Chapter 896: Seeing Strength in the Ordinary (Three Watches)

Although this weapon system made many people feel very irritated at the beginning, after playing more and more, you will find that this weapon system that no one has ever dared to do has many unique advantages.

The most obvious advantage is that almost all weapons are useful.

In other games, players will only use a few specific weapons, and they will definitely pick out the most damaging and handy weapon from the vast number of weapons to use, and as for the other weapons, they can only be sold as store goods.

In other words, the designers designed a lot of various weapons, but almost more than 90% of the weapons in them were thrown into the store by players without looking at them.

But in The Legend of Zelda, almost all weapons have a chance to be used by players, and players will carry a lot of weapons on their bodies, and they will choose different types of weapons when facing different enemies.

In addition, the weapon system has many random attributes, and the same weapon has different additional attributes, such as throwing enhancements, attribute enhancements, durability enhancements, bow and arrow bursts, etc., and the rarity is also different.

In addition, the materials of the weapons themselves will also have different characteristics, and in different regions, players must choose weapons of different materials to fight.

For example, in volcanic areas, the outdoor temperature is very high, and players must wear heat-insulated clothing and choose metal weapons. Because wooden weapons can smoke and catch fire when exposed to volcanic areas, they will quickly burn out. Of course, the attack power of the ignition weapon will increase, and players can also take advantage of this to fight enemies.

And when fighting in a thunderstorm, metal weapons will conduct electricity and attract thunder, and many players will be skeptical. But you can also take advantage of this by throwing a metal weapon on the ground for the monster to pick it up, and then shouting "Thunder help me" or "Heaven for justice" to let Ray kill those powerful enemies.

There are many more examples like this, such as the game has a kind of difficult mage monsters, they look like a piece of paper, they can walk in the sky, disappear and then teleport, and only the moment they attack, they can only be shot with a bow and arrow; These mages also hold staff of various attributes, some are electric and some are ice, plus the surrounding mobs, which will make the player irritated every time they fight.

However, some players find that as long as they fan these mages with large banana leaves, they will be stunned and fall to the ground completely incapacitated, and players can take this opportunity to go up and go crazy.

In other words, almost all the monsters in The Legend of Zelda have their weaknesses, and as long as you choose the right weapon, you can solve most battles without brute force.

In terms of plot, the main plot of "The Legend of Zelda" is not the same type as "The End of America", and at first glance there may be many players who think that this plot is very cliché, isn't it just a knight saving the princess? It seems that someone has used this plot since the first video game appeared!

But if you play it deeply, you will find that there are still many touching aspects in such a seemingly traditional plot.

Players are in a defeated world where "Cannon is completely defeated, and Ganon is victorious", and there are still many traces of destruction left in the world, such as the rampaging Guardians and the ruins that can be found everywhere.

The storyline of the plot is divided into two parts, which are a hundred years later and a hundred years ago. A hundred years later, the modern storyline allows players to explore and play freely, while the storyline a hundred years ago is a completely linear story that is completely presented to the player by slowly collecting his lost memories and recalling.

While Link and Princess Zelda are the game's undisputed protagonists, these two characters aren't the most brilliant, and there are plenty of NPCs that are even more impressive.

Among the Four Heroes, each of them has their own character and story, especially the mermaid sister Mifa, because of her deep affection for Link, she has gained more fans than Princess Zelda.

And many other NPCs, even if they only have a few lines, are impressive. For example, when Link is about to jump from a bridge into a river, NPCs passing by will run over to him and persuade him to cherish his life; The children in the village who play hide-and-seek with Link will talk in their dreams at night when they sleep and wait for their parents to come back, but their mothers are killed by monsters, and the children will run to a place where no one is in the early morning and start crying; After Link buys a house, the worker who helps him will go to a brand new village, and Link will help him find helpers all over the world and slowly build a small village, and this worker will also gain his own love, which is also Link matchmaking.

These seemingly fragmented plots come together to form a huge open world, and each NPC seems to have its own soul. Players will really feel that this world is beautiful and I have to save it.

On top of that, there are countless details hidden in The Legend of Zelda that highlight the game's meticulous crafting, such as:

Many important recipes can be found on the wall of the stable, or in a book somewhere.

NPCs patrolling fixed routes will speed up their pace when it rains, or go under trees to take shelter from the rain.

Depending on the equipment you are wearing, the sound of friction when you walk is also different.

The ground is not immediately wet when it rains, and it does not dry immediately after a sunny day.

When wearing a monster hood, Link will consciously cosplay monsters, make monster sounds when walking, and pose monsters when standing still. When wearing a hood, monsters of the same kind will not attack, but will come around to smell and even say hello.

Horses in the game are very fond of eating apples, and can increase their friendship by feeding apples, or using apples to lure horses to places they don't want to go.

In the stable in the snow scene, the merchant carrying a lot of goods is still wearing only summer clothes and shivering from the cold, and if the player stands next to him and takes a selfie, the merchant will stand up straight and take a picture together. But after taking this one, he refused to stand up straight, no matter how much he shot it later.

Lure non-swimmers into the river and they will drown.

After stopping at the time of the Pokebrin, they take their weapons from their hands, and if they are in a slashing motion, they will swing into the air and lose their center of gravity after the time stop, looking at their empty hands with a blank expression.

……

And that's just a few of the details in The Legend of Zelda, there are tons of details waiting to be discovered in the game.

A single detail may not be a big deal, but cram so many details into the same game that players feel incredible.

Even if it's just a special move, a special reaction, it will make the player feel that this game is different from other games, because it is careful enough.

Even if many people have been fighting day and night for dozens or even hundreds of hours in The Legend of Zelda, they will still find that there are still many mysteries waiting to be solved in this game.

Players suddenly understood the mentality of "picnic", shouldn't such a game be blown wildly?