Chapter 198: Analysis of "Darkness" (2nd Update)
Analysis comes and goes, and game designers in the industry have come to a shocking conclusion.
If you want to maximize the coolness of this "brushing", then Diablo's approach is the right way to do it.
Third-person, single-player game, no lock-in skills, dark cult art style, any less point, this coolness will be greatly weakened.
In other words, Chen Mo did not make a single-player RPG game from a third-person perspective because his technical level could not reach or seek stability, but because he had already thought about making a game with "brushing" as the core fun to fill the gap in the market.
With this in mind, the designers can see why Diablo has been able to achieve this kind of sales, as it's a groundbreaking game that has its own twist, and it's no surprise that with a compelling story and super high quality, it's a big hit.
While sighing, only one last question remains.
How long can this game, which is based on "brushing" as its main selling point, have a lifespan? Will players get bored with it quickly?
……
The official forum for Diablo.
"Help, which of these two pieces of equipment is better? Which should I install? ”
"Who can understand the whole plot of "Dark"? Background setting these, please which big hand to sort out the information in the game, analyze it! ”
"May I ask how much HP is qualified if I play a high difficulty?"
"I've just been in the pit for a week.,I'm already completely addicted.,Did you add friends to brush it together?"
"How should I wash this orange weapon?"
"The scenes with the highest probability of coming out of the light are effective in my own personal testing."
……
Except for a few posts that are still discussing the plot and gameplay, most of the other posts are already discussing the game's equipment and BUILD, and most players have come to the final step of the "donut principle" and become a real hardcore player.
These players are also constantly encouraging new players to enter the pit.
"Meng Xin saw the promotional CG of "Diablo",Halo 3D I like this game mode very much.,I want to ask.,Is this game only brush-brush? Isn't that particularly boring in the later stages? ”
"It's just brushing, but it's not boring at all. Why...... The explanation is not very clear, you will know it when you play. ”
"Yes, just brushing it up, it's enough for you to be high for a month."
"In the later stage, the main thing is to study the construction of the character and challenge the higher difficulty, the numerical depth of this game is simply explosive, you still aim to challenge the highest difficulty, this game can let you play for a lifetime."
"Come on, welcome to the new students! When you reach the full level, I will take you to farm equipment and build a suitable BUILD for you! ”
……
Major game media have also published articles analyzing the success of "Diablo".
"Revealing the Charm of Brushing and Brushing"
"It seems to be a niche, but it has become a hit"
"The Secret Hidden Behind Diablo's Super High Sales"
"Why is Diablo, who is not favored, able to complete the counterattack? 》
The Digital Art of Diablo
"Chen Mo's first RPG game was a big success"
There is even a special article published by the game media to analyze the entire plot structure and deep cultural connotation of "Diablo".
"The beauty of Diablo's story is that it presents you with a whole world, a world full of hellfire, despair and apathy."
"In the wilderness of suffering, the farmer clung to the remains of his deceased wife, insisting that she was only sick and resting."
"In the city of Kaltim, you will find the servants of the little emperor who were pushed down the city and fell to their deaths."
"In the garrison fortress, you will never be able to save the soldiers who have been captured by the heavenly ghosts."
"In heaven, you can't save the corrupted angels."
"And those scenes that are eternally dark and dark, the only two scenes that have light are the dry and desperate desert and the corrupted and degraded Supreme Heaven, and from beginning to end, the whole world is shrouded in the shadow of the Great Demon God."
"You know that Leorik went crazy and became Skeletron, and in the process of defeating him, you constantly collected all kinds of written materials, and felt his madness and despair before his death through his diary."
"There are also diaries and letters that I picked up on the road, and small pieces of text show you the whole picture of the world."
"The diary of the prisoner in the dungeon who was made into a coffinless corpse demon before he died, the determination of Captain Heller who refused to retreat after the team was wiped out, and the order that Tsunamu who fell from the storage room made the prisoners cannibalize themselves......"
"This is a world of terror and despair, and you have slaughtered thousands of demons in the name of your savior, but the world has not improved."
"It's a desperate story, but one can't help but indulge in it. This is probably the most appealing spirit of the Diablo game. ”
There are also game media that specialize in analyzing the innovations and breakthroughs made by Diablo in stand-alone RPG games in addition to the core gameplay of "brushing".
"One of the significant strengths of Diablo is the efficient use of fragmented time."
"It's a four-player adventure game, and you can join and leave whenever you want during the game, and you'll have no problem keeping each game under 10 minutes if you want."
"So, while it looks like a boring single-player game, it's actually a very friendly game for casual players."
"In addition, Diablo's unique style also sets it apart from the mainstream RPGs on the market."
"In other MMORPGs, players have a strong social connection, they have to interact with each other, they have to participate in various activities. But in Diablo, the burden on the player is much less. ”
"Don't be afraid of 3D, don't be afraid of a long time, as long as you have ten minutes, you can enter the world of Diablo for a while. And no matter how much you brush, you can find the next target, maybe it's a certain piece of equipment, maybe it's a certain difficulty, in short, you won't lose your bearing. ”
"The fact that a game that doesn't have too many complicated gameplay and relies on brushing can have such tenacious vitality really subverts our long-standing perception of RPG games."
Chen Mo once again used his sword to tell us that RPGs can do this. Third-person RPGs aren't cool, it's just that the vast majority of people don't do it the right way. ”
"Regardless of sales, Diablo's unique style is sure to earn it a place in RPGs, and it may even become the genre's originator!"