Chapter 197: Why Did It Succeed? (1st Update)
After the sales came out, people in the industry were discussing.
"Haven't you seen it, the sales of "Diablo" have broken through the sky! The stand-alone game sold 1.87 million units in the first month, so it's too fake! ”
"Damn, net 167 million a month? Why, this kind of antique from a third-person perspective! ”
"I'm not convinced.,I didn't find any particularly obvious innovations in this game.,It's a stand-alone game.,The gameplay is not as rich as an online game!"
"The problem is that the player ratings are still very high!"
"Is it because of the quality of the game?"
"The quality of the game is all external, if the game is not fun, then the player evaluation will definitely not go up, but the problem now is that the sales are high, and the evaluation is also high!"
"Research, research, there must be a doorway here that we ignored before."
Most designers are confused.
Although Chen Mo previously created an exaggerated record of 370 million monthly turnover with "Onmyoji", it is not comparable to "Diablo".
"Onmyoji" can be said to be unbeatable in mobile games in terms of picture quality, leaving other mobile games behind; It is also a big innovation in terms of gameplay, bringing the characteristics of Krypton mobile games to the extreme.
With so many kryptonite mobile games that followed the trend before, everyone was very shocked by the results of "Onmyoji", but they could also analyze and analyze it and figure it out a little.
But "Diablo" is different, because before the game went on sale, basically no one was optimistic, even if it was a die-hard fan of Chen Mo, they couldn't say why this game would be a big hit, just out of unconditional trust in Chen Mo.
As soon as the sales came out, these designers realized that they were wrong, and they were very wrong, and there must be some breakthrough innovation in it, but they didn't realize it.
……
While the designers were immersed in the study of "Diablo", there was also a carnival at the major forums.
Many players who supported Chen Mo began to dig graves frantically, digging up all the posts that were not optimistic about "Diablo" before.
"Eat the monitor, hurry up."
"There are also people who eat USB flash drives, mice, and coffee cups, I wish you a good appetite."
"1.87 million units sold in the first month, what did you say before? More than 800,000 sets? ”
"I'm sorry, as fans of Chen Mo, we can do whatever we want."
"Huh? The post sank, you can't sink, come and lift it high. ”
"Lift high."
"Ju."
"Saw testicles."
"Wow, you guys upstairs are so cruel, whip corpses, just right, take me one!"
……
On the forum, in the post bar, the hot topics on Weibo are full of content related to "Diablo".
Moreover, two keywords were on the hot search on Weibo at the same time, one is "Diablo", and the other is "Dark" sales exploded.
This "brush, brush, brush" game has finally entered the field of vision of the vast majority of people, with a perfect first-month sales result, so that designers and players who previously despised it have to pay attention.
……
In several large companies such as Imperial Entertainment and Zen Interactive Entertainment, many RPG designers are meeting to study the success of Diablo.
These are mainly A-level PC RPG game designers, and they are all puzzled, how can such a third-person old antique game have such good results?
Isn't the third-person perspective stand-alone RPG long ago eliminated? With ready-made first-person MMORPGs to play, why bother brushing up on a single-player game?
At the headquarters of Zen Mutual Entertainment, several designers led by Yao Yu are discussing.
Among them, Yao Yu has the highest qualifications, and has the successful experience of "Edgeworth" and "Legend of Edgeworth", has a deep study of MMORPG and stand-alone RPG, and his control of the plot is also at the top level in China.
After the first week of sales of "Diablo" came out, Yao Yu has started to play, and by now he has basically figured out the success of "Diablo".
Looking at the designers present, Yao Yu began to analyze.
"After digging a little deeper into Diablo, I felt that there was one thing about this game that we had all overlooked before, and that was the 'coolness'."
"I don't know if you've noticed, but in Diablo, players often have to face hundreds of monsters, especially in some key levels, which often fill the screen. And when players destroy these monsters in batches, with a screen full of damage numbers, gorgeous visuals and sound effects, this kind of coolness is far greater than most of our MMORPGs on the market today. ”
The other designers nodded in agreement.
"Yes, it's actually similar to the RPG map of Warcraft, it's simple and brainless, but it's very effective."
"The main reason is that the current mainstream RPG games are all online games, and various balances must be considered, and the values are relatively stuck."
"That's why Chen Mo is planning to make a stand-alone game?"
"So that means he's been thinking about it from the beginning, and what he's going to do is this kind of 'brush, brush, brush' game?"
Yao Yu said: "It's not just that. I tried it in Edgeworth, and while it was possible to make this feeling through numerical control, it was a far cry from Diablo. ”
"I analyzed the reasons, and there are roughly three points."
"The first point is,"Legend of Edgeworth" is a locked mode,Many of the skills in it are single skills,If you want to highlight this cool feeling of farming monsters,You must focus on unlocked skills。
"The second point is that the overall game atmosphere and environment of "Legend of Edgeworth" are relatively soothing, the art style is very bright, and the monsters are not scary, and the monsters will feel bored after brushing them for a while."
"The third point is that from a first-person perspective like "Legend of Edgeworth", when the number of monsters reaches a certain level, such as more than 100, the whole picture will become particularly chaotic, and it will become particularly difficult to choose monsters and move."
"Maybe the VR mode will be slightly better, but the VR mode needs to consider more problems, one of the most critical problems is that this kind of brushing game must be made stand-alone, according to the research and development cost of "Diablo" 170 million, it will cost at least more than a billion to change to VR, can spend such a big cost to do stand-alone VR, and how many companies have this certainty to recover the cost?"
The other designers looked at each other and came to a conclusion.
"In other words, if we also want to make a game that can give players a sense of farming, we have to change these three things?"
"Changing lockdown to lock-down, changing the art style to be darker, changing the first-person perspective to third-person?"
"Well, isn't that what Diablo does?!"
That is to say...... Chen Mo thought about it from the beginning?! ”