Chapter 515 Evaluation (1st Update)
Overnight, this magical handheld computer seemed to have suddenly swept the domestic game and technology media, and all kinds of information began to bombard wildly.
At first, there were only one or two tech media outlets on video sites that had the news of this handheld, and it was generally in decline, but later, a large number of digital enthusiasts and game enthusiasts were doing Sitch's unboxing, and even spread to other channels.
In fact, in the long run, it is the evaluation of core fans that determines the fate of a device.
For Chen Mo, he has a very wide group of players in China, and he has a very large number of die-hard fans. Just like Blizzard in the previous life, no matter what game is released, the first reaction of die-hard fans is to buy and buy.
Even if Blizzard really doesn't have the brains to make a handheld, as long as it looks like the quality is good, there will still be many people who will buy and buy without brains, this is word of mouth.
However, these emotional fans alone can't support the sales of a classic product after all, and those marginal fans and passers-by still have to wait for the evaluation of core fans to really make up their minds whether to buy this product.
After watching the large-scale evaluation live broadcast and video, the vast majority of people also have a relatively comprehensive understanding of this handheld.
In fact, Chen Mo's goal in the first phase is mainly for two groups, the first is his core fans, as long as the quality of this handheld is excellent, they will definitely buy it; The second is some players who are particularly interested in similar gameplay, for example, some people are particularly fond of somatosensory games, and some people are particularly fond of this kind of casual two-player co-op game, for them, Sitch and Super Mario Odyssey are the best games at this point at the moment, and they will definitely buy them.
Chen Mo didn't plan to build this machine to be popular all over the world and compete with the other three major platforms at the beginning, which was simply unrealistic.
Chen Mo's purpose is to fill the gap in the current game market with this handheld, and at the same time get as much happiness as possible for himself.
In other words, this is a console that both hardcore gamers and the general public can buy, and as long as it attracts you in any way, then you are definitely not wronged to spend 2,000 yuan.
Can it reach the sales volume of the previous life? This is definitely impossible, because the market environment is different, the accumulation of heritage is also different, and it is actually very good to be able to sell it so far.
If more high-quality games and derivative gameplay are launched in the future, it is obvious that Sitch's sales will continue, but it is certainly not possible to reach the level of Nintendo in the previous life.
However, even the current sales volume is enough to make domestic players and game media feel jaw-dropping.
The number of reservations for the second batch of handhelds has also exceeded 100,000, and after Chen Mo announced that this handheld will be connected to the Thunder game platform, everyone still trusts the future game library of this handheld.
This is also one of the advantages of Chen Mo's choice to do his own channel, everyone knows that Chen Mo has a lot of good games in his hands, and if he transplants a few to this handheld, he will not have no games to play, so he doesn't have to worry about buying a handheld and getting tired of playing soon.
It is only now, after the sales figures came out, that many gaming media outlets began to seriously analyze the reasons for the success of this handheld.
The Skyline Game Channel also has a long game review.
"Sitch is a very unique product that represents a whole new gaming experience, a bit like a perfect blend of mobile and PC. What's more, the game operation mode of the two controllers even surpasses the above two platforms in terms of feel, allowing you to play PC-level games anywhere. ”
"This novelty made me realize that this technology has always been there, but no one has discovered it."
……
In fact, Itch is equivalent to drilling a hole between the phone and the PC. In terms of size, it is not small, but it is still within the acceptable range of the portable device, and it does not need to be extremely thin and light like a mobile phone, it just needs to be able to take it out of the door.
Many gaming media outlets have disassembled the device and found that it performs about seven times better than the average high-spec phone, which is a relatively sensational statistic, but in reality, Sitch is able to run large games at a stable frame rate in both handheld and console mode, which is more than many phones on the market today.
(This data is compiled, and in reality, you can Baidu yourself.) )
In the end, it's because Sitch is a dedicated gaming machine.
In other words, as a compromise between mobile phones and PCs, Sitch takes into account both performance and portability, and greatly reduces the price.
After the release of Super Mario Odyssey, many gaming media outlets have also reviewed the game.
"When it comes to the open world, it seems that the concept of open world and sandbox has long been rotten on the street, but there are very few games that can really do a good job in the open world, and the formulaic world has long been unable to meet the needs of current players, and has lost the freshness of the open world at the beginning."
"But after seeing Super Mario Odyssey, the author's fun for the open world seems to have been rekindled, and yes, I have to blow about the game today."
According to designer Chen Mo, this game is not a level-style game, but a box garden world, adventuring in many worlds with different styles. The plot of the game itself is actually very simple.,It's the story of defeating the big demon king and rescuing Princess Bichi.。 ”
"Of course, the real content of the game is not in the plot, but in collecting and solving puzzles, here, I very much want to say a word for Chen Mo, this is the most fun game I have ever played about collecting and decryption, there is no one!"
"The adventures hidden in the corners are strange and surprisingly numerous, including running notes, unlocking traps, jumping, racing, grabbing coins, skipping rope, remote control racing, puzzles and other complex novel gameplay, testing players' skills and imagination from all angles, and many of the content can even be more interesting than the main story."
"And in the process of solving puzzles in some game worlds, the protagonist will seamlessly switch from 3D to 2D through the water pipe, which is also very shocking, I don't know how the designers came up with this idea."
"You have to have a lot of hidden content in this game, of course, don't be intimidated by the word "hidden", in fact, these hidden content is very smooth in the process of searching, and with the subtle guidance of the game maker and the support of certain rules, some seemingly unreasonable details become no longer so prosaic."
"We can get a sense of accomplishment from discovering the strange, to thinking, to solving the mystery, and to be complacent about our excellent intelligence. Of course, all of this is thanks to the game makers, thanks to Chen Mo's superb level design skills. ”