Chapter 784 - Preparing for the Design Competition (Four Changes)
The design competition held by Chen Mo is held twice a year, in March after the year of each year, and in July of the graduation season.
The July design competition is open to all current students, and all students with a college degree or higher can sign up.
The design competition in March of the year is mainly for designers in the industry, whether independent designers or designers under other companies, can sign up to participate.
The list of participants will be preliminarily reviewed, and after screening out the contestants who do not meet the requirements, the other contestants will go through the preliminary, semi-final and final rounds to finally select the best designers.
The preliminary rounds are distributed in more than 20 major cities across the country, and the semi-finals and finals are all in the imperial capital. This year's competition, Chen Mo considered renting a venue in the imperial capital, and next year, after the completion of the new headquarters, he could go to the new headquarters to hold it.
These two times are also considered, in July, when graduates have just graduated and are still anxious to find jobs, and in March, there will be a routine wave of resignations in the IT industry, and many capable designers will choose to find another way out during this time.
Moreover, the staggered time of the two times also ensures the fairness of the competition, and the graduates will not be mixed with senior designers in the industry.
Different from previous competitions, designers will only know the specific topics of the competition when they arrive at the scene, write design drafts on the spot, and produce them on the spot. If it's a very large game, then you can just write a more detailed design concept draft, and if the judges are interested in the concept draft, you can continue to work on it.
In the semi-finals and finals, the designers will work on the game in an officially provided venue, which may last a week or even a month, which is enough time for them to develop a medium-sized or even large-scale game.
The judges of these design competitions are some senior independent designers on the Thunder Game Platform, such as Li Feng, Zhou Haibin, Qiu Hengyang and so on.
These designers have been working with Chen Mo on the Thunder game platform for a long time, and they all have their own representative works, and they are also very happy to participate in this game design competition. On the one hand, it is to make some contributions to the development of the entire game industry with Chen Mo, and on the other hand, it is also to show his face in front of the public, after all, this game design competition may be broadcast live at that time, and many players, game lovers and industry insiders across the country will watch it.
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The specific rules of the competition still need to be formulated in detail, but Chen Mo's idea is very clear, that is, to make the game design competition of Thunder Interactive Entertainment the largest, fairest, most professional and most promising design competition in China.
He hopes that this design competition can bring together outstanding graduates who want to enter the game industry, as well as outstanding independent designers in the industry, so that this design competition can ignite people's enthusiasm for the game industry, and at the same time, it can also exist as a large-scale job fair for Thunder Entertainment.
As for the rewards of the competition, it is naturally the most generous.
In addition to the regular bonuses and prizes, Chen Mo will look at all the finalists' works one by one, and decide who he wants to send invitations to.
Of course, there are many senior designers as judges in the competition, and they have their own judgment on the works, and the competition will also have corresponding rules. And Chen Mo's preferences are independent of all the judges, even if a designer is not favored by all the judges, as long as Chen Mo thinks it is OK.
These designers favored by Chen Mo can choose independently, or join Thunder Interactive Entertainment as employees, or become independent game designers and cooperate with the Thunder Game Platform.
There are pros and cons to these two options, as an independent designer will be very unstable in terms of income, but you can design the game independently, and the Thunder Games platform will have a special recommendation mechanism for these people, so that more players can learn about these designers and their works.
Whether it is an employee of Thunder Interactive Entertainment or an independent game designer who has been recognized by Chen Mo on the Thunder Game platform, they can all get a place in the new headquarters of Thunder Interactive Entertainment.
This also paved the way for Chen Mo's future planning.
So far, Chen Mo's team has remained at a relatively small scale, and when he makes games, he will also choose the best choice at the moment according to the situation of the team.
However, future games will inevitably develop on a larger scale.
Based on the current size of the office area of the new headquarters, the existing employees of Thunder Interactive Entertainment may not even fill one-tenth of a large floor, and the rest is space for expansion.
In the future, Chen Mo may develop an incomparably large world, or even a pluralistic collection of many worlds.
For example, in some networks, players can freely travel through many worlds, each with different missions and mysteries, and a unified will to control all worlds......
Obviously, no matter how complex and huge the game is, it is designed by the designer little by little, and the entire R&D team makes it little by little, without any possibility of opportunism.
If you want to develop this kind of game, Chen Mo can't complete all the worlds by himself, which requires an incomparably large R&D team to be responsible for all parts in order to really do a good job.
Therefore, Chen Mo is recruiting these excellent designers now to prepare for the future. If you want to independently design this kind of "infinite stream" game world, then these excellent designers can each be responsible for a world, and Chen Mo only needs to make the final checks and screen them one by one.
Even if they don't make these big games in the short term, these designers can develop their own creations without delay.
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This is why Chen Mo is currently the only one in China who is qualified to hold such a large-scale game design competition.
Because of the appeal.
At present, none of the domestic designers can reach Chen Mo's appeal.
Chen Mo has successful works in various game fields, has made competitive games that are popular all over the world, and has also made high-quality VR games, and won the best of the year. For other designers, Chen Mo is the strongest designer in China, and at the same time, Thunder Mutual Entertainment has enough funds, strong channels, and a large number of players, and its appeal is naturally self-evident.
Now that we've roughly finalized the rules for the Game Design Contest, it's almost time to warm up.
It will not be held in March after the next year, because the rules of the competition for designers in the industry are more complicated and there is not enough time to prepare.
The first game design competition of Thunder Interactive Entertainment is scheduled for July next year, but before that, you can release the news in advance, so that those graduates who are interested in participating can prepare in advance, and regard this game design competition as one of the life choices after graduation.