Chapter 261: The Current Situation of Game Platforms (2nd Update)
Chen Mo began to explain some of the key points of the two games "Stanley's Fable" and "Ash".
These two games are not difficult to do at the current level of Chen Mo's team, and these are two games that have received very good responses, which are very suitable for making to fill the game library.
"Stanley's Fable" is a typical META game, the whole process is a first-person perspective, all you need to make is a variety of side scenes and plot dialogue, as long as the script is finalized, most of the work is on the scene, it is not difficult to do at all.
And "Ash" is a META+ACT game. Regarding the elements of ACT, the more complex ones are the skill move system (move table) and monster design, mainly to make a very good sense of blow, so that players can fight monsters more smoothly.
In addition, the main plot selling point of "Ash" is similar to that of "Stanley's Fable", which contains META elements.
What these two games have in common is that they are relatively easy to develop, they don't require so many complex scenes, and although there are many plot branches, it is not difficult to do as long as the plot is finalized.
In Chen Mo's previous life, these two games were popular because they were META games.
META GAMES CAN BE TRANSLATED AS "METAGAMES", OR "GAMES ABOUT GAMES". This element is often used in drama and, but only a few actually make it into the game.
To put it simply, in a regular game, the player is playing from the perspective of God, and the characters in the game are unaware of the player's existence. But in META games, this dimensional wall is broken, and the game character will know the player's existence and talk to the player.
The specific performance is that when you are playing a game, watching the actions of the characters in the game, and you feel that you are a god, the character on the screen suddenly turns to look at you and says coldly: "Don't dictate my behavior." ”
When the dimensional wall between the game and reality is broken to some extent, it is equivalent to a META element.
EXCELLENT META GAMES WILL MAKE PLAYERS FEEL SURPRISED, SURPRISED OR EVEN TRICKED.
……
The content of these two games is not very much, and the gameplay is not difficult to understand, after Chen Mo briefly explained, everyone understood the design intent of these two games.
There weren't too many doubts this time around, and while everyone was a little surprised by this game mode, overall, everyone found it quite interesting.
Moreover, these are two small games after all, and the sales volume is actually not important, especially since Chen Mo has already made games on mobile phones, PCs, and VR platforms, and he has enough capital to be capricious and try any game type he wants to try.
The two games will be developed at the same time, with Qian Kun in charge of "Ash", Su Jinyu in charge of "Stanley's Fables", and Zheng Hongxi in charge of the plot structure of the two games.
As for Chen Mo himself, he had more important things to consider.
……
In his studio, Chen Mo leaned back in his chair, his brows furrowed slightly, and he was thinking.
On the computer screen in front of him, some data about the Thunder gaming platform was displayed.
There are currently a total of 12 games on the Thunder gaming platform.
Mobile games: "flappybird", "Plants vs. Zombies", "My name is MT", "Thunder Chess", "Lifeline", "Onmyoji", "Happy Match".
PC games: Warcraft, The Legend of Martial Arts, Diablo, Don't Starve.
VR game: Minecraft.
Some of these games are dual-platform or multi-platform.
Each game varies in difficulty and effort, but overall, they are all very successful.
Therefore, in the player group, there is gradually a "Chen Mo product, it must be a high-quality product", which can only be praised by foreign manufacturers.
The games in this are all created by Chen Mo, and they all guarantee that they can reach or even surpass the level of the previous life.
In fact, for game platforms, the number of games is not important, like Blizzard Battle.net in the previous life, there are only 6 games, but this does not affect it in the slightest to become one of the most influential game platforms in China.
The key is to look at the quality of the game.
However, the game platform that Chen Mo wants to build is not just a platform for integrating his own games like Blizzard Battle.net in his previous life.
HE WANTS TO BUILD THE THUNDER GAME PLATFORM INTO A COMPREHENSIVE DIGITAL DISTRIBUTION PLATFORM LIKE STEAM.
Due to some experience in his previous life, Chen Mo is very aware and attaches great importance to the important role of game channels.
For game companies, the quality of the game is indeed fundamental, as long as the quality of the game is done well, there is no need to worry about no reputation, no players, no money to make.
However, the role of channels is far greater than most people think. There are too many developers who grovel in front of the game channel and are forced to change the completed game back and forth, and even many developers have their games buried because they can't find a good game channel.
The most powerful power of a channel comes from the user, that is, the player.
If a channel has a million players in its hands, it can make money very comfortably.
If a channel has 10 million players, it can pay for itself even if it promotes some very junk games.
If a channel has 100 million players, then it is not far from monopolizing all the pie of the entire gaming world.
What's more, some super explosive games can become popular, in addition to their own excellent quality, the power of the channel cannot be ignored. In the game industry, whoever controls the most players and builds the most powerful channels will have the absolute initiative.
Chen Mo is currently going smoothly, but he doesn't want to be subject to any channels.
Therefore, Chen Mo did not intend to be attached to any big platform from the beginning, even if he lost some players, he insisted on making his own game platform, and deliberately developed various games to expand the number of players on the Thunder game platform.
So far, the Thunder game platform is similar to the Blizzard Battle.net in the previous life, just a platform for integrated games, with relatively single functions, but the development is not bad.
The Thunder game platform has 54 million long-term active users, and the daily active users are about 17 million, which is no longer the same as at the beginning.
Most of these active users come from Thunder Chess, Onmyoji, and Happy Match, which account for the majority of active players, with Warcraft players stabilizing and Minecraft players expanding.
This data shows that the Thunder game platform has grown into one of the most influential game platforms in China.
In addition to the official app store, the three largest game platforms in China are the Imperial Dynasty Game Platform, the Fantasy Game Platform, and the Thunder Game Platform (in alphabetical order), followed by Zen Games.
However, there are also differences between these four game companies, Imperial Mutual Entertainment takes into account R&D and channels, the fantasy game platform only does channels and rarely does R&D, while Thunder Mutual Entertainment and Zen Mutual Entertainment currently only do R&D, not channels.