Chapter 440: The Ultimate Form of VR Competitive Games? (4th Watch)

Chen Mo waited for everyone's applause to subside, and continued: "I can assert here: "League of Legends" is just the beginning, it is just a small attempt by me on the PC platform, and the future belongs to the VR platform! ”

"It's clear that VR platforms are the future of the gaming industry, so Overwatch is an attempt. Why can't VR games push the e-sports industry in the past? Because of the number of players. ”

"The total number of users of the VR platform is less than 100 million, and many VR games often have a threshold fee of one or two thousand yuan, and the number of players is even less. If there are not enough players, there will not be enough spectators, so even if the game is forced, the popularity will definitely be insufficient, and it will lose money. ”

"Therefore, Overwatch should adopt a free-to-play system, because only a free-to-play system can provide enough soil for the entire e-sports ecosystem!"

All the designers were holding their breath and listening carefully, obviously what Chen Mo was saying now seemed to them to be dry goods, and it was the kind that could not be done anymore, as long as they understood a small part, they might be beneficial.

Chen Mo continued: "I know that everyone must be very concerned about a question, that is, is there a competitive game on the VR platform that can achieve the achievements of "League of Legends" on the PC side? ”

He glanced at the audience: "The answer is yes." Many people may ask, is it Overwatch? All I can say is that Overwatch is going in this direction, but it hasn't reached the end yet. ”

The designers in the audience were all excited.

What do you mean, Chen Mo is about to break the news?

Many people thought that it would be impossible for Chen Mo to tell some of the core design ideas, but looking at the current situation, why does Chen Mo seem to be going deeper and deeper?

Of course, no one would have reminded him, and everyone listened as carefully as if they had taken advantage of it.

"Although League of Legends has been a great success on PC, how to replicate this success on the VR platform is a difficult task."

"I'm also sharing with you a tip here, which is how to determine what kind of game you want to make."

"It's simple, elimination. Once all the wrong options have been eliminated, then the remaining options, no matter how irrational they may seem, are the right options, the only truth. ”

Chen Mo's thinking is very clear, word by word, eloquently.

"First, can MOBA games be ported directly to the VR platform?"

"Obviously not. Because MOBA games require a good field of vision, they need to know the movements of their teammates and opponents, and they can only adopt the perspective of God, and cannot give full play to the advantages of the VR platform's 'stronger immersion'. So MOBA games can't be ported directly to VR platforms. ”

"Second, the element of competitive games is replayable, so why are MOBA games replayable?"

"Because the mechanics of MOBA games are very rich. League of Legends is expected to design more than 100 heroes, each with completely different skills, and such a rich game content can support players to continue to study this game. ”

"So, if there's a competitive game that can dominate the VR platform, it's definitely a content-rich, replayable game as well."

Combining the above two points, we can draw a seemingly absurd inference: MOBA games cannot be ported to VR platforms. But if you want to do a good competitive game, multi-hero, multi-skill, and rich game mechanics are essential. ”

"That's why Overwatch was born."

After listening to Chen Mo's words, the designers in the audience all showed expressions of sudden realization.

"I see, that's how the idea for Overwatch came from?"

"The big guy is the big guy, we make games with a slap of the brain, and the big guy analyzes the development trend of the industry through various general trends, and then the ideas come out naturally!"

"Awesome, I've learned it again!"

"Then Chen Mo means that Overwatch is the ultimate form of VR competitive games?"

"I think it makes sense! You have to be multi-hero and multi-skill, but you can't copy the MOBA model, which means you have to do RPG or FPS! But competitively, FPS must be a complete RPG, so the answer is clear! ”

"Shhh, don't say it, hurry up and listen to Chen Mo."

Chen Mo paused again, and when everyone had almost figured it out, he continued: "From the current point of view, "Overwatch" represents the general direction of the development of VR competitive games. But truth be told, Overwatch still has a long way to go. ”

"Actually, the main thing is the quantity. League of Legends already had fifty heroes during the World Championship, barely enough to meet the game's needs. But "Overwatch" has only twenty-three heroes so far, and the number is still far behind. ”

So, the next goal for Overwatch is to make more new heroes. My goal is to have more than seventy new heroes in Overwatch within two years so that the game can be diverse. ”

"Of course, it's only a matter of time, and I believe that in the future, competitive games will definitely be able to develop better and become a dominant genre."

"That's just my words, thank you."

Chen Mo stepped down, and thunderous applause immediately rang out in the audience.

"Awesome! Sure enough, he deserves to be a big guy, and the analysis is too good! ”

"In other words, Overwatch is not yet fully realized? Do we still have a chance? ”

"Yes, there's definitely a chance! Now "Overwatch" has only been out for a long time, and it is still in the development period, if we also work in this field, it is still possible to catch up! ”

"I think Mr. Lin must be very optimistic about this game mode, we didn't grasp it on the PC side, but we must grasp Overwatch on the VR side!"

"I'll write a design concept draft and send it to Mr. Lin to read!"

"What a takeaway from today's exchange meeting!"

Chen Mo's words made many designers enthusiastic, especially the designers of the two large companies of Emperor Dynasty and Zenyi.

Many independent game designers also listen to it, but obviously, even if they know, they can't do it, because according to Chen Mo's routine, this kind of competitive game must adopt a free-to-play model, how can independent game designers afford to make free VR games?

If you mess up and can't recover the cost, isn't it a loss?

However, the two companies of Imperial Dynasty Mutual Entertainment and Zen Mutual Entertainment are different. Like Imperial Entertainment, as long as the designer's design draft can get Lin Zhaoxu's nod, the R&D funds, promotion costs, etc. are all from Imperial Entertainment, and the designer himself does not have to pay for it.

What if it happens? Thinking about the current popularity of "League of Legends", it can be said that it has reached the sky in one step!

Therefore, the designers of these two large companies are very excited, and they have begun to conceive of competitive games on the VR side, hoping to be appreciated by the company's top management.

Originally, these people still had some doubts in their hearts, and they wanted to wait and see the follow-up performance of "Overwatch", but when they heard Chen Mo's words today, everyone's doubts were all dispelled.

Obviously, the mode of Overwatch represents the future of VR competitive games!

It's not too late to start, but if it drags on any longer, the market share will all be eaten up by Overwatch!