Chapter 1113: Divine Spontaneous (II.)
As long as you hug the thighs of the goddess sister and please the goddess sister, the best of both worlds will really fall on Roland's head, this big pie that fell from the sky is the new ability he has just mastered after upgrading his professional level - spontaneous magic magic!
Spontaneous (Ex): All known magic can be performed without preparation, just like a warlock.
Looking at the explanatory text displayed on the system panel, Roland grinned very unreservedly, hey, hey, and his heart was cool!
Of course, spontaneous spellcasting is not a panacea. Although you don't need to prepare spells in advance, a fixed meditation and prayer routine every day is still essential, otherwise you won't be able to restore the spell slot the next day even if you have the ability to cast spells spontaneously. From another point of view, if you don't spend a little time praising the goddess sister every day and coaxing her to be happy, how can you win more favor? I don't know if one day I will be treated as a merciless person, and I will take back my divine grace and beat him back to his original form.
Close the current page of the system panel, Roland opened his magic scroll, and confirmed that the 1~5 ring magic slots have been increased, and there is also an additional page of 6 ring magic skills.
Protective Guard, Sword Blade Guard, Advanced Magic Dissipation, Finding Shortcuts, Serious Injury, Healing, Hero's Feast, Return of the Dead, Walking Against the Wind, Return to the Mantra, Prohibition ...... The dense number of magical entries skipped in front of Roland's eyes, most of which he was already familiar with—he had never eaten pork, at least he had seen pigs run. However, there are also some magic spells that seem to be a bit eye-catching, at least no one has ever used them in the world of Vares, so Roland focuses on looking at this kind of magic to figure out its characteristics and make sure that he knows what he knows, and he can use it calmly when it is used in the future.
The first notable 6-ring spell is "Area Shielding", which takes a long 10 minutes to cast and has the effect of creating a very large enchantment that lasts all day. Any prophecy spell, such as "Discovery", will be blocked by this barrier, making it difficult to see or hear what's going on in the barrier. Obviously, this is a very powerful anti-detection spell, which is equivalent to an enhanced version of the "Mage's Secret Room", which covers a much larger area than the latter.
The second thing that caught Roland's attention was "Banishment". This 6-ring magic can forcibly drive other creatures that are no more than twice the caster's own level back to their original plane, and is particularly effective against those monsters who have been summoned to the main material realm, such as demons from the bottomless abyss, demons from Bato Hell, water, fire, earth and wind from the major elemental planes, and of course, angels and oracles from Heavenly Mountain, Elysium and Xanadu, regardless of good or evil, and can send them all back to their hometown with a single "banishment technique".
Next, Roland notices an interesting and perverted magic spell - Command.
As the name suggests, this spell is almost a curse, coercing the recipient to complete a task, and if the recipient tries to resist, they will suffer both physical and mental torture, so that they will have trouble sleeping and eating, and will have to obey orders until they have completed the caster's orders.
The reason why Roland was impressed by this spell was first of all because the "Command Technique" had a huge advantage over most confusing spells - ignoring the immunity of the recipient! No matter how strong the opponent's willpower is, if they are hit by the "Command Technique", they will become mules and horses, and they can only obediently work for the caster. Considering that the vast majority of similar spells can only confuse those who are weak-willed, it further reflects the perversion of "commanding techniques".
The perversion of "Command" is also that it is difficult to unravel. Spells commonly used to disarm these effects, such as "Restoration" and "Break Enchantment", including "Curse Lifting", are either ineffective against Command or require at least twice the level of the spell caster. "Limited Prayer", "Wish", and "Miracle" can completely remove the "Command Technique", but the number of people who can cast these three spells is very rare, not to mention the high cost of casting spells.
Roland is particularly interested in "Command", and there is another factor - "Command" can also be found on Earth, the so-called "Geas". Especially in Celtic mythology, the Geas spell is highly photographed, and most of the powerful druids and bards are proficient in Geas, which is one of the reasons why they are revered. There are many heroes in Celtic mythology who died because of Geas, the most well-known of which is Cú Chulainn.
I don't know if it's a coincidence or not, but in the lingua franca of the world of Vares, the pronunciation of "Fingering" is also "Geas". Perhaps in the prehistoric mythological era, the earth was also connected to the magic web, and there was also a thriving magical civilization, and those mythological stories that have been handed down to this day are actually a reflection of the scaly claws of the prehistoric magical civilization.
Most of the priest's magic focuses on healing, defense, and control, and there are relatively few offensive magic skills, and even fewer magic skills that can inflict ranged damage on enemies, which is indeed inferior to arcane arts.
In the case of Roland himself, the commonly used offensive magic techniques are nothing more than the 3-ring "Scorching Radiance" and the 5-ring "Flame Strike Technique", and the other unpopular offensive magic techniques are less cost-effective.
After this level promotion, Roland found two distinctive offensive magic skills in the list of 6 ring divine arts, both of which are worthy of in-depth study.
The first is the "Spear of Light". When casting, he uses his divine energy to gather nearby light into his palm to form a brilliant crystal, which eventually condenses into a brilliant and unrivaled sharp spear, which is thrown to inflict heavy damage on distant targets, as well as stun and blind.
This ranged single attack spell and "Scorching Radiance" are both relatively rare "light attribute" magic spells, but the damage is much higher than that of "Scorching Radiance", which is similar to "Flame Strike". If you only look at the attack range and killing range, the "Spear of Light", a 6-ring magic technique, seems to be not as good as the 5-ring "Flame Strike Technique", but the "Spear of Light" also has advantages that the Flame Strike Technique cannot reach.
First of all, the "Spear of Light" is a "ray" attack, ignoring target immunity, and secondly, this is a "light attribute" attack, which can cause additional damage to photophobic creatures such as gray dwarves, dark elves, and vampires, and then the light attribute is difficult to resist, unlike the fire strike, half of the damage is the fire attribute, and it is not uncommon for magic and magic equipment that can weaken or even absorb fire damage, and the fire element and all kinds of devils are completely immune to fire damage, and the "fire strike" is a bit of a pain when dealing with this type of enemy.