Chapter 1044: Legendary Warband
Valence's magic attack is really sharp!
When a typical legendary mage activates a spell, he or she also needs to knead the magic elements into a shape and infuse them according to the known spell model, before they can trigger a variety of different effects. Pen? Interesting? Pavilion wWw. biquge。 Info Valence's attack directly ignores the intermediate process, skipping the most energy-consuming elemental shaping, and instead directly controlling the most primitive magical energy.
With his drive, one after another magical elements of different natures turned into a torrent of elements, directly engulfing the enemy, and creating a massive amount of elemental damage.
It's really hard to do this with someone else.
First of all, without his deep understanding of the origin of magic, it is difficult to drive the basic elements of magic with ease.
Secondly, due to the lack of elemental shaping, the resulting elemental torrent only has the original elemental damage, and it is no longer possible to have additional attributes such as physical damage. Therefore, in the face of different enemies, how to use magic elements with different characteristics more reasonably, this is the time to test people's means.
Ordinary people may not be able to do it, but they didn't choose any faction specialization, and Valence, who has the title of Legendary Mage of the whole lineage, can easily do it.
Under his C-control command, a torrent of elements swept down, directly hitting the body of the giant insect in the most primitive magic form. The high temperature of the fire element, the freezing of the water element, the cutting of the wind element, the infection of the earth element, the neutralization of the plant element, and the corrosion of negative energy......
In the face of such an elemental torrent, ordinary physical defenses are completely ineffective, and only those force field spells with no attributes may be able to block it. But in today's chaotic battlefield, how could the Zerg General Kulinax have the strength to hold up a magical barrier that is enough to cover his huge body!
Compared to the strange methods of these veteran legendary mages, the current president, Femora, Shaslar, Anxor, and several others, behaved in a decent manner, and there was nothing outstanding about it. After all, most of them have advanced to legends in the last one or two hundred years, so there is a big gap between them and the old legendary mages in terms of the accumulation of spell-casting skills, the cognition of the origin of magic, and the application of plane laws.
The other 3 legendary lichs are worthy of their title of the world's top undead spellcasters, and as soon as they make a move, they are overwhelmed with negative curses and instant death spells, and the direct hit of the Kulinax worm hisses and loses its vitality.
The powerful outburst of the legendary mage of the Mage Guild apparently angered the Zerg general Kulinnax as well. Although it can't be separated, its unique "teleportation attack" method allows it to attack any enemy around it at will without having to move its huge body.
Its enemies, on the other hand, need to constantly cast spells and attacks, while carefully perceiving the spatial changes around them. As long as you notice an abnormal spatial change, you must change your position as quickly as possible, otherwise a Zerg general's powerful physical attack is enough to instantly tear apart a legendary mage's strongest magical defense.
Physical attacks, if strengthened to a certain extent, can become so difficult to resist!
No, just now, the legendary mage Anxor, who couldn't dodge and had just advanced for less than a hundred years, was injured on a giant insect foot that suddenly stabbed out. The sharp tip of the knotted foot instantly broke through Axel's layers of magical protection, striking his body before he could flee in a flash.
In the end, Axel paid a right leg to barely escape the opponent's attack range. And more mage companions, on the other hand, can only rely on their skillful flying skills and spatial transfer methods, constantly changing their positions, and trying to maintain their attacks on giant insects.
The two sides are attacking each other back and forth, trying to cause more damage to each other.
At the moment when the attacks were most frequent, the Zerg general Kurinax even teleported his 4 pairs of knots and wormhead claws at the same time, attacking 9 enemies respectively. When his own body was restrained and he couldn't move in a large area, he could still fight back with fewer enemies and stronger, and the combat power shown by Kurinax convinced all the Crane Legends present.
A demigod deserves to be a demigod!
With this strength, it is enough to be worthy of its title of demigod.
…………
Like mosquitoes and flies flying around a large cheese, watching the battle between the legendary mages and the Zerg demigods from afar, all the legendary powerhouses couldn't help but feel a little heavy in their hearts.
If you put yourself on it, will you perform better than them?
In the hearts of every legend, such a question can't help but float.
Going head-to-head with the Zerg demigods is destined to be a stupid move that outweighs the losses. Even a powerful figure like the puppet mage Akimos has transformed into an iron giant who stands tall in the sky, and it is still difficult to compete with the even larger giant insects.
Everyone outside the arena weighed each other, and there were few who could compete with the strength and physique of the iron giant incarnated by Akimos.
After a while, once the resurrection ritual is completely completed and the giant worm is freed, who can stop the escape of the Zerg demigods?
This question has become a little uncertain even for the previously confident cemetery heroes.
In the cemetery, among the group of legendary heroes, it seems that only two of the legendary heroes can resist one or two attacks by the giant worm head-on, Skeleton King Leorik and the necromantic wyvern Moam, and even the more sturdy Barorfire Demon Lord Hilgai is less than two.
Although Arthas, the king of knights, has many life-saving skills, and his usual battles are particularly wear-resistant, after all, the opponent's attack strength is within the range he can bear. And a behemoth like a demigod of the Zerg, I'm afraid that a single blow can slap him into a cake. At that point, no amount of powerful recovery skills will help!
In fact, not only did the Necropolis have such concerns, but even the Church coalition forces on the other side of the battlefield have become cautious.
Although the combined legendary power gave them full confidence, seeing the terrifying power of the giant worm raising their hands and feet, no sane legendary figure was willing to put himself in a dangerous situation that could kill him at any time.
Nexel's precedent shows that even if you are a legendary mage, your personal safety is at stake when fighting a demigod-level opponent.
Therefore, on the one hand, these two camps are overcoming obstacles in the raging sea of insects and rushing forward, and on the other hand, they are also discussing fiercely, trying to find a way to fight against the demigods of the Zerg.
Of course, if you get rid of the burdens under you, you can kill the core battlefield in the distance in half an hour with the means of the legendary warband. However, the Necropolis and the Church Alliance did not do this, but slowly cleaned up the insect army on the periphery, choosing to watch the legendary battle instead of intervening.
The reason why this is done is not all to sit on the mountain and watch the tiger fight, but to want the snipe and the clam to compete and the fisherman to profit. It's that the three parties in the field really don't have the slightest tacit understanding and trust! As soon as one of the players is fighting with all their might, and the other suddenly approaches the battlefield, the previously hot battle will immediately cool down. After all, no force dared to fight to the death with a demigod-level existence when foreign enemies were eyeing him.
Therefore, the Necropolis and the Church Alliance have powerful legendary warbands, but they don't dare to approach the core battlefield at all, otherwise it will turn into a three-way confrontation in minutes, and the Zerg demigods will get a precious respite.
It's been half an hour since the start of the battle, and the damage of the guild legendary mages to the Zerg demigods is still limited to ordinary r* body damage, and has not yet reached the level of hindering the resurrection ritual. Therefore, although the huge body of the giant insect was already scarred and its skin was open, such damage was still far from enough.
Although the other two major forces also intended to let the legendary mages consume more of the strength of the Zerg demigods, it was difficult for the other party's performance to satisfy the onlookers. If we continue to wait at this pace, and in a quarter of an hour, I am afraid that the war brood will really be resurrected.
The Necropolis welcomes this with both hands and feet, after all, the real purpose of their visit is the newly resurrected War Brood. But as natives of the plane, the Church Alliance would never want such a terrible thing to happen. Therefore, after watching from the sidelines for a while, the Church Legendary Warband, which was extremely dissatisfied with the mages, began to become ready to move, and began to try to speed up to the core battlefield.
Of course, the actions of the church side also aroused the vigilance of the legendary mages, and under their deliberate retraction and avoidance, the legendary mages occupied the northwest corner of the core battlefield, attacking the giant insects with all their might, while vigilantly watching the approach of the legendary warband of the church.
The legendary combat power of their own side is close together, and when they fight in a group, they can indeed enhance each other's combat power. However, when they were facing an unrivaled Zerg demigod, it also made their space for retreat and dodge too narrow.
You must know that the giant insect incarnated by the demigod of the Zerg is nearly 100 meters long and more than 10 meters thick just by one knob. Such 8 knots are worn back and forth in the mage cluster, and the flying skills are poor, and if you don't need to be chased by giant insects, you will inadvertently crash into a sudden knuckle.
As a result, the camp on the side of the legendary mage became more and more chaotic.
The long-term confrontation and hatred for each other have allowed both sides to accumulate hatred that can never be washed away. As long as there is an opportunity, either side hopes that the other will collapse and never turn over. If it weren't for today's special situation, if it wasn't handled carelessly, it would lead to the end of the plane's destruction, and the Church Legendary Warband might really fall into the ground, and first cooperate with the Zerg demigods to destroy all the mages.
However, today really doesn't!
Maybe in the next moment, that Zerg War Brood will be resurrected successfully. Once the Zerg demigod scroll escapes here with the war brood, the future of the Crane plane will usher in a shocking catastrophe!
A single war brood had knocked the once powerful Elven Kingdom to pieces, and the lone Zerg demigod dared to enter the lair of the Just Church alone.
What if they were combined?
That terrible consequence is something that every Klein Plane native does not dare to imagine.
Angela Zerg, the title of the enemy of the plane, is not called in vain, but is written by relying on the plane that was slaughtered and invaded one by one, and finally went to death.
They must not be allowed to leave this place alive today!