Chapter 0785 - Capture the Demon in the Line of Fire
readx;?(Thanks to the two big red envelopes of Eternal Immortality and One Line Light, this is the second update)
If Wickman had only had a hint of retreat before, now he had focused all his energy on how to escape. Pen × fun × Pavilion www. biquge。 info
The vampire group that went forward and followed it made it understand that it had stabbed the hornet's nest today, and if it didn't escape quickly, it would be 100% grinded to death by this group of little guys with an average level of only eleven or two levels.
Ground to death by a bunch of meat dishes?!
Before stepping out of the dark realm, Wickman had also imagined various cruel scenarios that he might face: such as being besieged by several human mages of the same rank, such as being lured into a certain realm of death and unable to escape, such as being chased by a certain holy rank spellcaster or even a legend and escaping......
But I have imagined so much, but I have never imagined that I will be surrounded and killed by a group of little guys who are only worthy of being the brain food of the mind snatcher in the gloomy alley on a rainy night.
There has never been a moment when Wickman has been so eagerly waiting for the city's enforcer team to arrive soon, even if the legendary spellcaster who has shown his power just now comes. However, the female vampire warlock on the opposite side obviously guessed this, and even caused some emergencies in other areas of Hans City, which greatly distracted the energy of the city ruler.
So, in the case of desperately hoping for "reinforcements", Wickman could only struggle to break through.
Due to the presence of the "Dimensional Anchor", those spatial abilities such as "Advanced Teleportation", "Any Gate", and "Otherworldly Teleportation" cannot be implemented smoothly. Therefore, Wickman can only withstand the non-stop attacks of a dozen vampires, and with the assistance of continuous psionic anomalies such as "Levitation", "Freedom of Movement", "Uncertain Whereabouts", and "Greasy Magic", he strives to transfer outward.
The original alley has long been flattened due to the unscrupulous attacks of both sides, and even most of the surrounding buildings have been razed to the ground by "stray bullets".
The Mind Flayer's several attempts to break through were pushed back by the vampires who were not afraid of death. Although the vampires were beaten to ashes by the terrifying psychic abilities, the influx of substitutes still kept the Mind Flayer in the air.
There are only a dozen vampires that can attack in close quarters at any given moment, but there are dozens of them who roam around the periphery to fill in the gaps. Farther away, an invisible web laid by vampires in the sky was also shifting with the battlefield, leaving no gaps for the Mind Flayer to exploit.
The loss of psionic energy is getting worse and worse, and the mental power of Vicman the Mind Flayer is running out. So in a matter of life and death, it decided to take a risk.
The first of its kind were the two most hated bloodwarlocks. It is precisely because of their uninterrupted "dimensional anchor" that they have fallen into such an embarrassment.
In order to ensure a one-hit kill, Wickman casts a "Death Experience" as high as the 8th order. And before attacking the two bloodwarlocks roaming the periphery, it still needs to get rid of the many vampire entanglements.
"Time Jump", which causes the target to jump forward for 1 round per tier. A seemingly ordinary Tier 3 psychic ability, when used well, can exert extremely terrifying magical effects.
Time Jump is similar to the legendary spell Time Stand Still, but it's very different.
Time Stand is a terrifying use of the terrifying power of a legendary spell that dramatically reverses the structure of time and space around the caster, putting oneself and the enemy at different rates of time. To outsiders, it is equivalent to standing still in time, fixing the enemy in a certain time segment, and losing the ability to fight back.
However, such a terrifying spell effect also requires extremely harsh casting conditions. There are fewer and fewer legendary mages who can master time and space spells, and so fewer and fewer casters can cast "Time Still".
However, the time jump is different in that it does not affect any external objects other than the caster, but simply compresses them in an instant according to a series of pre-set actions of the caster.
For example, if Vikman wants to reach a position where he can attack a bloodwarlock, he must dodge the attacks and blocks of 4 vampires and move 40 meters in a spatial position to do so. This is certainly not possible in numerous vampire sieges. But as long as you take advantage of the "time jump", it can do it in an instant.
As long as it can anticipate the trajectory of all the "obstacles" between it and the Bloodwarlock and the next possible body movements, it can pre-outline all of its movements in the spirit world for the next 6 fingers. Once everything is ready, it's ready to cast Time Jump.
The magical Tier 3 psychic ability allows it to perform in an instant what it would have just done with 6 fingers, as if the 6 fingers had been stolen and never existed.
It also indicates that one second it was under siege among the hordes of vampires, and the next it was already 40 meters away, and a finger was pointed at the abominable bloodmancer's forehead. The entire intermediate process was devoured by powerful psionic energy.
However, this time jump is also extremely dangerous. Once your preset action conflicts with reality, for example, if a pre-set transfer position is occupied by another object in advance, then the subsequent action will of course not be completed. At this time, not only will you not be able to dodge the damage with the "Time Jump", but you will also suffer from the backlash of time and space, and the end will be miserable.
However, for a level 18 Mind Flayer who is able to use all of his psychic abilities, the chances of such a scenario are very rare. Therefore, when the phantom caused by the sudden change of time and space disappeared, Wickman pointed a finger on the forehead of the blood warlock Toledo, and directly etched the "experience death" into his mind.
So in the next moment, level 16 Toredo died!
Hera, the female bloodorcer who led the leader, was instantly furious.
Obviously, everything was going well, but suddenly this Mind Flayer appeared next to Torredo 40 meters away, and killed him with a finger. The other Bloodmancer, Simmore, was isolated on the other side of the vampire pack, more than a hundred meters away from the Mind Flayer. Although this distance can still continue to bless the "Dimensional Anchor", it also gives the opponent the reaction time to defeat the "Dimensional Anchor" with an ability volley.
And more importantly, the existing "dimensional anchor" on the Mind Flayer will fail in 3 more fingers.
Hera, who instantly figured out the situation, immediately rushed to the battlefield. At this time, the only person who can intercept the Mind Flayer is her!
Truth be told, if there was an alternative, Hera would never want to go within 100 meters of the Mind Flayer. With her level 17 Blood Warlock, as long as the Mind Flayer is willing to pay a certain amount of physical damage, she can be killed on the spot. But now that the situation is critical, she is reluctant, so she can only go up.
A blood-colored lightning that could not be examined by outsiders struck the Heart Snatcher, and Hera's body was almost completely fluidized, turning into a ball of flowing blood and rolling up the Heart Snatcher's body. is like an obsessed and entangled boy and girl, two dense human figures are completely entangled, and even most of the body is you have me, I have you, and it is difficult for outsiders to distinguish who is who.
At the same time, Hera's shrill howl resounded through the souls of all the vampires around her.
"Keep attacking, attack with all your might, and don't stop attacking even if I'm dead. Hurry up ......"
So in the next moment, all the vampires and blood warlocks rushed forward bravely, biting their mouths and claws, and the dense blood bullets and blood spears beat the two people in the entanglement to the ground, and they were screaming miserably......
When Hera uses her gifted blood-turning magic to entangle the Mind Flayer, all outside attacks will be borne by both of them. Therefore, when she ordered many of her subordinates to attack the Mind Flayer, she was actually ordering to attack herself. So how badly the Mind Flayer is hurt now, she will also be hurt as badly.
However, the only benefit of this lose-lose style of play is that it temporarily blocks the chance for the Mind Flayer to escape using teleportation.
It's just a dozen short kung fu, and the outside is under a storm-like dense attack, and the two entangled human figures inside are still attacking each other fiercely.
In the blink of an eye, the two proud spellcasters who were high above were all dying, lying on the ground and panting. When the blood transformation technique was over, the two of them were completely separated, as if they had just been wrenched from the drum knife array, and their bodies were in tatters, full of terrible injuries crisscrossed and deep to the bone.
A series of "dimensional anchors", "force field prisons", and "energy shackles" were inflicted on the mind flayer Wickman, completely losing the last hope of escape. And Hera was also surrounded by two blood magicians, hurriedly rescuing her.
There were two muffled "poofs", and two living people who had been captured from nearby houses were thrown at Hera's side. Hera, covered in scars and barely recognizable, pounced on the two of them, her sharp fangs piercing into their necks.
Due to the sleeping spell that had been applied when they were captured, the two hapless humans lost their lives in their sleep. The hunger for blood caused Hera to completely drain every drop of blood from them.
By the time Hera struck up from the human, the two were shriveled and withered like hundred-year-old corpses that had just been dug out of a grave, covered in wrinkled and cracked old skin that could turn to ash at the touch of a touch. But Hera, who was still dying just now, looked refreshed and youthful, and once again regained the strength and arrogance of the vampire leader.
Taking out a delicate handkerchief from his bosom and gently wiping away the traces of blood left at the corner of his mouth, Hera commanded contentedly: "Dispose of these residues!" That Mind Flayer Seal should be taken away quickly, otherwise tonight's game will be in vain. Hurry up! Let's go ......."
Vampires' efficiency is really not ordinary. It was only less than 20 years of effort, and the scene had already been cleaned. Everyone fluttered their wings and quickly disappeared into the dark night sky.
When the menacing city law enforcement team arrived at the scene in a hurry, all they could see was the chaos after the war.
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