Chapter 1038: In a state of confinement

The reason why the meat outfit can achieve a better effect at this level is that it is more cost-effective, that is to say, the other party may not be able to hit all the output on you when output.

But if you get a piece of flesh, it means that the damage you take is basically within your consideration.

According to Qiyang, if it comes to the situation of gold and diamonds, it may be more cost-effective to come to an output package, provided that it is a tailwind.

If there is a headwind, some will also output the outfit, but there is a relatively large prerequisite for this possible reason, that is, the output can be output to the other party.

In fact, this statement does not include the shooter and the kind of mid-laner mage position, and it is likely that this kind of jungler position and top laner position or support position are not mentioned.

Even such a position cannot include a mage or a team output, which is the position of a warrior, such as a prince.

Such a controversial way to equip heroes, such heroes are very powerful out of defensive outfits.

For example, if the hero of the prince comes out with an output outfit, he can definitely kill a shooter in seconds.

I remember that there was a saying in the past, the hero of the prince was much lower in AQ a and its Qa in the later stage, and I don't know where this principle is, most likely because of the armor-piercing damage of this q skill.

It seems to include his passive.,But if you calculate it deeply, it doesn't seem to mean much.,I won't count it.,Just remember this principle.,After remembering this principle, if I'm playing an output outfit of the prince, I'll choose a direct normal attack.。

I mean when I'm on my Q skill, and then then I'm going to get a normal attack.

Even if I don't understand this principle, I think it should be that the effect of this armor piercing can make that passive hit more damage.,That's why it's a result like this.,I think it should be like this.,I can't figure out the rest.。

After doing this, I'll talk about the prince's output village and the whole meat outfit problem, and the house with the output outfit doesn't need to be said more, and the back is mainly armor-piercing equipment like Phantom Dream.

When it comes to the two-piece suit, I mean when there are two armor-piercing suits, if you can pick up a crispy skin on the opposite side, the opponent's crispy skin has no life-saving skills, such as the vampire's w, some mage's golden body, and Tom's w skill, which means that it acts on the crispy skin.

The rest should not be too big a problem is that it can be killed in seconds.,The hero of the prince shouldn't have much suspense when facing a single hero heads-up.,I mean I still have two pieces of equipment.。

As long as you can pick up a normal attack, this normal attack is still a normal attack after the Q skill is broken plus his passive effect, plus the armor-piercing effect of the equipment.

It's unimaginable.,And then take a big move.,Finally, it's able to kill in seconds.,The blood volume of the crispy skin in the early stage is actually less than 2000 blood volume.,These skills and ordinary attacks can hit 2000 blood volume should not be too much of a problem.。

But if you come out with a meat suit as a prince, it will actually greatly reduce our tolerance for mistakes.

We also know that there is no turning back when opening a bow, if you want to start a group, you can only rush in to start a group, or flash to build and add an EQ out.

But if there is no flash, it is really Zhao Xin who said a sentence, the ambition of the battle is dead or alive, since this is the case, it shows that a prince in a flesh suit still has a very, very high fault tolerance rate.

After all, it is not particularly easy for a player like me to find a chance to cut into the back row, which means that it is not particularly easy to find a view and find a shadow that can hit the opponent's back row.

Of course, if you want to cut head-on to the opposite back row, it doesn't seem to be particularly difficult, but the premise is to call out all your displacement skills, that is, watch yourself get beaten.

As an output of the prince is actually very brittle.,It's estimated that it's this EQ2 company.,Basically, the amount of blood can drop about half.,The shield that w can provide is not particularly impressive.,In fact, this w is at most a deceleration.。

This slowdown is a jungler prince who can be able to do so

A better guarantee on the K-line, if there is no red buff, it can also ensure a good slowdown effect.

So as far as this matter is concerned, I think if I play a prince jungler, I will still have a meat suit, if the early stage is smooth, there may be a Tiamat, or a black cut, and in the back, it will definitely be all turned to meat, otherwise it will basically not be able to hold up.

After all, I don't have flashes all the time, and my control of the field of vision is not particularly in place, so I think it's better to go up directly to EQ and add ultimates to contain the opponent's back row, and let myself be hit by the opposite side.

You can do whatever you want.

In the later stage, I can actually see the impatience of this kind of fleshy prince, and the amount of blood I fight is not as much as the amount of blood sucked by others, but it is to be able to open this team battle, which is the biggest effect.

If there is a flash, then it is slightly contained, if there is no flash, it must be the next flag that chooses to understand itself.

In fact, the next flag of the prince, if there is a reduction CD, it is actually not very long in the later stage, so it is not a difficult thing to insist on escaping.

But I will most likely choose to take this shooter off a second time, and if the front can be inseparable, I will still choose to keep this shooter.

If you find an escape, it should be possible, and the displacement of the prince should be regarded as a super long displacement.

I remember that Qi Yang once said that this displacement of the prince seems to be able to be used even in a confined state, because it is a combination skill, not a simple displacement skill.

I want to laugh when I talk about this combo skill, and I don't know it's a combo when I first started playing League of Legends, of course, this is not what I knew when I played with him, and he took the initiative to tell me when I knew about it, that is, he exposed his own ugliness.

I didn't know it was a displacement skill at first, so it's also very funny when I use it, and I basically treat this as a damage skill to fight.

If it's simply used as a damage skill, it's simply meaningless.,The main meaning is the function of picking flying.,Without this pick-up function, it's basically losing 90% of the meaning.。

I don't think it's an exaggeration to say that 90% of the meaning.

I remember that there was a video made of an AP prince in the past, and the main Shanghai man of the AP prince came from his flag.

But to be honest, even if it's an infinite brawl, it doesn't mean much.,First of all, we know that if it's a prince and this hero, it's better to have an AD.。

The main reason is that you can kill the crispy skin in seconds.,And in the case of infinite for one, with the ultimate, it is definitely able to kill any crispy skin of the opponent in seconds.,Of course, I've already said the prerequisites.,I won't go into detail here.。

The main reason why it can be used in confinement is that there seems to be a reason like this.

First of all, I can use my chess pieces under the confinement condition, in fact, I can use my Q skill to deal damage under the condition of progress, you can't stop me from using my Q skill.

I can use normal attacks under the conditions of confinement, so why don't you let me use these two skills?

So it's a lot of fun for this matter, since both skills can be used, then the effects they can produce will definitely be able to be used.

So you can use this displacement skill even under the confinement condition, of course, if you can't use this skill under other conditions, then there is forgiveness, because under other conditions, your skill box is gray, which means that you can't use both skills.

Taunts, fears, and other messy control skills.

There's also knocking and the like.,At that time, I didn't have a special understanding of this control effect.,This control effect should be a stun.,So you can't use skills.,It's definitely not a simple fly.。

Now I finally understand that the simple knock-off skill can use any skill, including your own normal attacks.

The thing that can't be used is positioning.

In fact, it seems that Nami's flying is a little different, and it would be more accurate to say that it is a suspension, and their difference can actually be expressed with mercury.

If you use mercury after the stone man knocks you away, you won't be able to walk at all, at this time you can use the Flash to use the Displacement Skill, or you can use other damage or normal attacks.

But if you're suspended by Nami's ability, you'll be able to do anything when you use mercury, including positioning.

So there should be a difference between the two, otherwise there would be no such result, so the statement of the two should be that Nami is not a flying skill, not his ultimate, and his ultimate, which should not count.

Having said so much, I just want to say that the prince's displacement skill can be used under the condition of imprisonment, and if you know about it, you can actually make a lot of reactions, and even be able to escape at critical moments, including counter-killing.

This is already a very important thing.

In a professional game, a head or a counter-kill or an escape can cause a very opposite result, so don't be a passerby.

The impact of the passerby's head or the team's victory or defeat is actually very large, and it is more likely to cause some mental collapse, and the collapse of mentality will indeed make us have some different factors.

Every time we get killed, we always tell ourselves to be careful, but I don't think there are many people who can really convince themselves, just like myself.

In the lower road as a shooter was killed by the opposite side, that is his own heart thinking that he must be careful, only saw an opportunity or wanted to go up to the murder, but found that the opposite jungler came over, and he couldn't run if he wanted to, things are so simple, there is always no way to calm down his feelings.

The reason why the meat outfit can achieve a better effect at this level is that it is more cost-effective, that is to say, the other party may not be able to hit all the output on you when output.

But if you get a piece of flesh, it means that the damage you take is basically within your consideration.

According to Qiyang, if it comes to the situation of gold and diamonds, it may be more cost-effective to come to an output package, provided that it is a tailwind.

If there is a headwind, some will also output the outfit, but there is a relatively large prerequisite for this possible reason, that is, the output can be output to the other party.

In fact, this statement does not include the shooter and the kind of mid-laner mage position, and it is likely that this kind of jungler position and top laner position or support position are not mentioned.

Even such a position cannot include a mage or a team output, which is the position of a warrior, such as a prince.

Such a controversial way to equip heroes, such heroes are very powerful out of defensive outfits.

For example, if the hero of the prince comes out with an output outfit, he can definitely kill a shooter in seconds.

I remember that there was a saying in the past, the hero of the prince was much lower in AQ a and its Qa in the later stage, and I don't know where this principle is, most likely because of the armor-piercing damage of this q skill.

It seems to include his passive.,But if you calculate it deeply, it doesn't seem to mean much.,I won't count it.,Just remember this principle.,After remembering this principle, if I'm playing an output outfit of the prince, I'll choose a direct normal attack.。

I mean when I'm on my Q skill, and then then I'm going to get a normal attack.

Even if I don't understand this principle, I think it should be that the effect of this armor piercing can make that passive hit more damage.,That's why it's a result like this.,I think it should be like this.,I can't figure out the rest.。

After doing this, I'll talk about the prince's output village and the whole meat outfit problem, and the house with the output outfit doesn't need to be said more, and the back is mainly armor-piercing equipment like Phantom Dream.

When it comes to the two-piece suit, I mean when there are two armor-piercing suits, if you can pick up a crispy skin on the opposite side, the opponent's crispy skin has no life-saving skills, such as the vampire's w, some mage's golden body, and Tom's w skill, which means that it acts on the crispy skin.

The rest should not be too big a problem is that it can be killed in seconds.,The hero of the prince shouldn't have much suspense when facing a single hero heads-up.,I mean I still have two pieces of equipment.。

As long as you can pick up a normal attack, this normal attack is still a normal attack after the Q skill is broken plus his passive effect, plus the armor-piercing effect of the equipment.

It's unimaginable.,And then take a big move.,Finally, it's able to kill in seconds.,The blood volume of the crispy skin in the early stage is actually less than 2000 blood volume.,These skills and ordinary attacks can hit 2000 blood volume should not be too much of a problem.。

But if you come out with a meat suit as a prince, it will actually greatly reduce our tolerance for mistakes.

We also know that there is no turning back when opening a bow, if you want to start a group, you can only rush in to start a group, or flash to build and add an EQ out.

But if there is no flash, it is really Zhao Xin who said a sentence, the ambition of the battle is dead or alive, since this is the case, it shows that a prince in a flesh suit still has a very, very high fault tolerance rate.

After all, it is not particularly easy for a player like me to find a chance to cut into the back row, which means that it is not particularly easy to find a view and find a shadow that can hit the opponent's back row.

Of course, if you want to cut head-on to the opposite back row, it doesn't seem to be particularly difficult, but the premise is to call out all your displacement skills, that is, watch yourself get beaten.

As an output of the prince is actually very brittle.,It's estimated that it's this EQ2 company.,Basically, the amount of blood can drop about half.,The shield that w can provide is not particularly impressive.,In fact, this w is at most a deceleration.。

This slowdown is a jungler prince who can be able to do so

A better guarantee on the K-line, if there is no red buff, it can also ensure a good slowdown effect.

So as far as this matter is concerned, I think if I play a prince jungler, I will still have a meat suit, if the early stage is smooth, there may be a Tiamat, or a black cut, and in the back, it will definitely be all turned to meat, otherwise it will basically not be able to hold up.

After all, I don't have flashes all the time, and my control of the field of vision is not particularly in place, so I think it's better to go up directly to EQ and add ultimates to contain the opponent's back row, and let myself be hit by the opposite side.

You can do whatever you want.

In the later stage, I can actually see the impatience of this kind of fleshy prince, and the amount of blood I fight is not as much as the amount of blood sucked by others, but it is to be able to open this team battle, which is the biggest effect.

If there is a flash, then it is slightly contained, if there is no flash, it must be the next flag that chooses to understand itself.

In fact, the next flag of the prince, if there is a reduction CD, it is actually not very long in the later stage, so it is not a difficult thing to insist on escaping.

But I will most likely choose to take this shooter off a second time, and if the front can be inseparable, I will still choose to keep this shooter.

If you find an escape, it should be possible, and the displacement of the prince should be regarded as a super long displacement.

I remember that Qi Yang once said that this displacement of the prince seems to be able to be used even in a confined state, because it is a combination skill, not a simple displacement skill.

I want to laugh when I talk about this combo skill, and I don't know it's a combo when I first started playing League of Legends, of course, this is not what I knew when I played with him, and he took the initiative to tell me when I knew about it, that is, he exposed his own ugliness.

I didn't know it was a displacement skill at first, so it's also very funny when I use it, and I basically treat this as a damage skill to fight.

If it's simply used as a damage skill, it's simply meaningless.,The main meaning is the function of picking flying.,Without this pick-up function, it's basically losing 90% of the meaning.。

I don't think it's an exaggeration to say that 90% of the meaning.

I remember that there was a video made of an AP prince in the past, and the main Shanghai man of the AP prince came from his flag.

But to be honest, even if it's an infinite brawl, it doesn't mean much.,First of all, we know that if it's a prince and this hero, it's better to have an AD.。

The main reason is that you can kill the crispy skin in seconds.,And in the case of infinite for one, with the ultimate, it is definitely able to kill any crispy skin of the opponent in seconds.,Of course, I've already said the prerequisites.,I won't go into detail here.。

The main reason why it can be used in confinement is that there seems to be a reason like this.

First of all, I can use my chess pieces under the confinement condition, in fact, I can use my Q skill to deal damage under the condition of progress, you can't stop me from using my Q skill.

I can use normal attacks under the conditions of confinement, so why don't you let me use these two skills?

So it's a lot of fun for this matter, since both skills can be used, then the effects they can produce will definitely be able to be used.

So you can use this displacement skill even under the confinement condition, of course, if you can't use this skill under other conditions, then there is forgiveness, because under other conditions, your skill box is gray, which means that you can't use both skills.

Taunts, fears, and other messy control skills.

There's also knocking and the like.,At that time, I didn't have a special understanding of this control effect.,This control effect should be a stun.,So you can't use skills.,It's definitely not a simple fly.。

Now I finally understand that the simple knock-off skill can use any skill, including your own normal attacks.

The thing that can't be used is positioning.

In fact, it seems that Nami's flying is a little different, and it would be more accurate to say that it is a suspension, and their difference can actually be expressed with mercury.

If you use mercury after the stone man knocks you away, you won't be able to walk at all, at this time you can use the Flash to use the Displacement Skill, or you can use other damage or normal attacks.

But if you're suspended by Nami's ability, you'll be able to do anything when you use mercury, including positioning.

So there should be a difference between the two, otherwise there would be no such result, so the statement of the two should be that Nami is not a flying skill, not his ultimate, and his ultimate, which should not count.

Having said so much, I just want to say that the prince's displacement skill can be used under the condition of imprisonment, and if you know about it, you can actually make a lot of reactions, and even be able to escape at critical moments, including counter-killing.

This is already a very important thing.

In a professional game, a head or a counter-kill or an escape can cause a very opposite result, so don't be a passerby.

The impact of the passerby's head or the team's victory or defeat is actually very large, and it is more likely to cause some mental collapse, and the collapse of mentality will indeed make us have some different factors.

Every time we get killed, we always tell ourselves to be careful, but I don't think there are many people who can really convince themselves, just like myself.

In the lower road as a shooter was killed by the opposite side, that is his own heart thinking that he must be careful, only saw an opportunity or wanted to go up to the murder, but found that the opposite jungler came over, and he couldn't run if he wanted to, things are so simple, there is always no way to calm down his feelings.

The reason why the meat outfit can achieve a better effect at this level is that it is more cost-effective, that is to say, the other party may not be able to hit all the output on you when output.

But if you get a piece of flesh, it means that the damage you take is basically within your consideration.

According to Qiyang, if it comes to the situation of gold and diamonds, it may be more cost-effective to come to an output package, provided that it is a tailwind.

If there is a headwind, some will also output the outfit, but there is a relatively large prerequisite for this possible reason, that is, the output can be output to the other party.

In fact, this statement does not include the shooter and the kind of mid-laner mage position, and it is likely that this kind of jungler position and top laner position or support position are not mentioned.

Even such a position cannot include a mage or a team output, which is the position of a warrior, such as a prince.

Such a controversial way to equip heroes, such heroes are very powerful out of defensive outfits.

For example, if the hero of the prince comes out with an output outfit, he can definitely kill a shooter in seconds.

I remember that there was a saying in the past, the hero of the prince was much lower in AQ a and its Qa in the later stage, and I don't know where this principle is, most likely because of the armor-piercing damage of this q skill.

It seems to include his passive.,But if you calculate it deeply, it doesn't seem to mean much.,I won't count it.,Just remember this principle.,After remembering this principle, if I'm playing an output outfit of the prince, I'll choose a direct normal attack.。

I mean when I'm on my Q skill, and then then I'm going to get a normal attack.

Even if I don't understand this principle, I think it should be that the effect of this armor piercing can make that passive hit more damage.,That's why it's a result like this.,I think it should be like this.,I can't figure out the rest.。

After doing this, I'll talk about the prince's output village and the whole meat outfit problem, and the house with the output outfit doesn't need to be said more, and the back is mainly armor-piercing equipment like Phantom Dream.

When it comes to the two-piece suit, I mean when there are two armor-piercing suits, if you can pick up a crispy skin on the opposite side, the opponent's crispy skin has no life-saving skills, such as the vampire's w, some mage's golden body, and Tom's w skill, which means that it acts on the crispy skin.

The rest should not be too big a problem is that it can be killed in seconds.,The hero of the prince shouldn't have much suspense when facing a single hero heads-up.,I mean I still have two pieces of equipment.。

As long as you can pick up a normal attack, this normal attack is still a normal attack after the Q skill is broken plus his passive effect, plus the armor-piercing effect of the equipment.

It's unimaginable.,And then take a big move.,Finally, it's able to kill in seconds.,The blood volume of the crispy skin in the early stage is actually less than 2000 blood volume.,These skills and ordinary attacks can hit 2000 blood volume should not be too much of a problem.。

But if you come out with a meat suit as a prince, it will actually greatly reduce our tolerance for mistakes.

We also know that there is no turning back when opening a bow, if you want to start a group, you can only rush in to start a group, or flash to build and add an EQ out.

But if there is no flash, it is really Zhao Xin who said a sentence, the ambition of the battle is dead or alive, since this is the case, it shows that a prince in a flesh suit still has a very, very high fault tolerance rate.

After all, it is not particularly easy for a player like me to find a chance to cut into the back row, which means that it is not particularly easy to find a view and find a shadow that can hit the opponent's back row.

Of course, if you want to cut head-on to the opposite back row, it doesn't seem to be particularly difficult, but the premise is to call out all your displacement skills, that is, watch yourself get beaten.

As an output of the prince is actually very brittle.,It's estimated that it's this EQ2 company.,Basically, the amount of blood can drop about half.,The shield that w can provide is not particularly impressive.,In fact, this w is at most a deceleration.。

This slowdown is a jungler prince who can be able to do so

A better guarantee on the K-line, if there is no red buff, it can also ensure a good slowdown effect.

So as far as this matter is concerned, I think if I play a prince jungler, I will still have a meat suit, if the early stage is smooth, there may be a Tiamat, or a black cut, and in the back, it will definitely be all turned to meat, otherwise it will basically not be able to hold up.

After all, I don't have flashes all the time, and my control of the field of vision is not particularly in place, so I think it's better to go up directly to EQ and add ultimates to contain the opponent's back row, and let myself be hit by the opposite side.

You can do whatever you want.

In the later stage, I can actually see the impatience of this kind of fleshy prince, and the amount of blood I fight is not as much as the amount of blood sucked by others, but it is to be able to open this team battle, which is the biggest effect.

If there is a flash, then it is slightly contained, if there is no flash, it must be the next flag that chooses to understand itself.

In fact, the next flag of the prince, if there is a reduction CD, it is actually not very long in the later stage, so it is not a difficult thing to insist on escaping.

But I will most likely choose to take this shooter off a second time, and if the front can be inseparable, I will still choose to keep this shooter.

If you find an escape, it should be possible, and the displacement of the prince should be regarded as a super long displacement.

I remember that Qi Yang once said that this displacement of the prince seems to be able to be used even in a confined state, because it is a combination skill, not a simple displacement skill.

I want to laugh when I talk about this combo skill, and I don't know it's a combo when I first started playing League of Legends, of course, this is not what I knew when I played with him, and he took the initiative to tell me when I knew about it, that is, he exposed his own ugliness.

I didn't know it was a displacement skill at first, so it's also very funny when I use it, and I basically treat this as a damage skill to fight.

If it's simply used as a damage skill, it's simply meaningless.,The main meaning is the function of picking flying.,Without this pick-up function, it's basically losing 90% of the meaning.。

I don't think it's an exaggeration to say that 90% of the meaning.

I remember that there was a video made of an AP prince in the past, and the main Shanghai man of the AP prince came from his flag.

But to be honest, even if it's an infinite brawl, it doesn't mean much.,First of all, we know that if it's a prince and this hero, it's better to have an AD.。

The main reason is that you can kill the crispy skin in seconds.,And in the case of infinite for one, with the ultimate, it is definitely able to kill any crispy skin of the opponent in seconds.,Of course, I've already said the prerequisites.,I won't go into detail here.。

The main reason why it can be used in confinement is that there seems to be a reason like this.

First of all, I can use my chess pieces under the confinement condition, in fact, I can use my Q skill to deal damage under the condition of progress, you can't stop me from using my Q skill.

I can use normal attacks under the conditions of confinement, so why don't you let me use these two skills?

So it's a lot of fun for this matter, since both skills can be used, then the effects they can produce will definitely be able to be used.

So you can use this displacement skill even under the confinement condition, of course, if you can't use this skill under other conditions, then there is forgiveness, because under other conditions, your skill box is gray, which means that you can't use both skills.

Taunts, fears, and other messy control skills.

There's also knocking and the like.,At that time, I didn't have a special understanding of this control effect.,This control effect should be a stun.,So you can't use skills.,It's definitely not a simple fly.。

Now I finally understand that the simple knock-off skill can use any skill, including your own normal attacks.

The thing that can't be used is positioning.

In fact, it seems that Nami's flying is a little different, and it would be more accurate to say that it is a suspension, and their difference can actually be expressed with mercury.

If you use mercury after the stone man knocks you away, you won't be able to walk at all, at this time you can use the Flash to use the Displacement Skill, or you can use other damage or normal attacks.

But if you're suspended by Nami's ability, you'll be able to do anything when you use mercury, including positioning.

So there should be a difference between the two, otherwise there would be no such result, so the statement of the two should be that Nami is not a flying skill, not his ultimate, and his ultimate, which should not count.

Having said so much, I just want to say that the prince's displacement skill can be used under the condition of imprisonment, and if you know about it, you can actually make a lot of reactions, and even be able to escape at critical moments, including counter-killing.

This is already a very important thing.

In a professional game, a head or a counter-kill or an escape can cause a very opposite result, so don't be a passerby.

The impact of the passerby's head or the team's victory or defeat is actually very large, and it is more likely to cause some mental collapse, and the collapse of mentality will indeed make us have some different factors.

Every time we get killed, we always tell ourselves to be careful, but I don't think there are many people who can really convince themselves, just like myself.

In the lower road as a shooter was killed by the opposite side, that is his own heart thinking that he must be careful, only saw an opportunity or wanted to go up to the murder, but found that the opposite jungler came over, and he couldn't run if he wanted to, things are so simple, there is always no way to calm down his feelings.