Chapter 807: The Last Bond
But at this time, the opposite side was originally a retreating formation, but because of the overall delay caused by this Kalmar scene, it is said that they were a step slower when retreating.
In the end, this lost tooth finally found a chance to transform, and a second stage jumped up and directly hit three people, and it is obviously not a particularly difficult thing to shoot three people in this narrow terrain.
And as long as you shoot three people without mercury, you can basically control two of them for three or four seconds, and there is no way to move for three or four seconds.
However, at this time, because as a main shooter, he is in a resurrection stage, so it seems that the output follow-up at this time is actually a bit untimely.
But the output of the cards is not particularly low at this time, and the cards like the most is this kind of crowd gathering, because a red card can cause a lot of AOE damage, and then add a Q skill.
I remembered one more thing.
It's that I used to know someone who was older than me, about five years older than me.
At this time, I finally discovered a generation gap, but what I didn't expect was that a five-year difference could also produce a generation gap, and you can say that the two of us had a lot of quarrels.
The main reason is, of course, the game, this guy plays Dota, and I don't know why he despises me in particular, well, I admit that because I play League of Legends, he despises me in particular.
Every time I went to an internet café with him, the two of us always had a heated argument, and he had to say that he was plagiarizing and messy, and then I also said something about my own ideas.
But in the end, he also chose to play a computer machine League of Legends, but I found out that he had a habit, I don't know if this habit was his own habit or the habit of everyone who plays Dota has it.
It's that when it uses ordinary attacks, it must press A, and then attack the opponent, and the hero he plays is still a cold ice, which is exactly the same as the hero that most people are new to playing in League of Legends.
But I feel very uncomfortable looking at him like this, and this super brother can't increase the interval of the attack, so having to make such an operation naturally makes me a little incomprehensible.
And this kind of operation can't be simplified.,It's even a bit of a waste of attack speed.,And he has to look at a A and then tap the other party every time.,So after seeing this situation, I really don't understand it at all.。
But of course the thing I'm going to talk about is not this, mainly when I was playing cards, he told me one thing, he saw me using the card's Q skill and asked me, "Will this hero make the damage higher when he uses the Q skill at close range?"
Actually, I'm a little confused when faced with such a problem.,I don't know what this guy is talking about.,Why does it make the damage higher when you use the Q skill at close range?
Isn't it all the same and hears the damage they do, isn't it their card?
So I didn't understand what he was trying to mean for a long time, but I finally understood that he meant to stand in a very close position, which means that when the three cards of the card go out, they can scratch the opposite hero.
At the time, I didn't know if it was going to be able to do extra damage, but I thought it was quite true, and sometimes I just nodded at him.
Actually, if this can do extra damage, of course, it can sometimes cause a counter-kill, and it looks like these three cards can do three times as much damage, but I don't know exactly what kind of effect it can have.
Anyway, if it comes to the critical moment, the blood volume on the opposite side seems to be still a lot, and your own blood volume is gone, but if you only have one Q skill on your body, maybe you can kill the opponent with a flash of close ordinary attack and Q skill.
But it seems that the range of use is a bit too high, and in the end, I didn't argue too much with him about it at the time.
At this time, the output of the card was quite high when it was played, and then it was shot at the point that the blood volume of three people dropped very low in an instant.
A single stone from the Lost Tooth can also hit two people, so it can be said that two people will be killed in seconds with the card at once.
At this time, Karma has also been resurrected, and after being resurrected, the person who continues to chase the other party uses his own chain to slow down the other party, and constantly uses the effect of the hurricane.
It's just that before the time when the next ultimate move can be used, the person on the other side is already dead.
However, there was another person on the opposite side who insisted to the stage where he could let Karma continue to use the ultimate, and finally Karma used a ultimate, plus a shield and gave a collective acceleration, and then destroyed the last person on the other side.
Playing a teamfight in this kind of small terrain is indeed a good thing for Lost Fang, and certainly not a particularly bad thing for this card.
Although the time of this Kalmar is a bit longer than when I used it, and I am talking about the time of his ultimate, it is basically about the same as I expected.
In other words, what I think is basically very good, that is to say, after I discovered this routine, it is still meaningful, and there is still a little bit of use, so I am naturally very happy when I see this.
The sense of accomplishment next to it is absolutely something that cannot be compensated for for the time being, after all, there is still a slight difference between inventing things and learning things, and there is still a slight difference between the sense of accomplishment and satisfaction.
The next choice is actually to follow their wishes, to push the high ground he can also go to fight the big dragon, if it is handled properly, it can even say a wave.
But at this time, it is obvious that Wang Xin still wants to do more experiments, and it is obviously very beneficial for them to use this routine in their real competitions.
So they chose to wave a little, after all, this is a matching game, it doesn't matter if the opponent turns the tables, as long as they can get a lot of experimental experience, it is definitely worth it, and what can a match win or loss be related to? Obviously, there is a prioritization between the two.
So at this time, they only chose to push off all the way to the highland tower, and at this time, the lineup advantage and its economic advantage have gradually emerged.
Although he is in a middle and late stage, he is only in a middle stage for the equipment of the policewoman, and it can be seen from his output just now that the output of this policewoman is not painful on the body of the lost tooth, so what else do you crave?
And there is one of the most critical and critical things just now, that is, in fact, this mantis has not yet made a move, this mantis has reached level 11, and this level means that his ultimate move is likely to upgrade the W skill or E skill, and in the case just now, it should not be a big problem to go in and harvest.
Whether the praying mantis upgrades the w skill or upgrades the third skill actually depends on the situation.,If the situation is good, it's okay to upgrade a displacement skill to do a harvest.,But the situation is in a draw.,Even if it belongs to a disadvantaged game, it's definitely to learn a w.。
The slowdown caused by learning W is still huge, and it can still be done an AOE skill when the range becomes larger, but when we see the praying mantis using the W skill as AOE, it basically means that the situation of this mantis is particularly unstable.
So the situation just now should be that I think it was an upgrade of a displacement skill, but the fact that they didn't enter the field just now means that it is more than enough for the four of them to fight five people.
The main reason is that the female policeman has no output ability, and it is indeed equivalent to four to four, and four to four must be a huge advantage.
Originally, the card was a hero with a sideline, but now if you want to forcibly delay the game, it must be a casual play, and you will have a team battle with the opponent when you push down the highland defense tower in the middle lane.
In this way, it also shows that the opponent can not only hold this wave of attacks, but also hold the super soldier line along the way, which means that it can give them a lot of room for development.
Just now, they chose not to disturb but chose to push down the highland defense tower in the middle, and then chose to go home to resupply, which must have given the other party a huge opportunity.
In fact, according to my experience of watching professional competitions for so many years, most professional players will choose to play Dalong in this situation, because if they play Dalong, they are likely to be able to push two highlands, but in this case, they can obviously only push one way.
And it's easy to have a time difference when you go home, and this time difference is easy for the other party to forcibly kill the dragon, so it's needless to say what kind of situation it will lead to.
In fact, for the side of the disadvantaged game, they can still have a very careful push after getting the big dragon buff, of course, this push may not be able to cause much effect, but as long as they don't let the advantage game carry out a push, it means that they are earning.
Therefore, most professional players should choose to take out the big dragon and then 131 points, after all, when everyone has the big dragon buff, even if one person leads the line, it is very fast, first of all, the big dragon buff can give the minions a certain movement speed bonus, and secondly, it can make their attack and defensive effect stronger.
Of course, those who can run a level 1 team will most likely let the top lane enter the tower in about the same amount of time, which means that the three lanes will all be able to flood into the tower under their deliberate control, which will make some of the defenders ignore me.
If the operational ability is a little stronger, it will control the troops, not only can the three lanes go hand in hand, but also can make the upper lane lanes have one or two artillery carriages for each lane, but this ability to deliberately control the lines is not something that exists.
It is even said that a militarized unconditional obedience is needed.
Generally, if you have such a professional team, it means that this professional team is definitely super first-line, that is, the world's top team.
Speaking of which, this method of controlling the line of troops is very simple, but it is not particularly easy to control it, of course, not only is it difficult to control this line, but it is also difficult to control the opponent's vision, because these two ones are likely to be caught by the side, which means that there is one less side belt that will reduce the huge pressure on the side belt all the way, that is to say, the defense will also reduce the huge pressure.
Therefore, it is relatively difficult to implement this condition, as we all know that there are not every wave of gun carriages, and how to make these artillery carriages that are produced by this interval gather in a wave of troops is also a science.
In general, not only does it take a lot of training time for every professional player, but it also requires a very good coach who needs to have a very deep understanding of the game.
It takes a certain level to make the game so simple, so if you want to make the game simple, you must have a strong coaching team.
The next battle is to allow the female policewoman on the opposite side to develop, because the main purpose of this experiment is whether this Kalmar can play a miracle when the two teams are at the same starting line, which is the main purpose of the experiment.
With some good coordination, as long as I defeat those passers-by in the match, 15 minutes to end the battle is not a glorious thing, after all, there is no gain, if you just abuse the vegetables, then there is no need to play any professional matches.
So the match in this game is mainly for the purpose of experiments, if you want to train, why do you want to come to this match? Why not continue with a training match in the group? That seems to be the only way to serve the purpose of training.
Everyone was entanglement with each other in the middle lane, so they had a chance to clear the minions on the side, so at this time they seemed to be slowly developing.
Finally, after about 40 minutes, the other party seemed to see that there was hope of a comeback, and they began to push out, and even said that the other party wanted to have a small-scale team fight, and they may think that they have the strength to fight at this time.
The equipment of the policewoman has also reached a little more than three sets, and when the hero of the policewoman has a qualitative change, it will be after the three-piece set, that is to say, two attack speed crit suits plus a pure crit suit, and the pure crit suit is, of course, the Infinity Blade.
This policewoman also has an extra piece of blood-sucking equipment, of course, it's not a big piece, it's a small piece of blood-sucking, that is, the Vampire Scepter, and all the large pieces that can continue to suck blood are basically synthesized from this thing.
When these three pieces of equipment plus a vampire scepter and an attack speed shoe come out, it is basically when this policewoman can fight.
If you want to play some meat in the later stage, you must still make up a big whisper, but there doesn't seem to be a front row in the lineup on the Yang side, it should be said that there is no real front row existence, although this lost tooth has some equipment to reduce the crit suit, and there is also a certain amount of support in the amount of blood, but in the face of a well-developed shooter, this equipment is obviously not enough.
Of course, this policewoman is not particularly well developed, and the next battle must be a big dragon tug-of-war, anyway, there are the most team battles in this place.
The first to stand is the opposite side, of course, this is also Wang Xin's request, let the opposite side settle down first and then take a specific look at the power of this Karma.
At this time, the old man felt that he was particularly suitable for this Karma, because Wang Xin said this problem at the beginning, and it seems that Wang Xin still thinks about more issues than me.
The protection of other heroes may be protected by the Wind Maiden, and such heroes may also be able to achieve good results, but if you want to talk about a hero with short hands, it must be the hero of the old man of time.
It's still something that I didn't expect, that is, I didn't expect Karma's attack distance to be so short, and I don't feel that there is much difference between it and other shooters, why is the attack distance so short? I really didn't expect that.
Such a short-handed shooter is limited to crabs, so I think this behavior is still relatively bold, at least among those conservative professional teams, and since Wang Xin dares to use it, it shows that this guy's thinking is still very trendy.
In fact, as far as a bold person like me is concerned, I don't think the usability of this hero is particularly strong, of course, this idea was not so felt at the original time, but this idea was only felt when Wang Xin proposed the range of this hero.
The position has been complete, and they have also shown a little bit of professional team quality here, that is, the position is particularly clear, everyone has their own duties, and they don't understand what kind of position they are in the team and what kind of responsibility they need to bear in the team.
When everyone understands this, then the next team battle will be called.
When the praying mantis didn't participate in the team battle, he still had an extraordinary ability in that ultimate, that is, he was always using his stealth around to find out the opponent's location, of course, the opposite side would definitely not lack real eyes.
It's just that the effect of this real eye is not so good now, and it can't perceive invisible units, but only some camouflaged units, that is, invisible heroes like mice, so the space that the praying mantis can play has greatly improved.
Especially when he's not in the fight, putting on his five-speed shoes and wandering back and forth in the wild, it's almost like no one's land.
Through the effect of stealth in the grass, coupled with the powerful acceleration of the ultimate and the five-speed shoes, almost all the personnel of the other side can already detect it clearly from my point of view.
In other words, their position seems to be transparent to them, and then the next thing is obvious.
The place where you would have needed to make an eye can now go straight in, because when the other party occupies the place first, then you must be careful step by step, but when you have the opposite field of vision, this situation is obviously very simple.
Some of the grass can go directly in, and after entering these grasses, they will see the opposite side near the big dragon pit, the opposite position should actually be a little bit higher, and they are ready to retreat from the triangular grass above the big dragon pit, and the position of these points is relatively open.
Then I took a look at their summoner skills, and basically everyone's summoner skills exist, of course, the cards should have been with a line underneath at this time, and then waiting for the opportunity to teleport over.
It's just that the purpose of this experiment led them to choose a head-on battle, in fact, often this rigid head-on battle may not actually achieve too good results.
Because if you don't perform well, even if you win the team battle, it will take a long time to clear the lane, but if there is one person with the line and can still teleport over, it will definitely be a completely different result.
When I first played before, I thought it wasn't a particularly good thing for someone to take the line and then teleport over, because by the time you teleported, it seemed that the group had already been played.
There must be a reason why I had such an impression at that time, because at that time, the teleported eye position may not be very good for teammates, after all, the situation of incomplete communication is still very easy to appear.
Once this happens, it also indicates that it is likely that teleporting down will not be able to pose a great threat to the other party, or that teleporting will be killed instantly, which is obviously not a particularly good thing.
And there is also a situation that I encountered, my teammates realized it later, and when the team battle was about to end, he was teleporting down, what is called teleportation, this is called teleportation, and it is passed down to send people's heads.
So teleportation gave me a particularly uncomfortable effect, so I thought that teleportation was really not a particularly good skill for teamfights at the beginning.
Sometimes I think that as long as it is a strong hero, it should bring a light to play a strong line, but after understanding the game, after watching some professional games and high-end game obs, I found that teleportation is still very important.
Especially when the other party brings a teleportation and you don't teleport, the embarrassment of this situation is very great, because the group can't fight alone, and you have to divide people back.
Even if you divide people and go back, you really can't lose something, it takes time for you to go home, and it takes time for you to continue to go online, right?
But if you are seen by the other party when you go home, and then the opposite side forcibly opens a group, and then the person brought by the opposite side of the list is teleporting over, it is not uncommon to have such a picture.
Therefore, this situation leads to the fact that teleportation should be a must-have thing in high-end games or professional games, even if this summoner's skill is occasionally weakened, but it is still a high-end game or the darling of professional teams.
I can understand why so many people bring teleportation, mainly because our teammates don't use it well, or we don't have a way to provide a good position for the person with teleportation.
One of the things this question tells us is that we must look at the minimap more when we are fine.
Every time I play Ice with Qiyang, of course Ice is played by Qiyang, and every time he plays Ice, he always puts a big move from time to time after level six.
Sometimes it is thrown in the jungle, sometimes it is thrown in the middle lane, anyway, it is all kinds of throwing ultimate, even throwing it on the upper road, and it releases the ultimate more often than in other places than on its own line.
Actually, I don't really understand this kind of behavior, I think that if Han Ice hides in the grass and puts a big move on the hero in the lane, he may be able to make a perfect start, and if he cooperates with the jungler, it can really cause kills.
But I'm gradually understanding his behavior, sometimes it's not easy to hit the ultimate move online, but if you put a big move somewhere else, others may not have much to take care of later.
Especially when you support in the wild area, you may be able to change the tide of the battle when you hit it, not to mention that the CD time of the cold ice is not particularly long, so use the CD first, but this situation is still a specific way to play.
If the hero on the opposite line is particularly strong and has been pressing you to fight, but at this time you have a ultimate, which more or less makes the opposite side have some fears to cross the defense tower, but when you use this ultimate, you can support your teammates, maybe the other party can unscrupulously cross your defense tower.
So this situation is really not necessarily right.,But it's definitely not wrong enough.,Or that sentence is a specific analysis of the specific situation.,Anyway, Qiyang's understanding of this cold ice has always been more thorough.,Every time you use the ultimate, there is a 50% probability of being able to get an assist.,Even a small percentage of the probability of getting a head, do you dare to believe it?
Originally, the hero of Cold Ice was not a hero that was particularly easy to kill when he was online, so if the ultimate was used in advance when the pressure was not particularly high, it would actually be a good choice.
And then all the people began to enter the field.,Cards from time to time put a Q skill over there.,These three cards can really scratch people.,Don't look at the flight speed of this skill is particularly slow.,Sometimes it's really not necessarily 100% dodged.。
In fact, speaking of Yang's side, there is no front row, and if you look at their side, there is really no particularly strong front row, but this blind monk is out of the meat suit, plus it has a certain degree of flexibility and life-saving ability.
So it's not a particularly difficult thing for this guy to withstand the damage within a certain period of time, but this guy is still the same sentence, and it's not a more powerful front row at all, which means that it can resist damage for a certain period of time, but if you go out a little further, that is to say, if the team battle continues, it's not 100% impossible.
But one thing is for sure, whether it is a blind monk in a meat suit or a blind monk in an output suit, his pursuit ability is particularly strong.
In fact, in my opinion, a blind monk is actually the strongest in the pursuit ability of half-flesh outfit, in fact, there will be the following two situations, the first situation is that a person's blood volume is particularly low, but a blind monk's Q skill directly killed this guy in seconds.
Then when she doesn't have a second Q, it means that his displacement distance will be greatly reduced, but if she is a half-flesh and half-output blind monk at this time, she may be able to make her second Q take effect.
In other words, it is likely that at this time, it will be able to cause another bloody pursuit.
The second situation is that when you come out with a full output loadout, it looks like there is a lot of residual blood on the opposite side, but sometimes a control skill introduction is likely to be killed instantly, and when it is untenable, it may not be the time when the pursuit ability is the strongest.
In fact, it's not just a hero like a blind monk, I've also seen a full-blooded Noshou enter the field in the face of a lot of residual blood, originally I thought that when a big move was going to be continuously chopped down, who knew that it was connected to a few control skills by the other party's scheming, and then killed the Noshou in seconds.
The hero of the Noshou is not weak in the balance of power, and sometimes we find that in fact, this guy can carry more damage than we imagined when he plays an output outfit.
Actually, there is something about this guy that we don't know, I didn't know it before, but since I searched this encyclopedia, I gradually understood.
In fact, this guy's growth health is higher than we imagined, and his health is higher than that of ordinary heroes on the list, so the damage he can carry is naturally very much.
Therefore, the Noshou sometimes finds it particularly uncomfortable to hit him when he is outfitting, especially when there is no equipment that produces some percentage damage, such as equipment like Broken Wealth.
As for Wayne's words, there is not much to say, any kind of hero dressed in flesh makes him lose about 1/3 of his HP in three hits, which is not worth doubting, and there is no need for any doubt.
That's what the truth is.
Even if someone tests tens of thousands of blood for Sain, there will definitely be a situation like this, the first one-third of the blood volume of the three shots, of course, this does not mean that nine shots will definitely be able to kill people, maybe sometimes the lower the blood volume, the lower the damage will be lower.
Unless there are some heroes with bleeding hands, no one can hold up more than four seconds in front of Vayne with high attack speed, and any amount of health and any armor is like this.
Some people say that there can be a big anti-armor standing there without moving, and even that this Wayne can be counter-killed, especially a hero like the dragon turtle with its own anti-armor.
But this situation is obviously very easy to solve, the first one is to produce a magic resistance equipment, this magic resistance equipment will basically choose the magic resistance cloak, and then the next exciting armor.
And then the second one is to make a high vampire outfit, this equipment can choose the blood-drinking sword, so that this problem can be perfectly overcome, that is to say, there will be no situation of being anti-armor and anti-death at all.
The damage caused by the anti-armor is also magic damage, which means that this magic damage can still be reduced by the magic resistance, and the damage caused by the percentage reduction is limited.
Even the dragon tortoise is no exception.
I've seen a video of unlimited firepower before.,A dragon turtle stood there and didn't let the four shooters fight.,As a result, all four shooters are game over.,Of course, this Roewe's HP is not particularly high.,Even if you don't point an assist or kill the talent that can regenerate blood.,He'll die.。
Besides, it seems that this belongs to an absolute advantage, and these shooters don't have the money to produce some magic resistance equipment and health recovery equipment, which will cause such a situation.
If you don't believe it, then you can play a dragon turtle and let me give you a try, as long as you don't get chased by this Wayne, then I lose.
Of course, I'm still talking about the late stage.,In the early stage, BVN's attack speed was not high and the equipment was not good.,There's a high probability that you can't beat the dragon turtle.。
It seems to be a bit off-topic, and when I think about it, the teamfight on the opposite side seems to be about to start.
The policewoman first shot the Lost Tooth once or twice, because the Lost Tooth seemed to want to go up, and then accumulate her anger.
Lost Fang's anger after hitting one or two monsters just now is okay, but it's still a short distance away if you want to transform.
It's still easy for the policewoman to dodge the Q skill of this Lost Fang.,And then she also shot a shot or two with a backhand.,And it also produced a critical hit.,At this time, you can see the importance of the anti-critical damage equipment from this Lost Fang.,Because this policewoman doesn't seem to hurt so much even if she produces a critical hit.。
What's more, it seems that the other equipment of the Lost Tooth is supported by a blood volume, whether it is Hei Che or Lan Dun, except for the more arrogant attack speed outfit, which does not have this blood support, the others seem to have more or less a little blood.
In other words, these two hits are okay, and they are definitely within the scope of bearing, at least in my opinion.
And then the rest is even more obvious.
They just found an opportunity to allow Karma to use his ultimate and shield to force the group directly with his powerful movement speed.
It didn't take long to finally find an opportunity that the other party wanted to get closer, and suddenly the movement speed of one of Karma's broadsword shields increased, of course, more than this one movement speed bonus.
The old man of time gave the bonus of his movement speed to this lost fang, and then used his CD reduction skill to cool down his accelerated skill again, and then gave it to this Karma after repairing.
When I saw the increase in the movement speed of such a huge group, it was still like that, and it was full of impact! There is nothing to be doubted about!
The other party was frightened all of a sudden, but fortunately the policewoman also put one or two clips in that place, otherwise the impact would have been even more powerful.
However, even in this case, the opposite side was still quickly preparing to evacuate, and Hammerstone reluctantly put a big move in place, and this big move seemed to be impossible to let go.
Because if all the people on the other side rush into the camp, it doesn't seem to be a particularly good choice, and the space for the policewoman to play is obviously gone.
But it's not that easy to run, and the high-speed movement speed bonus allows the card to reach the distance reached by a normal attack.
The target of the card is not just one person, a red card is thrown, so it causes a range of deceleration, and after slowing down, this Karma also bypasses the prison of this ultimate, and begins to pull the cart with a chain and uses his Q skill to slow down.
Won again from the momentum.,And then this card has its own high-speed movement plus high attack speed.,It seems that the time of this ultimate move is instantly better again.。
In fact, it is not only an effect produced by this hurricane, but also this chain and this Q skill, even if a Q skill hits a person, these two skills can reduce the cooldown time by eight seconds.
Originally, it had a 40% CD reduction, which means that this ultimate is actually 24 seconds, and the CD is reduced by 8 seconds, which means 16 seconds.
Just one normal attack can reduce CD time by six seconds, two hits can reduce it by 12 seconds, and three hits can reduce it by 18 seconds.
Assuming that the attack speed just now is 1.8, you can basically complete the next normal attack in more than two seconds, and it can also make this hurricane not have to hit all of them, but in fact, the effect that this hurricane can produce is very long, that is, within a long distance, the small pieces that this hurricane can launch can be launched.
This also assumes that this hurricane is likely to have a normal attack that doesn't have a full effect, so two seconds is enough to allow this Karma to cool down his ultimate again.
Another thing is that this Q skill actually hit two people or three people, I don't know clearly, so the effect of being able to reduce CD is naturally more powerful.
The next thing is even more comfortable.,After this Karma's shield is ready.,Give a whole acceleration again.,I guess the other side is already dumbfounded.,What the is this! How can the impact be so powerful!
And this hammerstone's ultimate move is not particularly good, in fact, it doesn't completely block this intersection, that is to say, when you have a high-speed movement, this ultimate move will not lose their position even if you bypass it, that is to say, you can still rely on high-speed movement to bypass and catch up with them.
Now, instead, the CD time of this shield has become a tie to whether this Kalmar can cause a group to accelerate and be able to use it quickly.
If the CD time of this Karma's shield can reach three seconds, it seems that this effect is still stronger than this.
After seeing such a situation, there is no ability to fight on the other side, and this praying mantis finally intercepted all the people, and when upgrading, it is generally to upgrade w plus displacement skills, and then a w caused the group to slow down, and the praying mantis jumped in unrestrainedly, and aqa instantly became invisible, restraining their retreating footsteps.