Chapter 788: Nice Assist
From that place, you can see that one thing that has to be said is that it is too important to have a good support.
Look at this assistant to know that Wang An'an has a sense of initiative, in fact, this person is not particularly active, of course I don't mean that, what I'm talking about is that he is not particularly active when playing games.
But when it is used as an auxiliary for me, he is actually selling a low-end game, a low-end game relative to me, so this is the reason why he takes the initiative.
If it is true that she plays a relatively high-end trend, then he will never be so active, he will generally play a game steadily.
It would never be like a hammerstone, flashing up and igniting, but he should be able to use this kind of operation.
I didn't even buy much of the medicine bottle when I went back this time, and it went online directly, in order to be able to equip it with a quick update, in fact, when the wheel mother got the advantage game, he was also very comfortable.
The main reason is the damage of his Q skill.
Another thing I understand very clearly is that the shield of the hero Wheel Mom does not offset some continuous damage.
Of course, if the opponent uses this damage over time when you use the shield, it will be canceled for a split second, but if you open the shield when you hit a damage over time, the shield will be invalid.
I think this principle should be very clear, that is, when you open the shield, the damage and effect of the next skill will be mentioned, so when the opponent has already released the skill, it will not be counted as the next skill release.
It's more obvious that the range of this female spear's slowdown, I used to think that if he used a shield during his slowdown, he could cancel out the effect of this slowdown, so that I could escape faster.
But I didn't do it until I tested it and found it wasn't right.
By the time Morgana arrived, I had already reached level three, and I was able to keep the line under their towers.
Just now I said that I am not particularly afraid of blind monks, but Wheel Mother is afraid of those blind monks who are particularly good at playing.
The main embodiment is to keep letting his Q skill unleash, using his eye-touching skill to approach me and then perform a slowdown.
If I use the shield to guard against his slowdown, then its Q skill is definitely coming as expected, and it's one thing to hit or not, but this one will definitely be released.
The blind monk who can play should not be afraid of the wheel, but I think I am more at ease if there is such a powerful auxiliary protector next to me.
If a hammerstone can make a very powerful prediction, it is the Q skill of the hammerstone that can also interrupt the second Q of this blind monk.
When you reach the Hammer Stone to Q skill, you can also interrupt the process of the opponent pulling the lantern of the opponent's Hammer Stone.
When I said this, I remembered another video, and that operation was simply amazing, and people couldn't help but be able to praise one side.
It seems that this is how it was at the time.
The rat was in the first defense tower on the road to collect troops, and suddenly at this time there was a big move from the rear, and this big move was of course Pan Sen's big move.
The path of the little mouse has been completely blocked, because there is a hammer stone in front of it.
But there was a hammer stone from behind, so I gave him a lantern to prepare to come back, and it looked like the scene had been saved.
Hammerstone's lantern is also considered to be the displacement distance of an ultra-long ability, and it seems to be the only skill that can allow teammates to perform an ultra-long movement.
However, at this time, the hammer stone on the opposite side is obviously also a master, and yesterday he predicted the flight process of this little mouse, and then hooked the mouse away at once.
If the rat is interrupted all at once, then of course this video is not too powerful, but it is actually quite powerful compared to people like us.
But it's much more than that, because this mouse has mercury on its body, and it instantly dissolves in the air.
Actually, I thought that even if the mercury was dissolved at this time, it would still be pulled down, but I found that the process of this lantern was not canceled after the instant unraveling.
It turned out that after asking others, I learned that the forced displacement of the hammer stone has a delay for a period of time, that is to say, when the hook is hit, it is not forced to move all at once, and this short period of time is considered a vertigo.
And then for a short period of time, you can do a forced displacement, which is basically the principle.
So when it comes to the mercury ribbon, after it is untied, it can be regarded as a vertigo, and it is not a process of being torn off as a strong displacement.
When I saw this, I exclaimed one thing, sure enough, it was a fight between the gods, and it was all an operation that we couldn't understand.
Even though it was just a match, I was hooked by what was shown in it, and I learned a lot of tricks.
But through another rat video, I learned another trick, which is a problem with the process of rat stealth.
We all know that if the rat is damaged by a skill in the process of stealth, his stealth time will be greatly extended, but I remember that it seems that Pan Sen's big move card is hit, and there are other big moves that are messily preparing to fight this mouse.
The rat has started to become invisible, but it has not yet fully entered a stealth process, and sometimes a yellow card is instantly given when the card's ultimate falls.
But after the second solution, he quickly entered the process of stealth, and I had to marvel at the imminent danger of this mouse.
It's really not difficult to solve some control skills with mercury, but how to get rid of control in an instant is a very difficult thing, and it must be particularly embarrassing to use early.
But if it's late, it won't look so embarrassing, but it may be picked up by another control.
Therefore, the time used by mercury is actually very particular, but we are the kind of people who actually have little limit on the solution of this control time.
As long as you learn to be able to unravel controls with mercury ribbons, you will be considered a mid-tier player.
After my assistant followed me home, he bought a lot of glasses and illuminated all the vision around me, so that I was not particularly afraid of the blind monk.
The distance I am most afraid of the blind monk is the distance he can receive, if it is a little farther away, this is not necessary to be afraid at all, because when he needs to use WQ to keep up with the damage, it means that it is far away from me, which means that I can see him in advance for a long time.
In this case, if I can't block another Q skill, it can only mean that I am a little mentally retarded.
And they don't have too hard control, Morgana's Q skill should actually be regarded as a soft control, not necessarily able to keep people, but to keep people for a long time.
This time it was finally the opposite shooter's turn, and I was so happy when I saw the opposite shooter, I didn't think that the shooter on my opposing side could be under so much pressure.
The number of mending knives on my side has also opened 20, and I have been working hard to mend knives.
In fact, the rhythm of the ordinary attack is the best or the best feel, I think it's the wheel mother.,Although the wheel mother is a hero, even after the attack speed equipment, his attack speed is not particularly high.,Because it's not like other heroes, more or less have the skill of increasing attack speed.。
That's the wheel mom, the hero doesn't have similar skills, so his attack speed is actually very low, but the feel or impact of this hero's attack is particularly comfortable.
Every time you use a common tool, you should be able to get it right, maybe it's because of the animation effect or because it's the original skin.
Actually, my least favorite thing is this Ezreal.,His normal attack feels so sluggish.,Although it seems that all the shooters' movements are pretty much the same.,It's all based on the attack speed.,But as a shooter, my least favorite is Ezreal's normal attack.。
The first is that I feel that this hero's normal attack is not particularly smooth, and secondly, I feel that this hero's normal attack is particularly close, of course, it is just a feeling, in fact, he is about the same attack distance as most shooters.
If you want to say that the sense of combat is very good, I think Jinx is one.,Especially when his Q skill switches to the form of a cannon.,That normal attack is really comfortable.。
There's also the cold ice.,Actually, I don't particularly like the policeman's ordinary attack.,His animation effect is very small.,Unless there's some skin.,In addition to the ordinary attack of the headshot, I don't feel particularly comfortable with other ordinary attacks on the original painting.。
Although his normal attacks are far away, that doesn't determine how I feel about it.
If you can compare the comfort of the normal attack of the original painting wheel mother, it is the dragon trainer of the Merlin gunner.,That normal attack is quite comfortable in my opinion.。
From this, I found that the feel of a normal attack has a lot to do with the size of the animation effect of this normal attack, for example, the animation of the skin of the dragon trainer of the small cannon, and every hit of his normal attack is very large.
Let's talk about the policewoman's headshot, the headshot bullet is also very long.
Of course, this is not necessarily the reason, but I think it may be the reason.
Then I try to use w to clear the line quickly, and try to use this w when they are on the line, but to be honest, this w can consume the opposite blood line is actually quite limited.
In fact, the detection range of this skill is much closer than the range of the scarecrow's silent judgment, and sometimes the scarecrow's silence can give you a few clicks.
The scarecrow I hate the most, and I think the most disgusting support is nothing more than that, especially her silence and fear.
In general, none of his four skills are particularly comfortable, especially the vampire in the early stage, and you will find that if you fight her with normal attacks, you are not as high as his vampire.
Therefore, this family will use skills and normal attacks to exchange blood with you, and then suck the gun cart to prevent yourself from staying on the line for longer.
However, it is also correct that his skill has a particularly high blue cost.
This skill is the most important skill for him to fight in the jungle without injury.,Of course, this guy can play very well.,Can't play a special scum.,Can't play almost the whole process of playing soy sauce.。
And this hero is actually quite good as an anti-squat, but if you want to take the initiative, it really doesn't have such a good effect.
I remember hitting a scarecrow with a wheel mom and I was annoyed by him a few times, and sometimes the damage of the first bullet was canceled out with a shield and the second shot would still be silenced.
Because I remember the introduction of this skill seems to be silence in the first click, and the silence in the second time is just a damage, but I don't know why he is still silent after I get a damage.
Maybe the first one didn't do any damage.
But now I'm so happy without this support, but it just so happens that this Morgana w is also a range damage skill, which means that there is no way to use it as a block.
If you just want to resist, of course you can resist it.,But you need to open the shield first.,And Morgana's W doesn't have any skill moves to swing forward.。
It's better to resist his Q skill, because of this shield, so every time I go up and order this Morgana unscrupulously.
Every time this Morgana catches up and uses W skills to help his shooter clear the lane, I choose to come up and force a set of damage.
That is, the normal attack that I often use plus w instantly resets the basic attack.
Speaking of engaging in general labor, I remembered a flash of an ancient legend to reset the basic attack.,Recently, I found a point.,It seems that this trick is not particularly good.。
Or it used to work but now it doesn't.,Anyway, I used a normal attack and flashed it up.,Especially in the early stage, when you tap the opponent again, you'll kill the opposite side of the station.。
But to be honest, this ordinary attack may not be ineffective in the early confrontation, because that time I flashed into someone's face just to make a little more of it, so that I would win.
Then I was able to use the talent of health regeneration to allow the creeps to do a little more damage and evacuate, but it was clear that this trick was unsuccessful, and I stood there stunned when it flashed into people's faces.
The result is of course predictable, the other party first used a normal attack and then regained health, resisted the ordinary attack of the minions on our side, and went back safely.
Actually, this is especially useful in the early stage.,I'm talking about if the flash reset basic attack can be successful.。
Of course, it doesn't seem that I have succeeded in experimenting, or that there is just a special method for any god who can successfully experiment.
Morgana didn't dare to come up after I beat me two or three sets, because after I came out of this little hammer, in fact, the normal attack is not particularly low, the main embodiment is that when the defense tower hits the rear platoon, I can directly take away the rear platoon with a normal attack.
If I don't have that much attack power, this is not possible.
Therefore, two normal attacks and then a Q skill hit Morgana's body, his small body is absolutely unbearable, and the reason why we were afraid of Morgana in the early stage was his control.
But when throwing out its control, we will find that when the shooter hits him, it is extremely painful, especially when he is crushed by an equipment.
So don't be afraid when the other party's support is a Morgana, this kind of support is that the more you are afraid, the more he kicks his nose and face to control you.
But when you come over and beat him up and make his blood drop to a certain point, he will be more or less honest.
Then when Morgana can't come up and use W, he has to pull the lane back, and by pulling the line back, I can consume the tower's health, and my Q skill has a higher chance of hitting them when they're under the tower.
Later, our hammerstone also tried to make a few hooks, but the result was that without exception, this Morgana's shield was still more powerful without flashing.
However, Morgana's shield sometimes has disadvantages, that is, when there was a Morgana to assist me, he gave me the shield to make me think that I had a lot of blood on my body, and then continued to fight against others, and the result was that people killed me.
If I had been able to see how much health I had without that shield, I wouldn't have gone up and fought against others.
At that time, I was fighting against an Ezreal, and then when one of Ezreal's Q skills killed me, I was still confused, and I felt that the damage of Ezreal's Q skills in the early stage was not so high, why did it hurt so much.
It just so happened that sentence was a bit replayed, so I just looked at it, and then found that my blood volume was about 100 or so, and a Q could kill me, and I was completely given it.
So, this time my Q skill is also a physical damage, will it also make this Ezreal think that he has a lot of HP?
What I like most about Wheel's Q skill is its penetration, which allows him to clear a lot of creeps.
This one is not at all like Nar's Q skill.
Then I didn't skimp on the release of my skills when I was under the defense tower, in fact, it was not so easy for them to dodge my W skills when I was under the defense tower.
Ezreal, the hero, is actually not particularly comfortable with mending knives under the defense tower, especially under my interference, and the other party is still a Morgana and not a meat support.
If you talk about a flesh support, you can also let your own relic's shield help this Ezreal.
Needless to say, the second time I went home, the Storm Sword and Attack Speed Shoes had already come out, but this point of going home had already reached about level nine.
There is also a certain subsidy for the ability to clear the line on the opposite side, and the most important thing is that if this Ezreal's ultimate move is already good, if there is an ultimate, it will be released, and the pressure to clear the line is not so great.
But this is only relative, the blind monk doesn't know why he hasn't come down the road, but he and Amumu have been entangled on the road, including the middle road.
Anyway, the number of heads is currently eight to nine, and we are one behind the number of heads, but I think these are harmless.
The main reason is that I think my development is so good, I am so happy to have so many supplements for the first time!
I've got 130 patches now, do you know how many points in time have been reached? I'm afraid you won't believe it, it's only been 15 minutes.
I feel like I have a professional game mending knife now, and it just makes me laugh and have a headache, and of course this has a lot to do with this hero.
Originally, the hero of the wheel mother was particularly suitable for mending knives.
But this mending technique has now given me a huge amount of confidence, and I still have a lot of money on my body, it's not that I don't want to buy things, it's just that the things on my body are full, and I want to keep all the money and give this blue knife out at once.
I have two True Eyes, two vials of blood medicine, and a Dolan Sword, a Storm Sword, a small wooden hammer, and an attack speed shoe, so my side is full.
When I have saved up all the money, I will buy it all at once.
Although I said that this hammerstone has never found a chance, I feel that this support has put a lot of pressure on the opposite side.
At this point, I'm not advocating for my auxiliary, bragging for my auxiliary, this time I feel particularly pressured, especially when I get a blood, Morgana on the other side almost doesn't dare to get too close to this hammer stone.
As if the restraint between the two of them had been reversed, Hammerstone's case with Morgana was to be defeated, whether it was a forehand or a backhand.
It is said that under normal circumstances, there is no way to pose a threat to Morgana, if you dare to come up, I will directly increase the shield and increase the move, if I can control you first, open the shield and give you a big move.
Anyway, it seems that Morgana has a huge advantage in any case, but it doesn't seem to be the case.
It may be that this Morgana has a certain shadow in his heart, especially afraid that he will flash up and use the EQ2 combo, sometimes Morgana has no chance to react when he uses this combo, so he may be afraid because of this.
There's a lot to do next, because I've finally pushed the first tower out and headed home.
In fact, sometimes I think I can push the middle lane, because they are fighting too fiercely, and if they are evenly matched, if they add in an extra combat power, I believe it will be able to change the tide of the battle.
What's more, as long as one of them is killed at this time, Xiaolong will be ours, speaking of Xiaolong, it seems that many people don't have much desire for this little dragon.
They have been fighting in the upper half of the wild area, which means that many people have no one to care about this little dragon, and it feels like this little dragon is about to die of loneliness.
With my own idea in mind, I quickly pushed the line forward again, so that I could get them down the road, under the second tower, and then I went home, and I was able to go to the middle lane with the Blue Sucker.
There's plenty of time to defend the bottom lane in the middle lane, and it's certainly not easy to push a Sindra tower, but I want to help our wanderers take a break from the pressure.
Although the first half of the field was particularly hot, our wanderers only got assists, did not get heads, and even lost two heads, and the state of development must have been delayed for a long time.
So here I helped our wanderers relieve the pressure, and I went to the middle lane with the support to drain the bloodline of the opposing tower.
But the opposite side has reacted in an instant, and when the blood line of the defense tower has not been consumed much, the opponent's double main force came to defend and supported a big move.
In this case, I have to go, because I'm about to go down the road to defend my tower, and the opponent's line is about to come in, and when I see that large wave of troops, it's very cool to put away as a hero of the wheel mother.
For the wheel mother, no matter how many lines of troops,No line of troops can't be solved with a w and a Q skill plus three ordinary attacks.,If there is, then another Q skill.。
Since the blue suction knife is out, it is basically completely completely unnecessary, and there is no need to worry about the consumption of this blue amount.
When Qingliu walked the wave line, for a person with small obsessive-compulsive disorder, this degree of coolness and crookedness was of course very powerful.
In order to protect our wandering, our support is indeed very conscious, and we took the initiative to stay in the middle lane to protect this hammer stone to be able to eat this large wave of soldiers.
In fact, I was very happy and happy with Hammerstone, provided that as long as I was not in danger, this experience was my own.
The wheel mother's requirements for the level are also relatively high.,If you point this shield when the level reaches a certain point, it's enough.,Plus the cooldown time of the blue knife.,The CD of this shield is really not particularly long.。
Sometimes it's not too much of a problem to release three in a team fight.
The opponent's ability to clear the line has no obvious defects except for the mid laner, and it can be seen from the time I rushed back and forth, after I cleaned up the lower lane, and cleared another wave of lanes.
By the time I reached the middle lane for a defense, our tower's health had only been depleted a little.
The ability of the wandering hero to clear the line is not particularly strong, especially when facing a hero like Sindra, which is actually very weak.
Whether it's in the early or middle stages, it's not particularly good to play Sindra, that is, you can make do with it in the later stage.
Of course, the wandering of the late station is not worth Sindra, in fact, the most feared thing is, of course, a pull, and it is not particularly easy to say if you put a pull formation.
This time, I ate the soldier line and ate the experience of eating, and it was particularly cool, and then I helped the wanderer advance the middle lane, and then the wanderer began to go home.
In fact, I don't dare to push the line of troops particularly deep, if there is no protection from my teammates, because the blind monk of the other party is actually very well developed, I estimate that one of his Q skills to kill half of my blood is not particularly exaggerated.
So I'll clean up F6, Amumu I'm sorry, and then I'll put away my red buff.
The second piece of equipment is a hurricane, a phantom dance, an electric knife, it's all okay, and of course, it's okay to be endless.
However, I still want to choose a piece of equipment with a relatively high critical strike rate.
And then for the next five minutes or so I was going back and forth between the middle and bottom lanes, and of course the view of the jungle was very good, and I was able to go back and forth between the middle and bottom lanes safely.
I don't know why I really want to get the number of mending knives right now, but I feel a great sense of satisfaction when I catch up with the time.
It's about 20 minutes, and then the economic gap is not particularly large, and the gap in head is not particularly large, and our side is still lagging behind one head.
And the situation here is that the development of our mid-single is really poor.,Just now I lost a head.,The reason for his special pursuit of mending the knife caused the support to be untimely.,Kicked back again by a roundabout kick of the blind monk.。
So this side can only be provoked by me in the mid-term team battle, as long as this Amumu can control a few people, I will definitely be able to deal full damage.
But the premise seems to be a bit big.
But in fact, I don't feel a lot of pressure on my own output environment.,The first reason is the reason for my assistance.,It's not particularly easy for the other side to break through if you give a big move on the spot.。
What's more, I still have a big move acceleration and a shield, of course, the main reason is our side of the order, if you go to work, you can give me better protection.
A taunt can confuse the person on the other side.
Actually, he couldn't get over his big move and was interrupted by others, so I think it's good to give a big shield, although it can't offset too much damage.
I found that the output environment of our shooters and mid laners on both sides is quite good, because we don't have heroes on our side who can drag them to the back row, and then we don't have any words on our side.
Amumu, the hero, is actually not a sudden to the back row, his hero is actually just the control of a team, even if he can hit the back row, he will not get too much damage.
Because our duo has reached the middle lane, this battle is actually more intense, originally it was a battle of three people in Nakaueno, but now it has evolved into a five-person continuous small team fight.
Eventually, the confrontation in the mid lane finally evolved, and in fact, playing teamfights in the mid lane was my favorite, because I especially hated having some teamfights in the jungle.
When there is a team fight in the wild area, I feel a lot of uncertainty, I don't even know if I am a boy, I like to fight in a position, that is to say, I like to fight in an open place.
When the two sides have a friction, it is considered who will open a group first, and it should be impossible for the blind monk of the other side to start a group, and his flash has already been used, and it is very risky to use a roundhouse kick.
What's more, a blind monk who outputs outfits, I estimate that he hits me with a lot of blood, and I won't hit him much less blood, and I can hit half of his blood with a Q, which is actually not too much.
Then, when the opposite lane comes, I will use my w to make a wave of attrition first.
I'm a person who explains it very clearly, but I know that the use of my shield in real battles is not clear, and sometimes I will release the shield early if I am in a hurry.
Even if the opponent doesn't release a skill, I will still release the shield, the main reason is that I am in a hurry.
I suddenly found that there are not many heroes who want to forcibly start a group, because after being with Qi Yang, I understood one thing.
Morganana, the hero, is actually not a group, he can only be regarded as a lottery, and it is not an exaggeration to talk about the lottery, because the lottery is risky.
If you win, everyone will be happy, and if you don't, your teammates will be anxious.
So what we have to do on the first day is that we have a group, and if we have the initiative, we should do the best lineup range first!
The opening of our group is okay, because of the existence of Amu Mu Hammer Stone, the opening is not so weak, but it is still a hard opening group.
I've been messing around with them for so long, and I'm still aware of these things.,If you should start a group, it's basically those heroes who want to open it if you don't want to.。
We can only go up to the top of Amumu, but our Twilight Eyes are relatively smart.
Twilight's Eye has been on the road, but he's a little bit less in the way of making up for it, so it's not out of the question for him to develop it.
However, due to his presence, the strategy on our side must have changed, which means that now we need to retreat and defend the first tower, instead of making our jungler have a mandatory opening team.
The other side will definitely be defended when they find this problem, as our Twilight Eyes are attacking their first tower on the top lane.
The person they chose is still the No-hand.,If I know the position of the No-Hand at this time, I'll definitely open the ultimate move as soon as possible, and then start the group first.。
It's a pity that I really don't know, maybe the hand is hiding behind and not leaving, if that happens, it's over.
But our Twilight Eye was cautious, and he went to the jungle to get two visions and then came back, back for a quick tower push.
These two things should be considered the way to go, but if you still haven't found this no-hand, then there is a problem, and I guess this no-hand should not be on the road.
So I've been sending a warning signal to our teammates not to be impulsive, even though I'm at odds with those Koreans.
But this warning signal is common to Riot, so my teammates still understand it, and then the next thing is to put a question mark.
I put a question mark on the wild until I couldn't mark it.
I also understand that I will carry out a defense in the back, in fact, this wave of team battles will solve the future trend.
When the health of the first tower on the road had dropped by half, the Noshou on the opposite side finally couldn't help but defend this tower.
I suddenly found that I was actually very talented, and I had completely found this opportunity, and after seeing such a situation, Yue Ta was going to start this wave of team battles!
Directly open the ultimate, and then our Amumu used a super high movement speed to go up, and the other party also hurried into the defense tower, but our Amumu had a shield and landed.
Of course, this is our Twilight Eye cautious, and in an instant I also saw this Promise hand turn back, but at this time, we must hurry up and make a quick decision, otherwise when this Promise comes back and really uses his ultimate, it will really be a blood rage, and the whole family will ascend to heaven.
After Amumu used the ultimate, two people were not controlled, one was the relatively flexible Ezreal, and the other was this Sindra.
This Sindra has Morgana's shield on him, but he doesn't have so much luck with the jungler himself.
I knew my responsibility at this time, and I kept this shield to fend off Syndra's ultimate, and I kept watching when he used it on me.
Our first target is the jungler on the opposite side, and we must have to get rid of this guy first, otherwise he will kick it out and the consequences will be unimaginable.
Not only did it disrupt the formation on our side, but it was also likely to kick out the key players on our side.
But the control here has been completely connected, and if the Amumu family comes to the door of the Twilight Eye's big move, it will force all the back rows on the opposite side out, so we can temporarily make an effective output to this blind monk with peace of mind.
Sure enough, as I expected, half of the blood volume of this blind monk with a Q skill is really not too much.,Normal attack plus W's ordinary attack.。
Hammerstone immediately controlled the blind monk, and the blind monk didn't have time to react at all, after all, the output of a wandering with an ultimate, even if there is no too good equipment, can reach a high burst.
The wanderer instantly knocked out all the outputs, and he didn't care about any overlapping controls, and in an instant, the blind monk was killed in seconds.
Then that's Morgana's problem, but because he didn't control the connection, the guy handed over the flash as soon as possible, and then evacuated between his first tower and the second tower.
Because he doesn't have a golden body now, he can't rush in and make a big move, and if that's the case, he won't burp before the end of the big move.
We've already seen that Noshou has come over, and because our camp is relatively good, this guy doesn't have a good chance of entering.
One of Ezreal's ultimates did good damage, but no one could keep up with the damage, and Sindra was so big that he could only throw it on the tower-resistant Amumu.
But he is an Amumu himself, he has a shield, and he is more fleshy, so it doesn't cause too much damage to the amount of blood, but the defense tower causes relatively large damage.
So the lower half of the jungle that flashed to the opposite side was circumvented.
Our side began to retreat.