Chapter 787: A Powerful Mid Single

There is an interval of about half an hour between the second game and the first game, which is actually half an hour, which is about 10 minutes to 20 minutes.

This time is the time left for the players to sort out their own mentality, or the time for the players to understand the specific situation.

Actually, my mentality in this game is a bit explosive, because in the passerby game, no matter how many heads I lose or because of how many heads I lose lose the game, my mentality will not be so explosive.

But in the face of this kind of situation where Delong's gap is not particularly large, but I lost the game, and my mentality is still a little unstable.

But the unexpected thing is that Wang Xin doesn't seem to have watched our game, and then let's take a good look at it ourselves, that is, to see where we lost our heads.

To be precise, it is those places that should not be embarrassed but lose people's heads, and after watching the replay, there are actually not too many regrets, which means that our strength is really poor.

In fact, when I played professionally, I was able to really know the existence of that kind of pressure, and I didn't feel this kind of mood when I played ranked before.

Ever since I played with them and then accepted this situation, it was still the same sentence because both sides were able to communicate, so the pressure was very high.

My pressure is not the biggest one, in fact, I think the most stressful one should be our jungler Xiao Ming, because the jungler's position is the easiest position to expose, that is, this position is a position that is difficult to catch people online.

In the professional matches we watched, this jungler was able to catch a lot of people, but the number of times we could see that this jungler was able to catch heads in regular matches is still not too much, especially compared to the passerby game.

Of course, this is the stressful aspect, on the other hand, it is needless to say, on the other hand, the pressure actually comes from this back-to-back problem.

Or that sentence, the easiest position to carry the pot is the position of the jungler, and the other positions are decent, and the heads that don't answer too much don't lose too many heads, in fact, people don't carry too big pots, that's those junglers.

Sometimes it's easy to take the blame even when the jungler gets a lot of heads, because some people will say why not give the head to the midlaner or shooter.

When there is no rhythm, you have to carry the blame, and when the level of the jungler is lower than the opponent, you also have to carry the blame, why not find the rhythm yourself, and why not go to the anti-squat, of course, you also have to carry the blame.

Anyway, it can generate all kinds of reasons, and in the end, if you don't make some key decisions when you play some key heroes, then it must be natural that this cauldron doesn't have to run elsewhere.

So the pressure of junglers in these games is very high, so I don't think anyone should be blamed for some small mistakes.

Passers-by collapse and collapse, but in the professional game, they have to continue to play, this mood is the most uncomfortable, and when you look at the wild monsters that have not been refreshed in the wild area, you have to try your best to play, which is the most collapsed thing.

So I don't blame our jungler, and our last game was much better than mine.

In the second game, the five of us had been discussing where the opponent's strength was, because it didn't seem like the opponent's lineup was particularly in line with what they were focused on.

But they just beat us, and even said that we didn't know how to lose because his game was over, and in general we were in a state of confusion.

It seems that in the middle and middle stages, one or two heads were lost and the other party was directly defeated, and it even seemed that there was no room for relaxation.

Because Wang Xin seemed to be busy with his own affairs just now, he didn't watch the real-time status of a game, and you said that the discussion just now just took a note of the situation just now.

And we have been talking about a problem, that is, the problem of the lower road, and the gap between the lower road has not produced a big gap, just because of a momentary negligence that led to the online being taken a head.

In fact, that's all, and it didn't widen the gap much, but it seems that the gap is that Kennan got the head and then decided the advantages and disadvantages in the future.

One more thing we forgot was the mercury ribbon, and when Kenan had just finished out that wave of attacks, it seemed that our stone men couldn't stop Kenan.

Although both sides are in a confrontation, it is obvious that the initiative of the other side Kenan is much greater, which means that this Kenan can actually have a lot of team battle initiative.

There is also the fact that we chose this werewolf and did not play a big role in the middle of the game, the main reason is that our vision is not in place, resulting in no chance to force the group.

There is also a problem that this underestimates the formation on the opposite side in front of the defense tower, and this is a relatively big problem, so I don't need to say more about it in the last few sentences.

And then for the next ten minutes we kept talking about how to deal with the other side's Nakano linkage, and to be honest, our Nakano linkage was more frequent than the other side.

But the opponent's shadow linkage seems to have a solid meaning, that is, although they chose an active lineup, they played a defense.

In other words, the other party actually did a good job of anti-squat, but once or twice without success.

There is also the problem of our own mentality, we also have to adjust ourselves, the last game is indeed a little anxious, although the opponent's strength is stronger than us, but in the early stage we obviously played a certain advantage.

As for why we played a certain advantage, there is a reason, because all these versions are nothing more than one thing, which is the confrontation of Nakakamino.

Therefore, in the early stage, it is still possible to establish a real advantage by relying on the confrontation between the mid and the field, so it is good to say that the shooter should be well developed.

In the middle of the game, or even in the later stage, there is a period when they exert their strength, which is why it shows that if you choose a herbivorous jungler, it is so heavy, but you must choose a carnivorous jungler.

In the second game, Wang Xin didn't talk to us about the selection of the lineup, but just let us choose by ourselves, and then we played what we were good at in the second game.

In fact, in the last sentence, I obviously feel that the mid-laner on the opposite side is really powerful, so I especially want to choose a hero who can carry in the middle of the game.

But if you choose some assassins, it will be unstable, and I suddenly remembered a hero who is extremely hot in this version, and that is the hero of the Tsar.

This hero hasn't been nerfed yet, as we didn't choose a hero on the first two occasions.

But if they don't ban this sentence, I decided to grab it first, although this hero hasn't practiced for a particularly long time, but I can still use his classic combos very skillfully.

The most classic combo of lying is the weq flash ultimate, of course, this combo is not necessary to use, you just need to be able to use it when you run away, weq through the wall, you can make yourself able to escape from a long distance.

The reason why he was able to open a group at a super long distance was because of this guy's ultimate, when he used his ultimate, even if the position of the ultimate's move was in front of the opponent's hero.

But we can clearly see that this animation effect is pushed forward from behind the Tsar, which means that even if this hero is a little bit on the Tsar's side, it can be pushed back, plus the Tsar is a hero who does have a relatively far displacement skill, and he is connected to the flash, which shows that its opening distance is still not low.

But again, there is no need to use this set of combos, first of all, the first reason is that this hero is actually a hero who is slowly outgoing in the back.

Secondly, there is no need for this hero to go up at all, because the development cycle of this hero is actually very long, and the ability to fight in the early stage is not so strong, and it is necessary to use equipment such as Nash Tooth to increase his attack speed and then increase the attack speed of his sand soldiers.

Under the condition that the development cycle is very long, it also leads to his ability to carry once the equipment is formed, and the most important thing is that this guy is not afraid even when facing a disadvantaged game, and I believe that the speed of cleaning up super soldiers is the strongest in the medium unilateral side.

The next thing is to choose this hero, if I am not a hero in the first game, the opposite side will definitely grab the hero of three hands.

So I must release these two heroes, otherwise people won't let me get this hero first.

Then I asked them if I could play Tsar, and they said of course I could.

And then our shooter still kept a relatively steady point and said that he wanted to play a wheel mother, and if there was no wheel mother, he would play an ice shooter.

The support side is going to play a Bron, and if there is no Bron, the bull head can also be.

Through this, I found out one thing, why are they so conservative now? Could it be because of myself?

I don't think it's a good sign, because sometimes I'm a very conservative person, and if a team is too conservative, then the ability to adapt to the version is not particularly strong.

When our uncle said that he wanted to play a herbivorous jungler, I knew that it was true that the whole team had become more conservative, and even said that Li Yong's bloody top laner or reckless top laner was a little bit conservative.

Then Li Yong said that she also played a team-type top laner, but I asked him to play whatever he wanted at this time.

Then Li Yong jokingly said to me, is it okay for me to play Nosui?

Then I smiled and said to him, "Didn't our coach just say that you can play whatever you want, and you can play whatever you want, but if you use it later, you might be able to waste a ban on them."

Then it was decided that Li Yong also seemed to be very happy.

I think the atmosphere for me is too depressing, it's better to just a training match to improve the team's mentality and morale, the last time I felt a little too much, that is, as the saying goes, things must be reversed, and it would be good to keep a six or seven points for everything.

And then in terms of the lineup, I also asked the jungler to come up with some of his better heroes, such as heroes like the blind monk, who should be taken out to play.

Then our Xiao Ming also smiled and said, okay, let's see what hero you want to play, just play any hero.

And then I think this game is lost, in fact, there is nothing about it, it's not just a training match, the training match has made us feel so depressed these days.

I think it's time to relax and take a vacation, because training like this every day seems to produce a feeling of exhaustion, or that kind of aesthetic fatigue.

Then we started the selection of the lineup.

Actually, it's about ten minutes of rest. Of course, the ten or so minutes are not considered a break, at most, they drink a glass of water during the discussion.

However, during the barbecue, I saw that Butterfly Smoke seemed to be playing a game, and I looked attentive, and I didn't go over to look at it because I was discussing things.

But calm my 1.5 eyesight, I can clearly see that his server is definitely not a national uniform.,It should be a hanbok.,Because the words that appear are not English.,But because of the distance, so I can't see clearly.,After killing or pushing the tower, there was a specific expression of the text.。

But in my experience, it should be a hanbok.

I didn't expect Dieyan to start playing Hanbok too, who gave him an account.

Actually, we usually play Hanbok here, but we have decided not to play Hanbok anymore when we have been playing recently, but to concentrate on a training match with five people and a training match with other teams.

So there's no time to play a hanbok.

I gave up on the American service, because the latency is too high, but it doesn't matter if the hanbok and the Taiwanese service are ok, just one accelerator is needed.

It is even said that Hanbok doesn't need an accelerator at all, but I still remember the way Mo Xiang laughed at me when I played Hanbok, and I don't know why Dieyan suddenly wanted to play a Hanbok today.

But I guess this Dieyan should also be borrowed on a whim to play casually, if she really plays Hanbok, then I will have company.

In the past, it was actually boring to often row alone.,And those people who can open black together in the group are not particularly comfortable.,After all, the degree of acquaintance of those people is not particularly high.,The degree of familiarity is not particularly high.,So it's not much fun to play.。

But if there is an acquaintance, it is completely different, and having an acquaintance and fighting in Hanbok with him is actually a completely different feeling.

It's as if I suddenly met a familiar person in a foreign country when I was in a foreign country, and that kind of intimacy is self-evident.

So if she can really keep playing, it doesn't matter if she buys a hanbok account for him, anyway, it doesn't cost much money to buy a hanbok account on a certain treasure now, that is, it's about 10 yuan 2 ten yuan.

Anyway, I didn't look at the specifics directly, but I saw that the screen of Butterfly Smoke seemed to be darkening, haha, would there be a psychological pressure?

This side has already begun to choose people, and sure enough, as I expected, if our side does not ban the tsar and the three hands, the other party will not choose to ban.

Basically, everything looks like this, if there are two stronger heroes in one version, and you choose to ban me, then I'll ban the other one, but if you don't remove this hero, then I won't remove it.

However, if the version has three strong heroes or one, i.e. a singular number, then the extra hero's choice or the hero's unit will be left to the red side.

So in general, the red room is under a lot of pressure, because they have to set aside an extra position for this version of the strong hero, so it is said that there is less of a ban.

This also shows the importance of a rotation, but this time we chose a blue or red side, and we still chose blue.

Because there are no big problems, this version of the strong hero is also a double number.

And then the other party banned the last one, so our side had to choose first, and on the first floor, I didn't hesitate to snatch the Tsar's hero.

I also quickly clicked on the talent and runes, and matched this hero, this hero actually didn't need a lot of blue recovery in the early stage, and he didn't really fight much, so most of the time it was a clear line.

Therefore, the blue amount does not need to be specially increased, but what needs to be increased a little is this magic resistance, which has certain deficiencies in the early confrontation, which requires him to bear a lot of pressure.

Others, just click on the blood volume and this attack speed.,The attack speed is actually more important.,Do a late attack speed fast, and you'll see three sand soldiers keep rubbing, rubbing

So this hero also has a classic way to play is to steal the big dragon.,At the intersection of the road and then use this sand soldier to steal the big dragon.,Of course, if you output it yourself, this big dragon will be a blood recovery.,That is to say, you need a front row to carry it.。

Needless to say, the speed of this big dragon stealing is much faster than that of the archer, because they not only have attack speed but also have the attack power comparable to that of the archer, but this is reflected in the strength of the law.

And then the two songs on the opposite side really took other heroes directly, because the three hands are outside, they don't need to grab them, and we can't go to play other positions when we take the three hands.

Then they first snatched the hero of the wheel mother, and then the second hero grabbed the bull head, there are not many heroes suitable for playing the bull head, Morgana is even one, and the hammer stone is barely one, but it is also suitable for playing a backhand.

If you make the first move, it is not particularly comfortable, and it is easy to be pushed into the pile of people or even the defense tower by this old cow.

Lao Niu, the hero, can actually be regarded as a small stone man, and the easiest place for us to ignore him is the range of his Q skills.

Of course, the most important point of playing the old cow is to grasp the distance of this w.,Sometimes you flash up and can't use w, but instead use a Q skill on the spot.,It's actually very funny.,It's also embarrassing.。

So you must grasp the W distance of the old cow.,Of course, the W distance of the old cow is the most suitable for intelligent spellcasting.,When you point to others,,Others are likely to have run away at this moment.。

The two heroes chosen by the other party are indeed a bit unexpected to us, and the hero Bronn has been banned by the other party, which means that there are no more support heroes on our side or the heroes that our support wants to get.

At this time, I asked our support what hero he wanted to play, and our support said with a bitter face that he had to play a Morgana.

Although this hero doesn't fit the version, it can only look like this, and I think it's a good choice.

After the opponent takes two heroes, we continue to take heroes on our side, and here we need to take the top single and the jungler, because anyway, the opponent's shooter and support have already determined that our side will take out the top list hero first.

When our Li Yong showed a cowardice and quickly determined, I believe that the other party must have been very surprised, in fact, many of us did not expect Li Yong to be so decisive.

It's definitely not an exaggeration to say that this hero is a line boss, but in fact, the heroes of those places are easy to be killed by him if they are not careful.

However, at this time, I asked Li Yong what summoner skills he wanted to bring, because generally speaking, the summoner skills brought by the hero of Nuoshou are sprinting and flashing, but in professional competitions, the upper order is generally with a teleportation.

Therefore, at this time, there is a certain choice, whether to play a strong point on the line or to play a team teleportation.

Then he thought for a while and said directly and firmly to us: "Sprint and flash, I will definitely be able to play the advantage of the line!"

Since Li Yong is so firm in saying such things to us, what we have to do is, of course, choose unconditional trust!

So we respected her choice, so the task of teleportation fell on my head, and I am also a good single belt point, I can fight and run, so this time I will bring a teleportation instead of ignition!

In fact, this teleportation must be brought, otherwise you will be involved in the other party when you fight the big dragon in the middle of the day, so you have to bring this teleportation anyway.

The gap is that the middle single or the top single, and what I have to do is that the dog must not be played by the other party on the line, and the first transmission and the second transmission can be used to return to the line.

But the third and fourth must be used by themselves.,This is a valuable skill.,Actually, I think it's going to be brought whether the teleportation is weakened or strengthened in the future.。

This skill is especially important in professional competitions, whether he is a three-minute one, a five-minute one, or an eight-minute one, the superiority of this skill is a top priority in the professional top laner or the professional mid laner.

And the Tsar Belt is also possible.

In fact, one of the most uncomfortable things about this version is to remove this blue bottle.,Actually, this is very special for me to understand.,Hey,Although the designer is quite right in some aspects.,But I think it can completely weaken people's blue amount of recovery.,Why do you want to remove this thing?,Wouldn't it be very uncomfortable for us to have such a hero who plays in the single.。

It's no wonder that the equipment recommended to be purchased in the past was all Dolan Ring plus two bottles of blood medicine, and at this time, it was already possible to see the designer's intention, otherwise why would they recommend buying these two pieces of equipment.

And then the opposite side began to choose again.,By the way, I forgot to say that the jungler on our side is to choose an Amumu.,The classic herbivorous jungler of the thief.,Of course, this team is very strong.。

This hero is fleshy and lawful, and Fatan's damage is not low, and the damage he takes is not low.

It's also a good choice for him to take out a pure meat to make a control for the team, of course, the most important and flawed point is the confrontation of the early jungle.

If you add me to this confrontation, I think it's actually a bit weak, but fortunately, we have the hero of the Promise Hand, and if we say three to three, we are completely true, and another point is that the control on our side is some soft control.

However, these soft controls can provide the maximum output space for this No-Hand, in fact, No-Hand does not necessarily have to give him some hard control for the enemy.

You only need to make him feel comfortable playing some normal attacks, which means that when you slow down the opponent, you can make the opponent withstand a very powerful output.

The opposite side is selected as a medium unit and a jungler position.,Needless to say, the mid-laner must be the hero of the three hands.,The jungler chose a more coubter jungler.,That is, a blind monk who was particularly confrontational in the early stage.。

When this hero met Amumu in the wild area, he was simply Amumu's father, and he could fight as much as he wanted, and his head was bleeding.

And then the last two songs on our side are definitely Ice and Morgana.,The choice of these two songs is okay.,The control that is connected to the sixth level is simply mortal.,Of course, the premise is that the shooter on the opposite side of the first hand is.。

Because the opponent's old cow can be controlled by the ultimate, when he can open the ultimate, it means that you basically can't beat him.

The cold ice of the Guangping family and Morgana's words have no way to do anything for a bull head who opens a big move, which means that if you can join hands with the shooter, then this shooter will definitely be a mortal situation.

You can use the shield to resist the top flight of the bull's head, and then all three controls are connected, which means that the ice ultimate Morganana hits and then adds Morgana's Q skill, and the control time is more than five seconds, and there is basically no room for much resistance.

But obviously this is not easy to do, whether it is facing the other party's bull head or facing the other party's wheel mother, this is just my imagination, that is to say, the next road is still a stable development situation.

The ability of the ice to clear the line is also good, but the ability of the wheel mother to clear the line is not weak, and if the two want to advance the line and then cause the consumption of a defense tower, it is not particularly simple.

Even some of the cold ice now will produce a blue absorbing knife, which also leads to the fact that the consumption capacity in the medium term is about the same.

In fact, to be honest, the accuracy of the hit of this skill of Frosty Ice should be much easier than that of the wheel.

After the other party chose the wheel mother, the last two of our hands have been determined, but this is the advantage of the red side, the advantage of the red side is that the last song can leave a counter position, as for who this position is left to, it depends on who is more powerful to the people in the house.

It is most comfortable to leave a position for the most powerful person, and to be able to select heroes in a targeted manner to defeat a certain advantage on the opposite side.

Of course, this is not necessarily the normal way of selecting people, in fact, the way of choosing this time is because we don't have heroes on our side who can specifically target the opposite shooter, so when the opposite side selects the shooter and support, we directly lock the top laner and the jungler.

In this way, we can give priority to the choice, although the other party may also target, but we are still afraid that the other party will emphasize these two heroes, and we will not be able to really play these two heroes.

In other words, it is not a fixed mode when banning, but the advantages and disadvantages of the blue side and the red side must be clearly distinguished, that is, the blue side can give priority to the hero it is good at or the hero with a strong version.

Even to be able to give priority to the other party, the disadvantage is that the last hand is definitely not their own, and the advantage of the red side is to be able to make a response to the preference of the blue side of the other party, which may also be correct or wrong, or it may be what the other party wants, or what the other party does not want.

But in general, the advantage of the red side is that it is a last-hand choice, which can be left to the people they want to keep.

The last one of them was my choice, which was actually within my expectations, and they chose the hero of Nar, because the hero of Kenan has been banned by us. Dropped.

They can only choose this hero as the output of the last position, and the main reason is that this hero can suppress the noodle.

And if you're not careful, you're likely to be hit by a flash and then killed directly in the second step, especially when this Nar comes out in a larger form.

You guessed right, if it was really this Nar who made this Nuo hand stick when he became larger, then there was no way to resist if he became smaller.

Although it is no problem to say that Nar has become a big state, it is no problem to a few, but after all, this thing is online and is still a no-hand.

It is estimated that the last thing they expected was that this Nohist was carrying a sprint and a flash, and the two threatening summoner skills were on this Nohman's body.

I guess this Nar will be careful and careful, and of course one thing that will never be deniable is that he will definitely be suppressed for a while in the early stage.

But fortunately, this hero is actually not particularly powerful in the early stage, and he is limited to a few heroes who are not particularly powerful in the early stage.

We can see that those heroes who are on the list are actually very powerful in blue consumption, for example, stone people are like big trees, and there is no amount of blue when we see them put a few skills.

Some people say that the dog head is also one, so you let him frequently use an E skill to try, but the hero of the Noshou can frequently use his Q skill.

In other words, although it is possible that he will be suppressed in the early stage, the pressure of this mending knife should still be very small, and the line will not be pushed into the defense tower, which is very powerful.

Because the jungler on the opposite side is a blind monk, Yueta is actually very strong, especially with where to say that if a wave of troops all goes in, this no-hand is still very dangerous.

Besides, it's not as easy as most of the time to be kited to death by these two people, but as long as you don't let the line in, there is a chance to fight back.

It is even said that sometimes they can fight two, which is also the meaning of the legendary blood anger of one person and the ascension of the whole family to heaven.

At the beginning of the game, in fact, if we play a first-class team, our side has an advantage, because first of all, there is a huge group damage between me and Noshou, and this group damage has a ignition effect.

But I'm just referring to the hero No-Hand, I don't have this effect, but I have group damage.

The next thing is our five-star position, first of all, there is a man in the triangle grass so that they can't ambush our duo here.

Then we can often see a situation where if you start in the upper half of the jungle, then the opponent's shooters and supporters are in a position where there is nothing to do.

And if it's a relatively strong hero at this time, you can go to that triangle bush to crouch in one step, especially if it is ignited, it is easy to cause the existence of one blood, and even if it does not cause one blood, it is easy to play a double move.

Therefore, this is a place to pay attention to, especially on the blue side, and the red side actually doesn't matter, because the grass on the red side is too far away, and the jungler can give priority to support.

There is also the problem of the tower, the retreat route in that place is very crooked, and there is a tower behind it that has only one evacuation channel.

But there is no such situation for the red side to ambush on the blue side, first of all, there are two places to evacuate, and secondly, the jungler support cannot be so in place.

So the red way can do an ambush, but the blue side cannot.

That's why it's only here that a five-star position is carried out, and then poke forward to see if the other party is coming or not, basically if it doesn't come when it's about to be jungled, it means that the other party shouldn't be in an ambush.

Of course, if you're really worried, you can also insert an eye, but it's a bit of a waste, because if you're really worried, you can go around the stone man directly after helping the jungler.

It's a big deal to help with a smaller amount of blood to help the jungler, and it won't lose experience, and it won't lose too much money, and even if the time comes a little earlier, it will almost not be lost.

The second position is at the entrance of the red buff.,This place is to see if the opponent will carry out a large-scale invasion.,There's also a place where the mid-laner stands at the entrance of the upper half of the jungle.。

This place where the opponent may make a jungler swap and then cause the opponent to have about a three-buff opening, which of course we don't want to see.

And if the other side continues to invade strongly, the choice we can make is resources, or go to the opponent's wild area to exchange resources.

The choice of both can be chosen by yourself, so if you say a five-star position, you can basically ensure that you can see a specific situation of the other party without playing a group.

And then the next thing is to go online to make money, I don't need to do an online suppression at all, of course, if I can really lower the other party's blood line, then it's okay to lose it.

The three hands also need to be developed in the early stage, especially his own equipment, and he also needs to produce a lot of equipment in the early stage to ensure his own survival, so this guy's time should be much longer than the development cycle of most mid-laner heroes.

But it's still that sentence, the development period of this hero is very strong, and his ability to clear the line is also very strong compared to the ordinary midlaner, of course, weaker than the tsar.

However, the ability to defend the high ground in the disadvantaged game is also second to none.,Basically, after an E skill is swept over,Even the minions with the big dragon buff can lose more than half of their HP.。

If you really can't do it, then use the ultimate, and you will definitely be able to defend the first wave of troops in the defense tower.

The CD of his skill is not particularly long, and w can also be used as a skill to limit the opponent's attack on high ground.

If this hero upgrades his equipment to the fullest, his ability to fly kites is also very powerful, and his Q skill can provide a boost for himself.

You said that the most suitable equipment for this hero is actually the ice staff, this equipment can make his ability to release the wind to a higher level, and the shield file of the Q skill shows that this hero is really good.

But because he requires a certain amount of skill when this e skill is released, many summoners can't understand this hero.

In fact, the most critical point is that his skill must not be cast intelligently, and when he wants to release the longest distance, he must put the starting point on the outermost part of this circle.

Then quickly move the mouse to the direction where you want to release the skill, the main thing is that the skill is not particularly easy to dodge.

The main reason is that the effect of this animation will give people a problem that the direction of this skill release is wrong, mainly because it will make people have a direction that is different from the direction they imagined, which also leads to the different direction of his dodge, which also leads to a particularly high hit rate of this skill.