Chapter 759: Surrender when it's time to surrender
But there is nothing good to replace the hero who goes to work, and basically the resistance of those late-stage meat is not particularly strong, and it is almost impossible to feel that in the later stage, he can carry it more than Mondo.
Some people say that maybe the big bug is one, but in fact, the hero of the big bug also has a big disadvantage, he is not as good as Mondo, and the hero of Mondo is not particularly easy to be kited, but the big bug is different.
The hero of the big bug seems to have the skill of slowing down, the skill of knocking down, and the skill of silence, but one thing that is well known is that the hero of the big bug is actually very special and easy to be restricted.
That's what we often call a special easy to be kited, because his silent skill is actually a very short skill.
That range is actually very small, and if we play with the big bugs, we can clearly know this, and another point is its flying ability.
It seems that his flying skill is particularly powerful, and there is a strong deceleration after the flying.
One thing we all know is that if the pressure is not particularly high, that is to say, it is not in a team fight, but in a laning, it is easy to see his skills, and we can see where his skills are released.
In fact, as long as we don't want to fight hard with the big bugs, it's still easy for us to run, in the case that both sides have flashes.
His skill has a high delay, and the level of delay is very easy to dodge for a person with a movement speed of only 400, as long as we really want to dodge and don't want to eat this skill, basically most of the time it's okay.
If you are hit by his knock, I believe that most of the time it should be in team battles, and I can't see his skills clearly, and my attention is completely out of him.
This will be hit by the big bug's flying.
Having said so much, it is said that this is the case, and there is a reason why the big bug can't play in this version.
No matter how much blood he has, he can't withstand the other party's pull, and once he reaches the late stage, it is not particularly difficult to make a broken armor outfit and hit a big orange with a huge amount of blood.
This is the reason why this hero appears in the professional arena relatively rarely, the damage in the early stage is not high, and it is very easy to be caught by the jungler in the early stage.
Then in the later stage, unless it is around the back, no matter how much blood is on the front, it will have no effect.
That's why that's what happened, but some people will say.
Isn't Mondo particularly easy to be kite-flyed? Why does this hero often appear in the professional arena, and also appears in the ban position of the professional game, the probability of being banned is still very high.
In fact, the key statement is that the hero Mondo is particularly special.
There is an essential difference between this hero and the big bug.,The hero of the big bug is actually very serious in the early stage.,Serious, that is, he has to use ordinary attacks to replenish troops.。
In that period of time, he is easy to be seized by the other party, so the emergence of this situation can easily lead to the emergence of a situation, the big bug in the early stage of a bit of a collapse situation, then if he drags on to the later stage, it will take a long, long time.
There is no need to say more about how long you have been in this long time, in fact, the most important thing is that there is no front row during the Mid-Autumn Festival, so basically the whole team is in a state of rout.
Therefore, if the big bug only uses skills to make up for the knife in the early stage, it is okay to occasionally make up some rear soldiers, but if it is always like this, this blue light is definitely not enough, and it is definitely not alarmist.
But Mondo is completely different from this big bug, and the difference is that Mondo's skills don't consume blue energy.
Another point is that the damage of his Q skill is relatively high, in fact, in our opinion, Mondo's Q skill is not that long, but everyone who has played this hero knows it.
In fact, the length of Q skills is particularly long, just like the length of most hero skills on the surface, it doesn't seem so much on the surface, but when applied in practice, we can completely feel that its length has grown a lot.
It feels a bit obscene to say this, as if I'm saying something amazing.
So of course I think the hero of Mondo is very good, and if it weren't for the top laner as a father, that is, if the jungler on the opposite side didn't catch the road all the time.
It's this Mondo that is difficult to collapse, in fact, it doesn't matter if he has very few mending knives, the mechanism of his Q skill is destined to make up for this hero not to be much less, and it is definitely possible to make up for it.
And the setting is also very interesting.,It's that the average hero doesn't dare to eat his Q skills.,Needless to say, what kind of price will be paid if you eat hard.,I dare to guarantee that any hero will eat his two Q skills when moving forward.,Basically, the amount of blood will be less than half.。
Therefore, no one dares to eat Mondo's Q skills.
This mechanism also ensures that his early Q skills are still guaranteed to a certain extent.
Another point is that in fact, when you are advancing, Mondo's defense tower is not very easy to cross, it seems that his damage is not particularly much, but if you really cross the tower, you will feel that this guy can also help you a lot of blood when he bursts out.
And as long as he sees who is carrying the defense tower, a set of skills hits him, I guess there is still a possibility of replacing it.
As long as this possibility exists, then he will not lose, because as a Mondo, it is unlikely to bring ignition, and with a skill, it is at most a teleportation.
If this can still teleport to the online reinforcement, I think it will be very similar to be able to eat back those experience and money.
And when playing Mondo, Yang is more experienced, because he has more experience in this type of hero, and there is no need to say much about what kind of hero this type of hero is, this type of hero is a lewd hero.
If you let Qi Yang play a top laner when ranking, Qi Yang will basically choose the following heroes, the first hero is Mondo, the second is Twilight Eye Shen, and then the next hero is the keg.
If there really isn't, then second-tier heroes are, like vampires, stone men, and so on.
So when it comes to Jan, he still has a lot of experience with this hero, and the first thing to do in this requirement is to try to make up for the back row with his own kitchen knife.
The rear row is also very important, because the impact of the rear row on the line is far greater than that of the front line, and there is a situation that must be paid attention to as Mondo.
It's when is the best time to kill Mondo, once this hero has hoarded a large number of troop lines, of course, this is talking about the opponent using a lot of troop lines, and then when he is about to enter the defense tower.
When a jungler comes around from behind, it's actually very complicated for the hero Mondo, and I mean that the mood is complicated.
It's really the last thing you want to see for this hero, because when a large number of lanes come in, it means that there is actually a lot of damage.
And in a large number of lines, in fact, the majority of the troops are arranged, so many lines can also be damaged, a very simple truth, when the opponent enters the defense tower, he starts to hit you, you can't not fight him.
But with so many lanes, if you hit him, you're falling into their trap, and the target of your fight against his back ranks will quickly shift, and they'll start attacking you when they're attacking the towers.
Mondo's first ultimate, in fact, doesn't have that much health, even if the hero is already excited, so he has the effect of opening his ultimate, when facing the tower.
However, if you are facing so many lanes, this force may be reduced a lot.
Many people will underestimate this line of troops that crowd into the tower, and think that it doesn't matter if there are too many lanes, because you are entering my tower.
If we slow down the camera, we can actually clearly see how many attack points these rear soldiers have, so many points are all attacking one place, even because Mondo is completely unable to resist in the early stage.
So in other words, why when the line introduces defense towers, Mondo is the most feared time.
At this time, Mondo is likely to be unable to escape death, even if he is very fleshy, he has the ability to regain blood.
And if you meet a strong jungler, it won't give you any chance at all, as long as the lane enters the tower and the tower is the first to attract the tower hatred.
After hitting all the skills, flash the towers to swap the aggro to another person, and then wait until the second skill cools down to play another set.
If you say that there is more damage, you don't need a second set of skills at all.
In fact, at this time, when the line enters the defense tower, your HP will definitely not be full, because Mondo on the line does not have too good consumption skills, and there is no too good digestion to cause him to be the opponent, which determines that the hero's HP on the line will not be very much.
Of course, I don't know much about how this situation was avoided, but I know that there is one person who knows very well, and this person is certainly rising.
Qi Yang has a wealth of experience in resisting pressure, and there must be a reason for how to face such a situation.
First of all, if Mondo is under pressure, that is to say, the heroes he meets are basically heroes like Noshou, then it is impossible for him to attack the front line soldiers with ordinary attacks.
Because once this Mondo is beaten by a hero like Noshou, when the second set is ignited and flashed, it will definitely be taken away directly.
Such a strong online hero doesn't need to be with you at all, and the damage of the skill can completely take you away, and there is nothing to say.
But what Mondo needs to do at this time is a very crucial thing.
In fact, the most terrifying thing about the line entering the tower is the back row soldiers, which means that if the back row does not enter the defense tower, this is not so terrifying.
Because the difference between a line of troops entering a tower and a tower not entering is whether they can avoid the tower's first normal attack.
In other words, the first normal attack can be done without being damaged when crossing the tower, which may not be that significant, especially in the passerby bureau.
But the most meaningful thing is this rear platoon.
Mondo can't touch the front row soldier with this requirement, which means that he still needs to use its Q skill in the front row soldier's knife.
Then at this time, there is a need to have a priority, even if the time of the Mondo Q skill is short, there is still a need to have a priority.
Anyway, in the end, the result is the same, that is, the line of troops will definitely pour into the defense tower for a period of time, and there is absolutely no way to change this, even if you play the hero of Mondo, there is no way to do it.
But there is one thing that can be changed.
Every time Qi Yang plays, the priority of this replenishment is not to make up the knife, and the mending knife is indifferent in Qi Yang's opinion, and 30 knives and 40 knives are simply not a thing for Mondo.
It's completely acceptable for such a hero, and then what needs to be done at this time is not to be overturned.
Because this tower is actually very hurtful, in fact, it doesn't matter if there is teleportation, there is teleportation, but it is a great test for the inner torment.
This is the problem of mentality.
So when it comes to Jan, there is no such problem, so the problem he needs to consider now is how to face the tower-crossing kills of some strong heroes online.
Then it takes a long, long time to prepare, Mondo House Crossing the Tower is not only that he uses the ultimate to restore blood when the opponent is contained, but also definitely not just that he chooses a person who resists the tower to strike when he crosses the tower on his back.
Because in fact, this is all afterthought, and it is said that it should be done.
So this preliminary preparation is very important, so how to prepare, or the old saying is the order of mending the knife.
Needless to say, the first level must be a gun carriage, and the damage of a gun carriage is definitely very high, in case you let the artillery carriage attack when you cross the tower, it is definitely a very unpleasant thing.
Then the second rank is enough for the rear platoon.
I don't know if it's because the release of the skill is particularly accurate, or if he has learned a rule, anyway, his Q skill can accurately cross the front row to hit the back line.
And you can find a good angle, anyway, no matter what angle he is looking for, it's the one who hits, in fact, you say it's a bit evil.
But the gap between his mending knives is really not that big, especially not as big as he said, and I can clearly see what kind of direction he uses when mending knives.
In fact, Qi Yang is a person who particularly likes this kind of intelligent casting, but I don't know why he will absolutely never use intelligent casting once he is faced with a directional skill like Mondo.
He'll definitely use that non-intelligent spellcast to see the direction of the Q skill and the length of its Q skill.
I don't know how he was able to think of the length of that Q skill, and every time I watched him play Mondo, the Q skill was not as short as it looked, and he could always do what the most extreme position of the Q skill could hit.
And he can always be in the most extreme position at the most extreme length, which means that he can always be in the safest position.
So as a hero who plays Mondo, this is the most sassy, and he can clearly feel his pain in the eyes of the strong hero in the line.
There is no way to kill him, and there is no way to make him lose some health.
That is, when the lane is a tower, use the skill to consume it when the tower is attacking a creep.
When we were on the scene, the level of Mondo obscenity was simply beyond our expectations.
It is even said that sometimes when you meet Kailiang's heroes, you won't be consumed too much, but when you replenish troops under the tower, there is no way.
It's impossible to use only Q skills when not in use under the tower.,You have to use your own W skills and normal attacks.,Once you use a normal attack, it's definitely going to be consumed.。
There is no way to be a fairy, we can see that many professional players are still beaten badly when they use Mondo, but it is simply a pleasure when they play with Qiyang.
He would let An An wait until level 11 before fighting, for the simple reason of course, because by that time he would have a second-level ultimate, and of course, if she didn't order her ultimate, I wouldn't be able to.
But when it comes to the second level, Mondo's fight is definitely a qualitative change, because at this time, most of Mondo will be excited, and when you come to bring out this equipment, it means that his ultimate can basically restore a full health.
All the health is already very strong, that is, it is equivalent to two Mondo, and this place can be seen to be the importance of the influence of the armor on Mondo.
Even if the other party doesn't have a mage, I'm sure most dreams will still have this equipment out, the first reason is that it provides good health.
The second reason is that it is completely in line with his ultimate, and some people say that when the nurse is out of the invigorating armor, she can also restore a lot of health for her teammates.
In fact, this statement is of course wrong, because this is definitely impossible, if it is like this, then the son of the stars is basically a must ban, so how can such a bug situation be possible, it is obviously impossible.
But this equipment is a relatively suitable equipment for Mondo, and it is still the same sentence that this kind of equipment will still be produced even if there is no mage on the other side.
After talking for a long time, I actually have a very simple way to deal with it, whether it's fighting Kennan, fighting this crocodile, or using a nodger, or Nar, anyway, when you use that hero, it's absolutely and absolutely first-class.
Sometimes I think that Qi Yang's use of Mondo can beat those professional players at this time, and he may be a fantasy, because the jungler actually wants to kill Mondo in the early stage, because in the later stage, they will find that this guy is really really awesome.
He doesn't lose blood after beating him for a long time, but when he drives w to burn you with a sun flame armor, you will find that this hero is really annoying!
Because you will find that the damage of this hero is still so high, and there is no heavenly reason!
But this is of course understandable, people are under so much pressure in the early stage, and everyone needs to release it in the later stage, which is of course a very fair thing.
This is one of the settings of Riot, saying that if you are strong in the early stage, then you must have no effect in the later stage, and if you are strong in the later stage, then you may need to bear a lot of pressure.
In fact, not only you are like this in the game, but also in real life, and some people say that designers can violate this law.
What I'm trying to say is that it's possible to break this law, but how long do you think you can afford it? Once the game crashes, it means that the game is not played, and the game will still dissipate in the storm.
So that's it, when you use Mondo to raise it, you can hang the noose in the later stage.
We can often see a picture like this, I see Qi Yang after enduring humiliation for a long time in the early stage, and then the other party is also very irritable, because he can't hit him at all.
But when it comes to level 16, or even level 11 to 16, they will find that it will tell him that he can't beat this Mondo.
When this Mondo went up, they were even excited, because it felt that this Mondo had finally come to die, and it could be seen from their behavior.
As a Kenan, he asked him to come to Mondo's side to play out, which was basically a crazy attitude.
Again, once the sentence is close, Mondo's damage is actually not low, at least not as low as you think.
So Kenan beats Mondo, even if Mondo is suppressed for a long, long time, you don't treat it as a son, that is to say, you don't beat him closely.
You still have to rely on the advantage of your long hand, slowly consume, and slowly reduce Mondo's blood volume to a certain extent and then carry out a qualitative second kill.
That's it.
But as a Kenan, you're excited, and that's basically that you're overexcited, and I don't think it's any wonder they're over.
Because this kind of hero pays attention to online suppression, but you basically haven't touched him when you're on the scene, and I believe it's more or less irritating.
So when they come across a situation that looks like they're going to die, then I think they should be able to get to a state of excitement.
Then Kenan rushed in with a big move, looking like he wanted to kill this Mondo in seconds, in fact, the rising Mondo also saw the position of the opposite jungler at this time, so he dared to be so arrogant.
Of course, it has to have something to do with the level on the other side, of course, if you make a promise, you still need to pull it, but maybe Qiyang has never encountered Kennan's situation at all.
It's just hot.,Turn on your own W ordinary attack and connect to the E skill to fight with this Kai man.,It's called a dim place.。
When this Mondo's HP drops by half, I guess the slasher should be happy in his heart, because I seem to be about to kill this guy at last.
But when Mondo makes a big move, I guess Kenan's heart will collapse.
Because this Mondo must be a second-level ultimate, which means that the amount of HP he recovers is actually a lot.
Another thing is that this Kenan put all the skills on Mondo's body with a good effect, but the degree of this effect is far from good, and there is no way to continue to output.
Because as a Fa Qiang Kenan, his damage is also a set of skills, whether it is when he is playing team fights or when he is playing heads-up.
His damage is far from being as good as his continuous output, and his ability to continuously output is basically not as high as that of any other mage.
One thing I have to say is that Kenan is a hero who is much more effective in teamfights than other mages.
The thunder we used to say is this hero.
And more than once in our professional games, we have been able to see this kind of hero play one of the most powerful operations, especially those Kenan who go around, and it is self-evident how dangerous Kenan is for a team after teleportation, basically forward but not backward but not.
On the other hand, this Mondo's continuous output ability is very strong, and another point is that this Mondo's ability to stick to people is still very strong, as long as the skill is cast accurately, it is basically unreasonable to stick to it.
Of course, there is another point, that is, it is not particularly easy to have more of his kitchen knife at close range, and his kitchen knife needs to dodge a large range at a close range, even if it is a hammer stone move, that is, it is just your luck.
Actually, you need a very good, very good luck in this situation, and in the video collection that we watched, in the case of a close-up Domondo kitchen knife, I believe that most of the cases are definitely blind. The probability of Meng is very large.
Of course, it's not that I say I'm pantothenic, I don't see that wonderful operation, but I think that's really what the situation is.
On the one hand, this Mondo is indeed unlucky, and the luck of the hero who dodged Mondo's kitchen knife in this regard should be extremely good.
So this Kenan can only hand over the flash as soon as possible, hand over the flash when he can hand it over later, and hand over the acceleration as soon as he can hand it over, but I have to say one thing.
In fact, in this case, if Mondo also handed over his flashes and forcibly killed you, there would be no way.
Just like that Rise, Kick Kick will definitely not give up such a good opportunity, because when Kick Kick plays Mondo, to be precise, when he plays most of the top singles, he basically and definitely carries a teleport.
Once there is a single kill in the position of the top order, then this initiative is simply too cool, this time the rise to kill this Kenan alone after it is still in a state of full blood, and then it begins to carry out a strong push.
This Mondo's ability to push the line is definitely not weak, it is definitely not weak, whether it is that magic damage, or his w, it is absolutely, definitely a very high damage, of course, for small soldiers.
Then the next thing is to push the tower, and as we all know, it is not a difficult thing for Mondo to push the tower.
Of course, the main reason lies in its third skill, his third skill pushing towers.
To be precise, his skill is not applied to the body of the defense tower, because his skill introduction is to increase her attack power, so the main reason should be that his attack can be applied to his own body.
In other words, it can increase some attack power to itself, which means that it indirectly acts on the body of the defense tower.
We can think of it this way, this Mondo's ability to push towers is definitely good, and in the case of his ultimate, the cooldown time is much shorter than Kenan's ultimate.
The meaning of this sentence is that he will still be able to fight with Kenan in the future, which means that he can still fight with Kenan.
Then Qi Yang communicated with his teammates at this time, asking them not to fight in a team fight and try to contain the remaining four people on the opposite side, and then he began to advance on the high ground.
At this time, they definitely have a lot of options.
On the one hand, they can defend the tower, and I mean those four people defend the tower against the remaining four.
Of course, it is a very simple thing to defend this tower, and the second thing is that they can not let the four people on the opposite side go back, that is, they will not let the four people on the opposite side go back to defend this Mondo.
In this case, we want to fight with the opposite side but don't want to fight with the other side, which is to give the other side a feeling that we want to fight with you, but if we really want to fight a team, we will start to retreat.
The third option is to take the defense tower and the small dragon to get the resources, because when a large Mondo starts to advance to the high ground, I believe that most people will choose to go back to defend.
However, it is very easy to choose to go back to defend the four people to push the tower or take the small dragon, and now it is said that you can directly fight the big dragon.
If the opportunity is right.
Then this is a very active one, which shows the importance of a top position to a team, involving the whole team.
However, Mondo will also put the team under great pressure in the early stage, and it is needless to say where this pressure is.
As mentioned earlier, it is actually very difficult for the hero Mondo to control the line, it can keep the rear soldiers from entering the defense tower, it can make the gun carriage not see the defense tower, he still has no way to control the direction of the line.
Did you say that you control the line of troops or not, and the other side of the line has the final say, there is no chance for him to speak at all.
But once this situation occurs, it will cause a huge pressure on our jungler and our mid laner, and this pressure is direct! This pressure is a blow to the soul!
Because when the line advances, it is impossible for Dream Fall to be left alone in this line, which means that people have a long, long time to go to the wild area or to the mid-laner support, which is of course easy to solve for many players.
This is, of course, to send a signal to your teammates.
In fact, of course, you can do this in the passerby game, but if in a real professional game, when people really directly press your jungler, then how should you do it at this time?
No, do you want to ignore this wave of troops to support the jungler, or do you want to clean up this line first, in fact, either of these two situations is not a particularly good choice for Mondo.
His ability is really not particularly strong when fighting in the jungle, especially in the early stage, even with the first ultimate, his combat power is still very weak and weak.
The damage he can withstand is not so strong, in other words, once another hero on the top of the list enters the range of the jungler, there is no way to fight you in front of you.
In fact, in general, the hero Mondo did not have lane control in the early stage, which means that there was no way to support first without the right to push lanes.
The next thing I actually want to talk about is that Jan is playing against the line when he uses Mondo.
In fact, the pressure on the line hand must be more than the pressure on the line Kenan, in fact, it is somewhat unimaginable, because as a lady Mondo, you can't really determine the distance that this hand threatens you in the case of sprinting.
You can't tell how far this threat is if you don't play this hero, and for a novice who can play with sprinting and flashing, you definitely can't really control the distance he threatens you.
And it's not easy to be kited when she's carrying two skills, so it's a lot of pressure for Mondo to honor this hero.
But one of the things I often see is that when Qi Yang is on the line, the pressure that can be carried in the early stage is at level 16, and even when it is level 11 to level 16, you can kill this hand back.
Of course, it's a one-on-one situation, and it's still a balance of power in a one-on-one situation, so I look at this rising Mondo beating hand is simply a hanging.
Sometimes when this blood rage is hit, this Mondo doesn't care at all that it's just to hit you closely, just need to dodge the Q skill of the outer circle of this no-hand.
Lifting is basically when he is slowed down, he also needs to slow down this no-hand, these two are basically done at the same time, why the no-hand can play an outer circle Q, the reason is very simple, he can control his body.
The damage of this outer circle Q is much higher than the damage of the inner circle Q, and it is needless to say how much higher it is.
So if you can dodge No's outer circle Q skill, then you will probably be able to beat him, because his Q skill has a high damage and his CD is also very short.
One may not be so obvious, but the effect is that it adds up.
Because we often say that this rune and talent add attack power and attack speed what's the use, it's better not to add a little bit of it.
It's just that when you're on the line, you touch me and I'll get you, and when you use a normal attack, you touch me, and I'll get you.
The amount of this back and forth is indeed more than we can imagine.,In the case of so many numbers, it is definitely necessary to increase the attack power.,But if you increase a little attack power and greatly increase the attack speed after adding up to a lot, the effect is indescribable.。
It's the same in heads-up, the inner and outer circles of No's Q skill may not seem to have that much damage difference, but there is still a big difference when his CD is so short.
Once he slows down others and he is not slowed down, then he has a good way to control his body, which means that he can make his Q skill in the outer circle hit the opponent well.
Of course, this premise has been made very clear, that is, it needs to be slowed down when others are slowed down.
In most cases, he is able to slow down others, which means that he only needs to be able to avoid being slowed down by the other party, but it is precisely Mondo who can slow down his heroes.
And the deceleration of the two is actually about the same, and the deceleration of the Q skill of a full-level Mondo is also very disgusting.
Therefore, if Mondo plays better, it should not be too difficult to hide from the Q skill of the outer circle of a no-hand.
Needless to say, this Mondo can fully withstand the damage of his blood rage, and chasing this Nuo Hand is absolutely unambiguous in 16 episodes.
The hero of the Nuo hand is like this in the later stage, he is not only afraid of being kited in the later stage, but he is actually particularly afraid of hitting the front row, and it is still very easy for him to hit this shooter in the later stage.
If the other party doesn't kite him, but one of the things he annoys the most is to hit the front row, although playing the front row is a real damage with a huge ultimate, it looks like a diao.
This is also one of his disadvantages as a front row, not being able to deal a percentage of HP to a front row, and his true damage when a front row has a lot of HP is a joke.
Especially in the face of a hero like Mondo, as long as his blood volume comes back, no matter how high your blood rage is, it will have no effect, so it is really good to say that such a hero is really good to play a shooter in the late stage, and it is quite easy to play a crispy skin, because a mage and a shooter will die in the late stage, which is 3000 HP, which is basically around 2000.
But Mondo's impression is different, I estimate that after the fanatic is excited and some other HP equipment, it is not a particularly exaggerated thing to reach 5000 HP.
Then add 100% of the health regeneration of the ultimate, plus the amount of health of the invigorating return.
In other words, you need to deal more than 10,000 damage in ten seconds, and you may feel particularly terrifying.
Then I'll say another terrifying thing, that is, at this time, his double resistance will reach 300, which means that you need to hit him with another 10,000 or 20,000 HP under the damage reduction of 780%.
And if you don't strangle it to death at once, then he dares to give you another 5,000 blood.
So if in the English Road Bureau, there is no VN, no Verus, no big mouth on your side, if the shooter in it is still a hero like Ezreal, then surrender when it is time to surrender.
There's no need to abuse yourself to death, it's not interesting to make yourself so miserable, it's better to start the next game with peace of mind.