Chapter 758: Big Movie, Small Movie
It is said that I don't know what this ability to resist is, but in fact, in League of Legends design heroes, this process is actually a very complicated process, at least for me.
We all think that a hero's skill design is like that, and I don't think there is anything difficult in a hero's album, but to be honest, as a hero designer of League of Legends.
I think hero design is definitely a hard thing to do.
He's not a hero skill design and then he starts to do something balanced.
To say that a hero design needs to cooperate with other heroes, for example, one of his skills Mercury can be solved or not.
There is also the degree of coordination of other heroes' skills, as well as the degree of coordination with other heroes' immunity control skills.
Anyway, just this test is a very troublesome thing, not to mention the setting of this skill, and the setting of the skill also involves a problem.
This problem is actually the most complicated one, and that is the freshness of the skill design, which is designed to be certified by the player.
In fact, we all know that skills are nothing more than those points, in fact, in general, they are two points, damage control and helping teammates, in fact, there is nothing too complicated.
We can do these things in general, but if we want to talk about it slowly, it may be a lot of subdivisions, but in general it is this characteristic.
So if these points are said to be that the freshness of a skill is not particularly fresh, I think it is difficult to be recognized by players.
After all, this kind of game has developed to the present, and the skill class is very clear and clear, so sometimes it is difficult to attract the attention of players.
Basically, players are sometimes tired of watching this kind of skill, so whether it is designing a new hero or making a hero change, it is not particularly easy to develop the current League of Legends.
And if you make a hero, it's almost the same as other heroes.,It can only be said that in a bank is the sum of several skills of other heroes.,If you change a few points, then the player will definitely not agree.。
Therefore, when designing a hero, you need to have a new ability mechanic that can attract the player's attention and make the hero appear in most of the player's field of vision.
Like Yasuo this time.
The launch of Yasuo this time can clearly see the mood of this designer, wanting to have an innovative spirit.
I have to say that this design is relatively successful, he designed a mechanic that basically all heroes have not appeared in before, and this mechanism has been recognized by many players after it appeared.
Of course, it also gets a lot of troubles from players.
But that's what I'm talking about.
One thing I have to say is the skill of the wind wall.
In fact, when we talk about the skill of the wind wall, we can connect to the first point just mentioned.
The first point I just mentioned is that you need to unite with other heroes to see the specific effect of this skill.
In fact, it doesn't mean that after writing this mechanical rule into it, it can correctly block other people's skills, it needs to go through the skill test of each hero.
After testing, I felt that something was wrong and then wrote about this mechanic, although I may be a little unprofessional, but overall it should be like this.
For example, when they are all fighting, whether his skills can be blocked, basically every hero has to be experimented, and the hero can be officially launched after the experiment.
Even some of the more tricky ones need to be experimented, and the tricky ones we are talking about are Rambo's ultimate, as well as the dead song's ultimate.
Some people say that they have experimented and cannot be blocked by the compressed wind wall at all, but in fact, they all look at a position, and the position of the station needs to be very correct.
We all know that this compressed wind wall has an arc, but the distance between the ground produced by this arc is not particularly long.
You have to stand at the small length of the ground distance from him, and this Yasuo's size is not particularly small, so you need to stand at a tricky angle.
Some people say that Rambo's ultimate is not particularly easy to dodge, but this should be able to clearly see that there is a small vacancy, and if you can stand on this vacancy, then you can.
Then you can't move enough, if you do, it's easy to slow down and deal damage, and you basically need to follow a vertical direction in the direction of his ultimate.
That way you won't be hurt by Rambo's ultimate.
In fact, I think of the fact that there are actually a lot of skills in the ultimate move of dodging the death song, for example, one of the simplest, that is Pan Sen's ultimate.
We all know that Pan Sen's ultimate has a hovering time in the air, and if he is hovering for a while, that is, he is not in the Summoner's Canyon, and if he is not in the Summoner's Canyon, he will not be harmed by the skills of the Summoner's Canyon.
So far, the skill that can escape to the Summoner's Canyon is Pan Sen's ultimate, and I guess there will be similar ultimates in the future.
However, the mechanics may be different, and I believe that there is absolutely no only one similar skill, and if there is only one, then there is no way.
I believe there should be more than one, and it would be a waste to do so.
Actually, what I want to talk about is not the question of how to dodge the ultimate move of the death song, I just want to say that there are some tricky methods, and Pan Sen's ultimate move should not be a very tricky method.
I'd like to say that there are a few other tricky methods that are less common, and very impractical, yes, I'm not wrong, they are very impractical.
Even I haven't experimented with this thing, but I've heard others say that I feel that there is still some truth in what you and others say, so I think I should say it, and if I don't say it, it's very uncomfortable to hold it in my heart.
The first tricky method is Cassadine's ultimate.
Because we all know Cassadine, his name is Voidwalker.
I feel that the name of the Chinese translation is particularly good, because this guy came in from the void, and his big move is similar to this.
According to his background story, his ultimate move should be to enter the void first, and then come out of the void, which means that his ultimate move should also be regarded as a very short time to escape from the summoner's canyon.
If you can grasp this very short time, I believe you will be able to dodge the Death Song's ultimate, didn't you just say that as long as you can escape from the summoner's canyon, you will be able to dodge the Death Song's ultimate.
So I'm still a little bit convinced, because I often have to play Cassadine, and there's a slight delay when using the ultimate.
This small delay is similar to that of Juggernaut, but the delay of this segment is actually much smaller than that of Juggernaut, but I think it should be able to be used.
So from this place, I think what people say makes some sense, and if I really try to experiment, I think it should be okay.
Of course, it's a bit mysterious to talk about another way to dodge this ultimate, but I have some truth when I hear it, but if I were to really experiment, I feel that the timing was too accurate.
But now that I've thought about it, there should be some truth to it, but this actually doesn't work at all.
Because this skill is so important, if you can dodge the death song ultimate, it's good to succeed, but if you don't succeed, it's a shame.
Because what we say has come true.
This specific skill flashed, yes, it is the most valuable skill we are talking about, this skill is one every five minutes.
We don't have a maximum of 30 minutes per game, of course I'm talking about the average time, 30 minutes per game, which means that there are an average of six flashes in this game.
Needless to say, how important this skill is.
I remember a player once asked Riot's designers why they couldn't shorten the flash time, and said that's what you answered.
And I think this designer's answer is somewhat reasonable, after all, people who are designers can still see clues from this aspect.
This means that if you shorten the flash time, it can easily cause a large fluctuation, especially for players who are not displaced.
You may still be a little confused when you hear the first sentence, because for those players who don't have a displacement, flashing is the most important thing, and if you shorten the flash time, it will definitely be beneficial to them, which is why it is said that it is not powerful for those heroes who don't have displacement.
Then it's time for him to explain the reason, and this thing is very simple, and when he says it, I also have a kind of disappointing approval.
He said that if the flash time was shortened, the skills that could be used with the flash would become more and more threatening to players who did not have a displacement.
Originally, they might have died every five or six minutes, but if the flash time had been shortened, it was likely that they would have become more frequent.
And then you play the game of these heroes, and these heroes may gradually fade out of history, which of course a designer is not willing to see.
At this point, I believe most of the questions are understood, such as this barrel displacement skill plus flash, just say the simplest problem.
We all know that his flash is very important when the barrel catches people in the early stage, and whether the first flash can force out the opponent's skills or force out the opponent's life is related to the arrest behind him.
But if the time of the flash is shortened to three minutes and two minutes, then the frequency of being able to catch people is too great, and it is very unfair to those heroes to say that those who do not have skills can match the flash.
So those heroes who don't have displacement are afraid of these heroes who can cooperate with flashes.,Basically, as long as you control it, you're likely to hang up if you connect some control skills.。
Knowing that if this happens, many heroes who don't have this kind of skill combo will slowly withdraw from the stage of history, and we will see that the barrel blind monk and even these play rates will be greatly increased.
It may even be said that some shooters will quit forever.
After all, if your cold ice flashes with a skill, it will be too embarrassing, and the hero is likely to be caught like this.
And what I can expect is that the cask availability will definitely increase dramatically, which is needless to say.
I even think that it can be increased to about 20%, but in fact, this playing rate is already terrifying, and it is definitely a place for designers to know when this playing rate has reached.
Therefore, the time of this flash cannot be reduced, or even reduced by tens of seconds, because I think that the reduction of tens of seconds is a huge change.
In fact, this time is acceptable for most players, both for those with displacement and for those with non-displacement.
I'm sure most players feel that this flash is just the right time.
Because the chances of your blind monk flashing and kicking you back are too great, especially if you play well.
Do you really want to kick back those blind monks back and forth? Would you love to be hit by the flash of the barrel and the displacement? Can you be 100% sure that your flash is right for the barrel's combo?
I didn't expect you to be 100% sure of it, especially since I think this cautious displacement skill plus flash is actually more difficult to dodge.
Because this suddenness is so powerful, it is even said that some Twilight Eyes will trick your flash, as for what to deceive, there is also a profound skill, and the advanced skill is not to release the flash in the process of his displacement skill.
It depends on how you react to a hero who doesn't have a displacement, and if you react quickly and use flash first, then he will definitely not use flash either.
If you are slow to react, when it comes to his limit distance, then his flash of a limit distance will make you feel painful.
In fact, we all know that Twilight's taunt is actually a very powerful control skill, and this control skill is a relatively clever control, and if used well, it can completely change the tide of battle.
I can often see that once there is a first-class group of Twilight Eyes, they will not stand together in a particularly special group, and if they stand together, they will be given a string of incense.
A taunt and a group of people, it is basically a mass that can more or less force out a few flashes, and even say that it may get a few heads, then of course this situation is cool and crooked.
So the time of this flash can't be reduced.,If it's reduced, it's for these types of heroes to be enhanced.,That's right, it's basically enhanced.。
Therefore, the time of this flash basically does not need to be considered, and it is impossible to change the time of this type of skill in a short period of time, in fact, the summoner's skill is not impossible to change. It is also a skill that can be changed.
It's just that other skills are not as sensitive as flashing, and there are actually a lot of summoner skills that can be changed, such as the healing technique we talked about, and there have been changes in this healing technique.
There are also summoner skills that are teleportation, and this teleportation can also be changed.
Although teleportation can also change the situation of a battle, it does not play much role in passers-by games, especially in low-end passers-by games, and we can often see the role in high-end games or professional games.
Even if this is the case, what they have changed is the position of the top laner, as we all know, if a terminal does not have a global flow skill, then it is basically the teleportation of the top laner and the gank of the jungler to change the tide of battle.
The use time of the upper single teleportation must be very good, at this time, if in the game, if the upper single is ahead of a teleport, then there is definitely no need to say that the next road is more or less going to fight.
Whenever there is a fight, this top order will shrink back and teleport directly, whether it is a psychological blow to the opponent or a blow to the actual battle situation, it is fatal.
I don't need to say much about how this is, but it must be a very important situation in professional competitions.
But it's actually a legend, and that's all there is to it, and when I say so much, I just want to say that I'm not going to know what direction this LeBlanc is changing.
To be honest, I'm not sure if this hero will change or not, the only thing I can be sure of is that this hero is definitely a not very healthy mechanic.
The not-so-healthy points lie in two points, the first point is that he has no way to make a reversal in the late advantage game, and her blow to the enemy is devastating.
It was not said at all that it could withstand her blows, and it seemed that there was no front row in his direction, and it could hit directly to the back row.
This is talking about a big advantage, and with a Q skill in the middle, plus the ultimate, you can kill the back row in seconds.
After the second kill, the back row can still retreat steadily, so it is definitely needless to say that such a mechanism is definitely unhealthy.
There is also an unhealthy mechanism that is in a disadvantaged game, there is no ability to resist at all, and there is no way to kill the opponent in seconds when the skill is released.
And then I couldn't play a good output in the team fight, so I think this LeBlan's skill should be changed, but I may not know exactly how to change it.
But I think the direction of change should be to increase his skill damage a little bit, and then let him have a place in the disadvantaged game, but the other place to release it is definitely its operability.
It's not that his current maneuverability is not particularly high, it's just that his current maneuver is actually a bit monotonous, and then a little unsolvable in the advantage game.
That's basically the case.
As long as these two points are changed, then this hero should tend to be very perfect, and there are reasons why professional games do not appear now.
Of course, the version is one of the factors, but the other factor is actually the weakening of it and the ability that the hero can't control.
I don't dare to say that in the professional game we can play this hero as a game, in fact, almost no one can say that, and in the professional game a lot of people focus on the protection of the shooter.
You don't really really get to hit a good damage in a dominant game, so that's one of the reasons why it doesn't happen very often in professional games.
Not asking him to appear means that he can't make an effective plan for the future situation, but one thing I have to admit is that the number of times he appeared in professional games before he was weakened was still relatively high.
This hero has attracted many, many people, just like he said, it is just a mirror, and in his opinion, everything is a mirror.
I can't bear much of a blow at all.,Her lines are actually very magical.,Actually, I'm not a person who admires foreign people.,But I have to say that this game plus some domestic translations are powerful.。
It's never an exaggeration to say that this game is the top game in the country, or even the world's top pop, I don't know why this company is not so big, why it was able to come up with such a good idea.
You say that he plagiarized or you say that he is lucky, but that sentence is very right, existence is reasonable.
You can't find the luck component of this kind of thing first, because it will seem very sour, and I am also a former Dota player, and all Dota players were very reluctant to play this kind of game at the beginning.
Don't admit his fire, don't admit his good, we say that everything about him is plagiarized, we say everything about him is not good.
But in the end, we can only slowly accept that it is getting more and more popular, his event is becoming more and more influential, and he is becoming more and more well-known.
Then some players began to contact.,After contact, our scolding gradually became smaller.,Although there are still some absolute fanatical dota fans.,Still scolding or not admitting.。
I can understand that feeling.,The hardest time for a person to change is when it's a matter of faith.,In fact, for a game, faith seems to be a bit too much.。
But the game itself may really be a tool for some business to make money, but some of the content of the game is indeed a kind of youth and a belief for some people.
The people next to us can not understand them, but if we stand in it, we can still understand the reason, we can accept such things, and we can understand things completely.
I want to say so much just to say that the importance of this game in China is still quite high, and his dubbing and translated lines are almost to the extreme.
The translation in line with the Chinese style has made many players rush to it, and his translation is definitely not very simple and literal, combining ancient Chinese with Chinese style, or we often say combined with China's national conditions.
It almost satisfies the tastes of most players, and if it can satisfy the tastes of most players, it basically means that it is a successful game.
To make a successful game, itself shows the success of the game, he has no violence and no killing, although there may be some meat-eating edge balls, but we think about it carefully, which game does not have such edge balls.
This is completely understandable, and I can accept this person, and of course we can criticize this.
I agree with many lines in League of Legends, such as Zhao Xin's lines that we often say, the ambition of the battle is dead or alive.
This is why we often unite Zhao Xin's heroes with Zhao Yun, and the skin is completely out of such a skin, which shows that in fact, this company still attaches more importance to the market of Chinese players.
Although we can't find a few heroes in League of Legends that involve China, we can often see that some skins are about China.
In fact, if you think about it carefully, the heroes of China actually seem to be these few, such as Sun Wukong, such as Zhao Xin.
In fact, I am not particularly optimistic about the hero of Sun Wukong, but there is also a joke about Sun Wukong that is more popular, that is, why Sun Wukong can fight 100,000 heavenly soldiers and generals when he made trouble in the sky.
But why couldn't he beat some monsters when he came down to escort Tang Seng Xitian to learn scriptures.
There are two theories about this paragraph, the first one is a very funny statement, that is, when Sun Wukong was making trouble in the sky, those immortals all worked for the Jade Emperor, working but not playing hard, so they didn't work hard.
But those little ghosts all came down to start their own businesses, so they are more concerned about their own affairs, and they are more desperate.
The second statement involves Sun Wukong's passive, and one of the things we know is that Sun Wukong's passive is to increase his magic resistance and armor value according to the number of enemy heroes when he meets enemy heroes.
If this Monkey King is in the team, it has added magic resistance and armor, which is indeed quite impressive, but in cashing out, this doesn't matter.
So a joke came out.,That's because the 100,000 heavenly soldiers and generals that Sun Wukong met increased how much armor and magic resistance value.,That's almost an invincible state.,But when you come down and meet a monster, it's basically the right line.,You just tell me that it's equivalent to not having this passive.,That's why it's not good.。
When I saw this place, I had to sigh at the creative ability of some netizens, and sure enough, I could think of it anywhere, of course, this netizen didn't mean a certain person, I just said that this kind of thing was created by gathering the wisdom of many people.
The Internet shows how powerful the power of unity is.
Basically, League of Legends seems to be just these two characters, such characters are created based on their backstories, but their current backstories are still a bit rough.
I guess they didn't expect their game to be so popular when they wrote the backstory, and now they can only add it slowly.
But in the future, they will definitely build a perfect worldview, of course, this perfect worldview does not mean that they find all the current heroes to find their origins, this perfect world means that even if they have new heroes, they can list them from them.
In other words, they need to create a place where new heroes can be created, or to fill in some backstories, leaving some suspense when they create some new heroes.
So after this League of Legends slowly tends to be perfect, it should be possible to make a big movie.
This big movie should be the same as all American commercial films, every movie has a side branch, and then it can be made into a big movie that is a big movie.
The specific example is like the Avengers, every hero in the Avengers has his own movie, and this will wait until a period of time when all the heroes are together.
According to the urine nature of American movies, every time he defeats a boss at the end of every time all the heroes are together, there will always be a suspense, so it is the second movie.
This is the urine sex of American commercial films.
I guess it will be like this when there will be similar movies like League of Legends in the future.
First, let's come to a movie of one of the leaders of Demacia, such as Galen's growth history, such as Galen's promotion history, and then a Demacia and then use other heroes, such as their goddess Guangguang.
Then another camp will come out with another movie, that is, the camp of Noxus, you can write about this Darius's iron-blooded methods, you can write about the battle of the crow's leaders.
There must be another camp, that is, Ionia, I think the Ionian movie can write about Karma, because Karma is their god, and the hero Karma is not particularly strong in League of Legends, but in the backstory, he is almost an invincible state.
Those very powerful people are his subordinates, although they are a bit indecisive in the company in Beijing, but I have to say that this hero is definitely a strong boss in the backstory!
His men and the well-known Knife Sister, as well as Yasuo, whom many of our players hate.
Then I thought about it all for them, and the final big movie is the war between Demacia and Darius, and the war must be magnificent! Write all the heroes into it! Shoot all the heroes in it! That's a big movie.
Of course, other camps can also shoot it, but they need to be assisted by other main camps, such as Zuan, in fact, there are not many heroes in this camp, and what we know should be Mengduo.
You can also write a history of decay from the faction, then this lineup is of course Freljord, this hero has ice, this is what we often call the queen.
Then write about how they decayed and how they got revenge, and of course he was not the only one in this camp, but also the Yeti brothers as we know them.
And the heart of Freljord, as we know it.
However, because there are not many of these camps, it is said that other camps must be supplemented by other camps, and then some small movies will be made.
But I think the most interesting camp should be the camp on the side of the small cannon, because they are all short, and I believe those shorts are still very interesting to shoot.
For example, Timo, and our favorite Bobby, and of course, Rambo who made Gundam.
I think these movies should be very interesting to make.
At this time, I actually thought about it for a while, and if I make these movies, I don't think we should use some real people, because the shock brought to us by those real people is too great.
It's hard to make a good movie with a perfect live-action based on the nature of the urine, because it's the opposite of what most players have in mind.
I think it's best to show a genre in the hearts of players, and that's cartoons, and cartoons are indeed the kind of feelings that can best express novels.
But some Chinese people seem to be unconvinced, so they have to adapt some novels with feelings or some movies or TV series, which is simply scolding.
I think the development of domestic animation is okay now.,It's better to use animation if it's made into a movie.,If it's convenient to shoot and drag, I believe there are still a lot of players who buy it.。
In fact, the shooting is not particularly good, I believe they will still rush to support the title of League of Legends, it is originally a matter of selling feelings, I don't say it's particularly dirty, and I don't say it's particularly noble.
The next thing is the fight.,Actually, the nightmare is coming.,After using this ultimate, we can rest for a while.,But this time is about two minutes.。
Our assistant commander took advantage of the vacancy of this nightmare ultimate to get the first dragon, so we've made a lot of money so far.
Actually, what I'm most worried about is our first wave of skirmishes or five-on-five team battles.
In fact, although we have a small and slight lead at this time, we should not be particularly easy to play in the team at this time.
Obviously, it can be seen that the opponent's fight is actually very powerful, especially when we are not in the front row yet, I think if we can withstand the first wave of team battles, that is to say, we don't want to win this wave of team battles but think about how to draw, how to 25 minutes later, our front row formation should be considered very good.
Actually, I'm not saying this by a group of people, after all, their lineup is really strong, especially in a range of fights.
I said that we are a wave of big moves, and they seem to be more big than we are.
Let's talk about Kennan's ultimate, clockwork's ultimate, and the entry with Nightmare, plus Karma's ultimate, plus Obama's ultimate.
I feel like they're making a big move.
After getting the first big dragon, basically the other party's nightmare is also up to time, I mean his ultimate move is also time, I guess this jungler is not a fool, he knows that the next thing is not to do a reverse squat.
Because he probably knows that the werewolf cooperates with any hero to go to the opposite side of the instant kill, and after the second kill the opposite side, it actually flies over to find death.
So, if this jungler is smarter, I guess it's likely to take the initiative to find a rhythm.
said that at this time we have to defend, but we absolutely can't do it without taking the initiative, because we still have to take the initiative when there are werewolves.
As I just said, as long as we draw with them in the late stage, we are very profitable, and they don't have many heroes in the later stage, in fact, clockwork is just one, and Kenan is really not that powerful in the later stage.
Their late-stage hero is also a point of clockwork.,But a point of clockwork is already difficult for us to deal with.,Clockwork's hero to the late-stage damage skill is simply an explosion.。
And in the case of a short CD, it is also a big threat to the front row, not to mention the ultimate move of destroying the earth, which is simply reckless for a well-played clockwork.
A 50-second ultimate, a devastating ultimate! I think the late stage of Clockwork should be the time to weaken, and he said that he was a little sad in the early stage, but it was acceptable, and sometimes he looked at the heroes.
But when it comes to the late stage, it's really a little bit against the sky, and this hero doesn't eat the advantage or disadvantage after the late stage, this hero just needs to care about whether my equipment has arrived or not, and whether my equipment is enough.
As long as it's equipped enough, if you can't hit him, it's almost impossible for me to touch it, and it can kite to death on the other side.
And when facing this hero, playing a group is actually very scrupulous, we need to look at the position of this ball, we also need to output or take enough damage, the distraction is too big.
None of us can guarantee that we will be able to care 100 per cent about where his ball is at all times.
I don't believe anyone can do that, even if it's a pro, the pros are really not particularly far from where we are, let's not deify them.
Because professional players also have dishes, even in the case of a great god, he will never dare to say that he has not been pulled by the clockwork ball, I absolutely dare to say that no one dares to say that!
In fact, the opposite side is indeed this point, as for how to deal with it, it is basically not to start a group with the other party at a narrow intersection.
If you start a group, you have to find a place that is a little more open, such as the line, and as for the wild area and the reason for the color of the grass, we really can't keep being able to see where the ball is at all times.
Therefore, it is especially important to find a position on the line to open, and we must not be the first to open the dragon, unless the opposite clockwork and jungler die.
Otherwise, turning off the lights will actually make us tremble, and we will not be able to command well whether to start a regiment or attack.
But this sentence is to say that in the middle and late stages, if it is said that in the late stage, as long as the clockwork is dead, we will absolutely 100% open the big dragon, of course, it is the premise that there is a big dragon.
If there is no situation of the big dragon, it must be to go to the high ground, and one less hero is a deadly rhythm in the late stage.
In fact, to be honest, if you are in a balance of power, which is what I call the balance of power, I really don't believe that four people can beat five people.
Unless it's really, really perfect, ultimate control, such as bounty hunter Yasuo plus stone man plus Rambo, all such ultimates can control five people, and elementary school can also fight a wave of team battles.
But after such a lineup comes out, I believe that if you face a professional player, it is impossible to be hit by a stone man to five people!
Especially when it comes to communication, you can't take it out!