Chapter 786: Continue to match

In fact, the increased damage of this ordinary attack is absolutely not small, of course, in the early stage, we can't see a considerable number of this increased damage, but if some laws are strong, you can do this ordinary attack, it is also very painful.

We all know that if a hero has an extra damage after a few normal attacks, we will deliberately save a normal attack to cause one of the opponent's health drops, but most cards, including me, don't think about that.

Especially in the later stages, if you save up a few normal attacks and then use them to do a normal attack, it will have a fairly powerful effect.

Now when you sit in the late stage, you can also do this instant kill effect when you get strong, because this normal attack and w can be used together.

When these two effects are superimposed, we can often see the existence of a card WQ seconds man in the late stage, of course, this is really a problem, that is, it needs to be equipped very well.

Speaking of this card, the thing is that I lost this game, and I was convinced, and there was really no room for resistance, which caused a lot of pressure.

And the other party is not in a hurry to engage in a team battle to entangle, and when we carry out a advance, we can feel a lot of pressure.

The number of heads is really not much more, that is, seven or eight, and the number of seven or eight heads in my previous opinion is actually very likely to win or turn the tables.

Because in these people's complaints, we will feel that in fact, the economic gap may not be so big, but the pressure on me this time is really incomparable.

Actually, I don't want to praise how powerful the Hanbok players are, because it is said that there are many Chinese among the Hanbok players, but I just want to talk about the atmosphere.

Clearly, the problem of atmosphere is a very important issue, just like when we were children, once one person started talking, the whole class would start to mess around.

But one of the times we can often come up is when at a certain point in time suddenly all the people stop talking.

At this time, there will be a very magical feeling, but when the giant has some understanding, this magical feeling appears at some specific time.

This situation responds to a problem of probability, where there are always situations where many people start to stop talking, or stop talking at these points.

When that probability arises, that is, when most of the people do not speak, the rest of the people who speak will be guided.

This is a matter of atmosphere, so even some players who are not good will become more than expected under the blessing of some atmosphere, or one under the blessing of pressure.

This is the role of the atmosphere, no wonder so many people like to improve their strength in the hanbok, when one person is serious about the game, he can always drive the other person to also play seriously, but then drive the whole game, all the teammates are slowly driving the whole division.

To be honest, it really doesn't mean that the personal strength of the players in the Hanbok is so much stronger than the players in the national server, and even their strength is not as strong as ours.

But there is such a reality here, and there is no way to get rid of it.

By the time they got here, they were ready for their next training match, but I hadn't figured out exactly what heroes they were using, because my matchmaking had started as well.

I don't want to bother them when they look serious, let's have a good time playing my game, after the first experience, the second time is easy, here I'm talking about a communication problem, but with the first exchange experience, the second time I slowly communicated, I got used to it.

But this time I still took a shooter, to be honest, I was a little unconvinced, especially in the last tournament, in fact, I was not necessarily much weaker than the opponent's Ezreal.

I didn't choose to evade responsibility, but I still want to talk about this problem of the jungler on the other side, but when the other side put the rhythm of the jungler on me, it caused a collapse on my side.

A crash on my side was infinitely amplified by this hero, so it led to the defeat of the whole team.

I don't want to avoid responsibility, but I still want to recognize the responsibility, although I said that I took most of the responsibility, but I think I really shouldn't have lost the last game.

Then I didn't want to play the hero of the policewoman, I have to say that it was really a wrong place, but I really didn't want to play this hero in this game.

In fact, I know that facing it head-on is the biggest improvement, but to be honest, I can't face it head-on.

So I'm going to choose another shooter who can mix, that is, the legendary wheel mother, and I don't think there is anyone who can mix more than this shooter in terms of mixing ability.

The damage of the advantage game is not too much, and the damage of the disadvantage game is not too little, and it can always appear on this hero's body.

And this hero is not easy to target, or it doesn't make much sense to say that this hero is targeted, which means that this hero's ability to evade targeting is actually very strong.

Of course, I feel that this hero is not particularly good to cooperate with any kind of amplitude, because the damage that can be played is limited, and in fact, the support is a hero with strong control.

There's no good way for this hero to suppress others.,So this hero can be mixed.,I used to feel pretty good when I played heroes.,Anyway, it feels like it's very fast when you push the line.。

Especially after the first time this blue knife came out, he was not afraid of his own blue light consumption, so he could quickly push the line outward, and he didn't have to worry about his skills consuming too much blue amount.

So the next thing I want to do is whether I can get mixed up, and the main reason is to see if I can get rid of the pressure of the mentality in the previous sentence.

Otherwise, I would have felt that I would have been unable to continue playing a game, and the state of kneeling is not necessarily there.

This is my support is a hammer stone, and the hammer stone support can help me have a good protection, although the wheel mom hero is not particularly afraid.

But it's okay to be able to make yourself play a full Q skill damage.

Then the lineup on our side has also been finalized, the top laner is a kidney, then the mid laner is a wanderer, then the jungler is an Amumu, and the after-sales road hammer stone and wheel mother.

Originally, I was still a little worried at the beginning, and one of the points I was most worried about was that if I was choosing a kidney on the road as a wheel mother, would it cause a lack of injury.

But the good one chose a spell machine gun, which shows that our damage is still okay, and the hero of the wheel mother has a big flaw.

Its flaw is that if a teammate doesn't choose a hero with damage, it will cause the entire lineup to not have too much damage, and it seems that the damage of the wheel mother is still quite a lot, because he has a W skill.

But in most cases, she's running away, and I said that if you're fighting a disadvantaged teamfight, most of the time you'll be using your ultimate move to retreat and then use your shield to block skills.

Even when he played a dominant game, he couldn't achieve an unscrupulous output, so without equipment suppression, the damage of this wheel mother was actually not as great as imagined.

But if the mid laner chooses a wanderer, I don't feel so much pressure, and I feel that I and the hero of the mid laner really complement each other.

The Wandering Mage doesn't seem to have too much damage in the mid-game, or in the early mid-game.

Then the damage in the early and mid stages must be on my body, and then wait until this wandering mage has his three main pieces of equipment out before having a mid to late stage fight.

To be honest, I actually hate the hero of the wandering mage, the main reason is that I can't, and I have been sanctioned by this hero, so I feel very uncomfortable. When I played, I remember that it was a wheel mother.,The hero of the wheel mother.,I thought it was quite strong at the time.,Because the damage scraped by his Q skill seems to be quite high.。

Then I met this wanderer around the corner.,I chose to this guy at the first time.,And at that time, I already knew how to use a shield.,And I used chaos to coincidentally block one of the wandering's w skills.。

But in fact, in this case, I found that it is not at the same level at all, neither in terms of damage nor in terms of speed.

The speed I'm talking about is my attack speed and the speed at which one of his spells is released, the two are not the same concept at all, and when I found out that I was about to escape with my ultimate, I found that it was too late.

What's more, his income is not low, and then he casually released a few more skills and I died, but in that case, his HP dropped by less than half.

So I don't want to see the wandering hero in the future, I feel too scary, and I go to open a big move again.

However, as far as I know, this hero is still relatively easy to be targeted in the early stage, the most important thing is that he didn't have a big move in the early stage, and the amount of blue is particularly small, and there is no one who releases a few skills.

But when he has the tears of the goddess, and fills the tears of the goddess, and then does the golden body time well, this is basically the time for him to play.

At this time, the ultimate move can be hit and carried, and the movement speed is particularly fast, this is the time to play.

So I can foresee how our lineup will play, but during the period of talking, it is just bragging, and how the three phases play depends on whether the other party gives a chance.

However, I believe that this wanderer, although it is said that the person who uses the wanderer is likely to be a practice hero in the match.

The next thing is to introduce the opposite lineup, and the opposite lineup is another shooter I hate, and this shooter is Ezreal, bouncing around, bouncing around, bouncing around, bouncing around, making people particularly annoying.

And then the support on the opposite side is the same support I used in the last game, which is the legendary Morgana.

I couldn't help but have a headache when I saw this hero, our hammerstone was not particularly easy to play against Ezreal, and now we have to face a shielded Morgana, which is simply even more difficult to play.

That's why I feel a special headache, the main thing is that Morgana's W skill doesn't actually consume too much blue energy in the early stage, so it can help Ezreal to push the line.

I can't use my skills to push the line one by one, so I don't necessarily be able to outperform the other party in terms of recommendations.

In fact, there are different sayings about the first-level learning of Q skills or the first-level learning of W skills, some people like to use Q skills, and some people like to use W skills.

However, both have a common effect, which is to be able to push the line as soon as possible, and then let themselves be promoted to level 2 as soon as possible to make a strong attack.

However, if you learn a W skill, you can also consume the blood line of the opposing hero, because as long as you stand a little closer to the line, then you will definitely eat the damage of this W's catapult.

Another point is to learn to use this shield of the wheel mother to return to blue, when the pressure on the line is not particularly strong, or when you can clearly see the position of the opposite jungler.

At this moment, if you eat the opposite skill, it is actually a good thing to come back, but the thing that must be paid attention to is that you must be careful of the opposite attack during the period when there is no shield.

Many people clearly understand that if the wheel mother is the shield, it is actually when he is the most vulnerable, so they will use this gap to carry out a targeted attack.

But if it's really not particularly stressful, you can use a shield to return to blue, and what I like most when I use the wheel mom is that the hero on the opposite side is a robot.

In fact, there is a certain gap between the time of the two.,I'm talking about the robot's Q skill and the wheel's mother's E skill.,It should be the wheel's mother's shield for a longer time.。

But if you move carefully, you can avoid this gap, and then you can unscrupulously press the seat of the opposite robot, and then use skills and ordinary attacks to consume the opposite side.

It's the most comfortable thing I've ever done, and it's the one I love to do, so I don't need to say much about the rest of it.

But facing the opposite side is a Morgana's words, although he can also block her Q skills, he said that his W skills make me feel a little uncomfortable.

The first piece of equipment is actually out of the blue knife, and the downwind game is okay, and if you are in the headwind game, you will find that this blue-absorbing knife equipment is actually very slow, because this equipment is not particularly smooth.

Anyway, as long as there is equipment with that storm sword, the contract is not particularly smooth, so what I like the most is that when I get one or two people in the early stage after having an advantage, a storm sword will come out.

And then whatever kind of equipment you do next will feel very comfortable and comfortable, so that it will feel particularly smooth.

The main reason why we feel that equipment synthesis is not particularly smooth is here, if you are in a balance of power, or even in a disadvantage, you will find that you go home very quickly and your money is not particularly enough.

Then you'll have to use the money you have to buy some specific equipment as much as possible, and you'll find that you don't have enough money for a Tempest Sword at any given time.

So in the future, I also learned to hold back in the balance of power, he said that there is a good saying, hold back the poor for three generations, in fact, if you really want you to force such a device, it will lead to a little bit of pressure on the line.

But when I came out of this equipment, I found that everything was worth it, and when you use the wheel mother, you will find that this wheel mother has a very high blue cost in the early stage.

In the case of excluding the state of returning to blue, if you put three Q skills, your blue amount has already bottomed out, so I still particularly hope to suck the blue knife this equipment.

Of course, I suddenly remembered one thing when I came out of this equipment, that is, Mo Xiang did an experiment just now, that is, the effect of this hurricane can be superimposed, I wonder if this hurricane will superimpose the effect of Lan Liang's recovery.

If it could be stacked, it would be cool, of course, there is no need to do it at all, but even in this case I still want to experiment.

Each critical hit can be restored according to the percentage of the blue amount, so if there is a hurricane and then this endless, the effect of this hurricane can be superimposed on this blue amount recovery, which means that the percentage bonus will become threefold.

Then this blue and bright reply is cool and crooked.,That is to say, at the beginning of the team battle, I can release a few Q points casually.,It's okay for me to use the Q skill to consume before the team battle begins.。

Q skill damage is absolutely not negligible, and the CD of this q skill is not particularly long, but it is still the same sentence in the team battle It is not particularly easy for him to release the q skill, because when he is in an escape phase, he will let him pause for a period of time when he releases the q skill.

But this damage is really powerful, I remember that there was a game when I was in a suppression phase, that is, when I was online, I got a few of my heads because of the help of support.

And then I swelled directly in this game.,The first piece of equipment turned out to be endless.,Anyway, the first piece of endless heroes isn't particularly many.。

Actually, Jinx counts as a small cannon, but the first one out of the endless hero wheel mom is definitely not one, but when I found out that after this piece of equipment, my Q skill can suddenly hit the opposite shooter with half of the HP, I felt surprised.

However, there is still a reason for the suppression of levels and equipment.

But when a Q skill knocks out the opponent's shooter's half blood, I'm still very happy.,And then it starts to swell directly.,When the second Q skill is good, I directly start to move up.,Direct hand-to-hand combat.。

In fact, even if there is no skill in this equipment, he has a very strong output, and the bonus to ordinary attacks is very high, of course, this crit rate is not particularly high.

Because of this crit rate, in fact, the first piece is endless, and I haven't particularly understood it.

But to be honest, the first piece of equipment for heroes such as Wheel Mom is still very suitable for sucking blue knives and then making a critical hit equipment, and the equipment for this critical hit is generally the equipment for the critical hit of the attack speed.

Even the third piece doesn't necessarily choose Hentai, and this equipment sometimes chooses to suck blood.

But out of Hentai, who specializes in this wheel, Mom has a certain amount of team combat power, and his damage can grow to the point of exploding display, whether it is the damage of its ordinary attack or the damage of his Q skill.

After talking about the opposite bottom lane combination, it's time to talk about the opposite middle lane, the opposite bottom lane combination is Morgana plus an Ezreal, and then the opposite middle lane is another hero with a strong output in the early stage.

I feel that there is a special need to think about the lineup of the team, that is, to make some sacrifices for the team.

The mage on the opposite side was chosen to be a mage who was particularly strong in the early stage, but not a particularly strong mage in the late stage, and it happened to deal with the hero Ezreal.

That hero is Syndra.

Needless to say, Sindra's strength in the early and middle stages is needless to say, but it does feel a little weak in the late stages, and the main reason is that he can't play a back card, which makes it likely that the opposite side will have a front row of first kills.

When the gas station can't hit the back row, the person on the opposite side can hit the back row here, which may cause a tendency in team fights.

But in the middle of the output, it's still very high, especially his true damage, and it's still that sentence, I've seen Sindra, a hero, once robbed the big dragon, so this hero must still be relatively strong.

The next thing that needs to be said is that the hero is on the list.,The opposite side of the top order chose a no-hand.,In fact, I'm particularly worried about our side of the top order.。

But then again, the ability of this kidney to resist pressure is okay, and it should not be worse with a teleportation, so if you talk about a normal duel under pressure, there is still not too much passivity.

Of course, the main thing is that there may be a certain gap in the replenishment, in fact, many heroes are not particularly easy to fight when they are promised, even those long-range heroes are not particularly good.

Ranged heroes are likely to inflict a lane kill once they are caught by him.

Anyway, when I was playing Timo Jr., I kept pressing the opposite No's hand to fight, and it was a No-Hand who finally killed me after seizing the opportunity, and its HP was able to maintain a relatively high situation.

This is a situation that he has endured for a long time, but to be honest, if Kenan Timodu is a hero, if it is not a special wave, there is still a good chance of suppression.

Even if this Nohist is carrying a sprint, it can still play a suppressive effect, because both heroes have an obvious effect that they both have acceleration, as long as they can grasp the distance of being pulled by Noh's hand, there should be no big problem.

That time, I remember that the situation of being killed was like this, because I was too prodigal at the time, so I released the normal attack and Q skill at that time, just to be able to consume the HP of this Noho.

When I released this Q skill, this Nohist immediately started sprinting, and because I pressed the line relatively deeply, I said that I was in the position under the opponent's defense tower.

When I heard the other hand sprint, I started to run backwards with my own acceleration, but in an instant the hand pulled me back.

In fact, I felt that he couldn't pull me back from this distance, but the fact that he was still pulled back made me feel very uncomfortable.

And his skill not only has a forced displacement skill, but his skill can still cause a certain slowdown, and if it causes a certain slowdown, it will cause a lower movement speed for me.

Because this movement speed reduction is percentage, the percentage movement speed reduction will cause my higher movement speed to decrease my movement speed even more, which means that my movement speed has reached my normal movement speed.

In fact, when he was blinded, it was a matter of a moment, and in an instant, he began to use his normal attack to connect to W, and then I was slowed down by a huge amount, and then the damage of the Q skill was stacked to three layers.

At this time, I didn't have any way but to hand over my flash and then plant a mushroom in the back, and the natural vision of this hand followed the flash, and flashed to the position of the mushroom on my side, which means that I can't step on the mushroom.

Keeping up with a normal attack and then a normal attack with him, I wanted to do a normal attack at this time, at this time I just wanted to run as far as I could.

And at this time, when the slowdown disappeared, a big move of the Nuo hand also cleaved down, because the passive was full at this time, so he said that he first lowered the ultimate to reduce my HP.

The damage of this ultimate is the highest damage, and when I found out that I still had a little bit of health, I thought I could escape, because I had already distanced myself from Noshou at this time.

But Nuo searched for an outer circle of Q skills and scratched me again, I looked at my own blood and there were about a hundred left, and then I began to pray that I would not die.

Then I saw that my blood volume had been declining and declining, but one was stacked with a passive hand, and this more than 100 blood volume was simply not enough.

Then I died under my own defense tower.,Is this a skill or died.,My own ignition was handed over in order to be able to force back this promise hand.,But it doesn't seem to have any effect.。

It seems that in the early stage, I pressed this hand a little uncomfortable, and the hatred value for me was particularly high, so I taught all the skills at all costs in order to kill me.

I really want to cry.

However, in this case, it is even more uncomfortable for a kidney to beat the no, but the pressure he can bear is very comfortable as he goes on.

In fact, there are two kinds of output for the kidney, one is the equipment that is completely and completely absorbed, regardless of any output, but the other output is that it will produce Tiamat to increase his ability to clear the line at once.

Anyway, both outfits have their own possibilities and their own reasons.

Then the jungler on the opposite side is a blind monk.

Okay, here, the second game of the Hanbok match has begun, and the lineups of the two sides have been determined, and I am now a commentator.

First of all, I'm on the blue side, my hero is Wheel Mom, then my support is a hammer stone, the mid laner is a wanderer, and then the top lane is a single one, and the jungler on our side is an Amumu.

The other side is No, plus the blind monk and Sindra, and then the bottom lane combination is Ezreal's little yellow hair, which is my most hated hero, and then the next is Morgana.

In fact, most of the games are not much different at the beginning, and they will choose to help the jungler pull the monsters in the lower half of the jungle.

However, this shows that there are some changes to the current jungler mechanics, that is, the point of pulling wild monsters is not as comfortable as before, and in the past, the hatred value of pulling wild monsters can even be done without hurting themselves with a little blood, and then they can still kill wild monsters.

But now it's all about changing the hatred value of the wild monsters.,It feels like there's no way to do a perfect damage to pull the wild monster.。

So if you say this, the jungler may be a little injured in the early stage, which should not change much.

Of course, there are not many changes for the jungler, but the other side is quite big, that is, I remember that in the old days there was a tactic, which was to assist in following the jungler and then catching people and sharing the experience and money of the monsters.

But now this is completely impossible, that is, the experience and money of the monsters will be completely attributed to one person, that is to say, the person who will kill the monster.

No matter how much help another person gave in time, there was no bonus of money and experience, so Riot's revision was to deal with the existence of those tactics.

But to be honest, those tactics are really disgusting, and they're not particularly healthy for games, and of course I'm not talking about this, it's about the game companies.

However, this tactic is actually completely impossible to make any huge changes to the passerby bureau, because there are almost no such tactics in the passerby bureau.

Most of the time, it's still the assistant who follows the shooter to protect him.

The next thing is to talk about this problem of alignment, the six soldiers of the first wave of the hero of the wheel mother are almost perfect to eat, unlike other shooters who may not be able to eat the original three soldiers when helping the jungler.

Because in the process of jungle, the creeps have begun to carry out the target.,That is to say, the blood volume of the three front soldiers has been suppressed to a very low point.,If there is no area damage skill.,Plus because the speed of the normal attack is particularly slow, it may cause a little loss of this lane.。

But this experience is 100% accessible.

Wheel mom, this hero is generally able to put away the three front rows with a Q skill, and if you look at the timing, you can even hang the back row soldiers.

If you can lower the blood line of the rear soldiers, you will definitely be able to give priority to playing a second level.

In fact, it seems that our hammerstone is particularly special and bloody, that is, he brought a ignite, and the ignited hammerstone generally wants to hit a line of suppression.

The best time is, of course, when you hit the second level, in fact, when you hit them, the second level can be beaten later, and there is almost no way to suppress them at other points in time.

Then, however, the other side seemed to have discovered this problem, so instead of rushing to clear the line, he pulled it back and pulled it to a relatively safe position.

I don't know what I've learned at the first level of Hammerstone, anyway, what I know is that this Hammerstone's position is very tricky, and there is a look of eagerness to try, and such a small go up to a strong point to lower the blood line.

He also helped me push the lane, and then used his normal attacks to help me collect the minions, and by the time the third wave of the line arrived, the two of us were the first to move up to level two.

Suddenly, this guy flashed directly and put this Morganana and Ezreal back, which is the distance of the ultimate E skill.

After seeing this situation, I quickly wanted to go up, and then pressed control plus w in a panic.

Then I asked the Q skill and scratched the two people on the opposite side, and it seemed that the injury was relatively in place.

At that time, I was actually quite far away, so I didn't have any way to keep up.

And the target of this hammer stone is this Morgana's, and in an instant, another hook hooked Morgana, this is the classic hammer stone EQ second company, which is not easy to react to the control of this section.

Or if it's almost good, it can't react, I really didn't expect this hammer stone to be so strong, so in an instant, this Morganana's blood volume has dropped by less than half and there is a light hanging on her body.

I flashed up a normal attack and then connected to a normal attack of w.,I didn't know about this before.,When I used w, it was used to clear the line and consume the opponent's health.。

One of the problems I know now is that this W skill can reset the normal attack, and there is really no surprise when this worm resets the normal attack in the later stage.

But resetting the normal attack in the early stage can really achieve a good effect, for example, in the current situation, when I can use two normal attacks at once, this Morganana will suddenly bottom out.

When the amount of blood bottomed out all of a sudden, Morgana instantly taught a flash, and when he handed over the flash, the opponent's shooter also gave a healing technique.

But in the flash of a flash, this hammerstone's normal attack directly killed a Morgana, and after looking at the damage of this number, I found that the normal attack of this hammerstone is even greater than my normal attack!

This should be the damage of the normal attack of the E skill.,My good boy's damage is really high.,Although Morgana has flashed out, but this normal attack still caused damage.。

That is to say, even if he flashes out, it has no effect, and the healing technique is to cancel out the damage of the ignition, and then this Morgana is also dead after the flash.

This Morgana is only level 1, and then if he goes online, he will still be level 1, and the most important point is that he can't actually get any equipment when he goes home.

Although the two of us handed over a flash, we replaced each other's flash, but this one life actually I think is enough, in fact, I am absolutely willing to hand over a flash again.

Then the two of us can just suppress this Ezreal, especially if this means and doesn't reach the second level.

I don't skimp on the release of my Q skill, although the blue amount of my Q skill is very high in the early stage, but I just want to consume this Ezreal to lower his blood line and push the line of soldiers to go home.

After getting a blood, I can give out the little hammer of the blue sucking knife, so that I can give out the blue sucking knife relatively quickly.

Then the two of them went home more quickly after pushing the line forward, and the wave of troops that Ezreal cleaned up was also going home later, and his blood line was a bit seriously consumed by me and Hammerstone.

After I got home, I bought a real eye, bought a hammer, and didn't even have the money to buy blood medicine, so I hurried back online.

In fact, this process is very short, but there must be seven or eight waves of troops, in fact, the opponent's Morgana has already returned to the tower, but it is still pressed by us under the defense tower.

If he is at the first level, he should have learned a Q skill, and if he is still a Q skill online, there is no way to push the line out as soon as possible.

When I got back to the line, it happened that this tower pushed out our lane, and I was comfortable enough to use the W skill to search for the creep line, but to be honest, I wasn't necessarily able to pocket every creep when I used the W skill.

So there are still some lows but it doesn't matter, the main thing right now is to force them under the tower and then consume them on top of a tower, and when they are under the tower, my Q skill can easily scrape them!

In this way, it can cause a blood line to be suppressed, and I inserted this true eye in the grass of this river, the main reason is that I am confident that I can keep pressing the line in so that they have no way to get out, and I can make this true eye exist for a long time.

The opponent's jungler is a blind monk, but as long as I block one of his Q skills, he won't be able to perform your second Q skills.

But this is still different in the face of the dawn.,Dawn's displacement skill, in fact, he can still fly over when he hits the shield.,I don't know what kind of principle this is.,But the Q skill of the hammer stone hits the shield of the wheel mother.,There's no way to carry out a second stage of displacement.。