Chapter 1000: A Very Coincidental Situation
I feel like the only time I've been able to beat this No. 1 was when I was at level six, and I don't think there's anything too good to do about it.
At level six, fight for a wave of explosions, even if he wants to hit a full damage, we can calculate the time.
Two normal attacks can be counted as one normal attack, and I mean this time.
It's just that according to what Qi Yang usually said to me, now I'm starting to learn to calculate those data, to be precise, I find these data quite interesting.
Because when calculating the data, the combat effectiveness of the two things can be intuitively displayed, and in addition, it can actually show a more reasonable range, damage and a reasonable combat situation.
Although it is just a calculated data or an ideal situation, it is at least much better than some blind thoughts.
Because I see a lot of arguments on the Internet that say what if it's me, what's going on, what's going on if it's going to be.
In many cases, the ordinary case is inferred from a special case, so it is not advisable to say that such a situation is not advisable.
Some extreme situations are actually less likely to occur in passers-by, and we can often see some perfect roundhouse kicks on video.
In fact, the reason for the appearance of these slalom kicks is because the population base is relatively large, and there are more people playing in the case of a relatively large population base, and there are many times to play.
So the number of times that a perfect slalom kick can occur is also very large, in fact, we can see if we look at the professional game, and there are not many cases where a blind monk's perfect slalom kick can appear in the professional game.
We don't count the banpicks, I think we can just count the number of blind monk games, of course, some people can say that the professional team has a better defensive ability.
But there is one thing to mention, that is, these professional players also have a relatively good hand speed, and if he finds a time, he is much stronger than us ordinary people.
That's why I don't think this situation can be treated as an ordinary situation.
I'm just trying to make one thing clear, which is that this situation can't be extrapolated from a hypothetical scenario, we can just say that we can calculate this data first, and then verify some special cases with some flashing logic capabilities and stuff like that.
Besides, you really can't really dodge, and not all people have such a strong reaction.
In addition, I think Raven's ultimate move is actually quite fast, and if it is a side-by-side flash or a backward flash, it may be able to dodge.
But I think that if it's a flash, not everyone can react in such a short time, and this flash is very important and important, that is, the distance is not as long as we think.
I've always wondered if the neighborhood is as long as it says in this introduction, because it's too short and too short.
There are simply too many flashes when I hit the wall, or it's basically a norm, if I don't get very close to the wall, this flash hitting the wall is very easy to appear, and in some places, even if I get very close, it is still easy for him to hit the wall.
For example, the wall above is very thick, and I don't know how many pros have failed to escape from it.
But one thing I have to say is that if you escape here, it is still a relatively smooth thing, because it is easy to dodge here.
If you can go online, the opponent will be in a hurry, and the probability of not being able to flash will be very high.
What did I just want to say?
By the way, I said the problem of calculating the data, if Noshou wants to break the bleeding path, he will at least need about how much time.
The first sentence I just said is that two normal attacks are counted as one normal attack, because the normal attack connected to the W skill is basically an instant, which means that the time of the normal attack shown by this W skill can be ignored.
Because some people can use Q skills to cancel the backswing of this W skill's normal attack.
Suppose this NoHand can hang out an outer circle Q skill, but this current Noh Hand outer ring Q skill has an action to swing forward.
It's about 0.5 seconds to 0.75 seconds, and I don't remember how many seconds it was, but I think it should look like this based on the visual change.
The speed of a No's normal attack is not very fast, but it doesn't matter much whether to cancel the forward swing of this action or to cancel the back swing of this action.
The most important thing is the time of attack speed.
Generally speaking, the Noshou will not produce the attack speed shoes, and generally speaking, the weapon will not come out of the three-phase, and the first piece of equipment should be based on black cuts.
It has the function of armor piercing and has a certain amount of blood support, so this equipment should be considered a more suitable equipment.
If that's what it looks like, it means that he doesn't have an increase in attack speed, assuming that his attack speed is one second at level 6.
It would take him at least three seconds or more to trigger this melody, two normal attacks per second, and about 0.5 seconds or more of the forward swing time of this Q skill.
There are also two normal attacks that are two seconds, which means that if you hit Blood Fury, it will be at least three seconds or more.
I think normal people still need to move to control their distance, and I don't think all people can use this attack speed to the extreme.
In other words, there will be some waste of this attack speed.,In fact, I don't think it's too much to say 4 seconds.。
But 4 seconds I think it's enough for a Raven to get all the damage done.
The speed of light QA is about two seconds, and the ultimate is actually released along with some normal attacks.
Coupled with W skills, I don't include myself when I say this light-speed QA.
In other words, in less than 4 seconds, Raven can actually beat all the damage, and if it is combined with the ignition, it may be able to suppress the blood line of this Nojan.
And the most important point is that the Q skill of the outer circle of this no-hand hand may not be able to be caught.
In addition, Raven's movement skill also has a shield effect, so he can also reduce some damage.
So at level 6, the number of times I was able to beat the Noh Hand was quite a lot, but the overall probability of being able to beat the Noh Hand was not very much.
Because in many cases, it crushed me in the early stage.
The reason why the level 6 Raven Burst is stronger is not only because of the second stage damage of this ultimate, but also because of the increased attack power of this light-speed QA.
I didn't know much about Raven's passive before, but now I have a very clear understanding that every time a skill is released, there will be a charge, and my charge is able to increase the attack power.
That means that the speed of light QA can make perfect use of this function, and the damage that can be done more is not needed for me to say more after using the ultimate.
That's a lot.
Therefore, Raven's set of bursts at level 6 is not to be underestimated, but there is a precondition for comparison, which is to be able to use the speed of light QA.
I remember that there was a person who did an experiment that was perfect enough to reach about 1.8 seconds and did a speed of light Qa, but I don't know if it was correct or not, and I don't know very well.
But if that's the case, one thing is for sure, and that's that it doesn't take him 4 seconds to do a very high amount of damage.
It is even said that it is about three seconds to hit all your own damage.
Combined with Tiamat's damage, this damage is basically something that no one can hold up to at level 6 in the early game.
You have to rely on some other auxiliary equipment or skill to make up for this gap.
For example, if you dodge the damage of Raven's second ultimate, the damage of this second ultimate is actually quite high, especially when your HP is relatively low.
This seems to be similar to Demacia's ultimate, and I mean Galen's ultimate, but there is basically no way to dodge other people's ultimate.
In other words, this hand-raising action is mainly completed, and if it is completed, it seems that the ultimate move of Demacia's power can be released.
But if this hand-raising action can't be completed, it is possible that this ultimate will still be dodged, or either dodged this ultimate, or let this Galen not release this ultimate.
One of the funniest videos I've seen is Galen and Wayne, when this Galen wants to kill this Shadowhunter in seconds with his ultimate.
At this moment, he was suddenly pushed out by the Shadow Hunter's push skill.
The action of raising the hand was nailed to the wall before it was completed, so this action was not completed, so this ultimate was not released.
It seems to be basically such a situation.,It doesn't matter when you say it.,It's really funny when you add dubbing.。
Continuing with the original problem, it is that now I don't like to play Raven at all, and there are so many heroes who restrain this hero, it seems that there are simply too many of them.
So I don't particularly like to play this hero, plus this hero's play in team battles relies on flashes, so the timing of entering the game also has a very big consideration.
And I, as a bastard, is not very suitable for such a high-intensity hero, being a high-intensity hero does not mean that the strength of this hero is very high, it is very demanding for me.
Being able to play some high teamfight damage is basically a very big suppression when I am online, which means that I have the suppression of equipment, so that I can output freely in the teamfight.
Because at that time, there will be some blood-sucking equipment, and there will be some runes that can restore blood after a dead person.
But now I'm getting more and more conservative, I won't choose some equipment with more powerful bloodsucking ability, you are in the early stage.
The cost performance is not so high at all, and the amount of blood that can be sucked in a team battle in the end is definitely not much, and the probability of being killed by others is still very high.
So I think that when it comes to equipment, the recommended equipment is actually some better equipment.
Raven is a hero who has some people who will even upgrade Tiamat to the highest, but in the early stage, the cost performance is very, very low.
There is no support for blood at all.,It looks like your damage is relatively high.,Can rush in and hit a relatively high output.。
But the reality is a very skinny feeling, and if you don't get killed by the other party after rushing in, you'll be thankful.
I basically don't have much HP left after I charge it every time, and it's already a perfect thing for me to hit the second ultimate.
So when it comes to the later ones, when I choose equipment, I basically choose some more conservative equipment, or some more mainstream equipment.
These equipment basically confirm one thing, and there is no big problem with such equipment.
First of all, if you really come up with this equipment, you can do it, I think it's okay to come up with a small piece, and I think it's very good to be able to maintain the ability to clear soldiers online.
Speaking of this Tiamat, I also think of a funny thing.
I remember there is a saying that if the action of a normal attack must have been completed before, then there is no way to take this normal attack away, except for the golden body, of course.
In fact, the most common saying is that when facing melee, some people think that normal melee attacks can be dodged by flashing.
It turns out that there is no way around this.
So I remember a very, very weird video coming up.
A person on the road killed a person on the lower road, and there was no bug and the person did not teleport down, that is, he simply killed the person on the lower road.
At that time, someone made a special video experiment like this, and there was indeed such a situation.
This takes advantage of what I said earlier, which means that normal melee attacks cannot be dodged by flashes or other similar skills.
As long as it is out before the action, then the damage of this normal attack will basically take effect.
This is the situation, it is the battle that took place on the opposite side of the lower road, so the person began to teleport over, and after the teleportation, the crocodile found the person.
The crocodile must have wanted to interrupt the man's teleportation.
So I directly used my own displacement skill plus flash.,Normal attack connected to W skill.,I want to use my own stun skill to interrupt this teleportation.。
But the moment this ordinary attack went up, this person teleported away, but the front waist of this crocodile's normal attack action had already appeared, and I had already said this matter just now.
That is, as long as the action forward swing appears, it basically proves one thing, that is, this damage will definitely be hit.
At this time, the situation in the lower lane is like this, because there is a fierce battle in the jungler, so this shooter is consumed very low HP.
So much so that the amount of blood reached dozens of drops.
After this person teleported, this shooter came to the side of this person's legendary location, and it was the moment this person went down.
The damage of this crocodile's normal attack is also dealt out.
I believe that many people may be able to know that this crocodile may have a piece of equipment, and that equipment is the legendary Tiamat.
It is because of this equipment that this situation may have arisen.
The damage on this guy was due to Tiamat's additional surrounding damage, which happened to kill the low-health shooter.
This special situation also leads to the people who go on the road directly kill the people who go down.
Although this situation is very, very, very not easy to happen, because the timing is so important, to be precise, it is too coincidental, and various factors combine to finally contribute to such an extremely coincidental event.
Of course, there are actually things similar to the more fun, which is a more interesting thing, that is, there was a period of time in the past, and Ike was on the road.
Ike on the upper road, its main role is still meat armor equipment, but there is also a battle on the lower road, and it seems to teleport down.
But before the teleportation went down, his state was not particularly good, and he was beaten back by others at the landing point of the teleportation.
When the amount of blood is not particularly abundant, he only put a Q skill, and directly used his ultimate to escape.
But this Q skill hasn't come back yet, and Ike's Q skill is a two-stage skill damage.
But the ultimate is back on the road.
It shouldn't be difficult to understand that there are a lot of Ike who return online in this way, but because of the relatively short time, the amount of blood recovered is not particularly large.
But there is a way to go back online and continue to develop with this thing.
This time it was to escape for his life, but it was also indirectly back to the road to be able to continue to carry forward.
But the second stage of this Q skill suddenly came back, and I couldn't see the trajectory clearly.
If it is in a normal release process, then we can clearly see the trajectory of the Q skill in the second paragraph.
But this time it's not important.,The big thing is that the blood volume in the middle lane is very low.,So this 2nd Q skill just scratched a hero in the middle laner.,Just killed this hero.。
So this is a relatively coincidental thing, and to be honest, there should be similarities with this, and there are similarities in it.
Why did I go so far again, in fact, I just want to say one thing, that is, to raise the price of Matt's equipment to produce a small piece.
For the rest of me, I'm basically going to choose the black cut, and if I need to force my way in, maybe I'll have a bloody hand, or a resurrection armor or something.
If I don't need to force the field, I just need to play on the side, I might choose some other armor-piercing equipment.
I feel like the only time I've been able to beat this No. 1 was when I was at level six, and I don't think there's anything too good to do about it.
At level six, fight for a wave of explosions, even if he wants to hit a full damage, we can calculate the time.
Two normal attacks can be counted as one normal attack, and I mean this time.
It's just that according to what Qi Yang usually said to me, now I'm starting to learn to calculate those data, to be precise, I find these data quite interesting.
Because when calculating the data, the combat effectiveness of the two things can be intuitively displayed, and in addition, it can actually show a more reasonable range, damage and a reasonable combat situation.
Although it is just a calculated data or an ideal situation, it is at least much better than some blind thoughts.
Because I see a lot of arguments on the Internet that say what if it's me, what's going on, what's going on if it's going to be.
In many cases, the ordinary case is inferred from a special case, so it is not advisable to say that such a situation is not advisable.
Some extreme situations are actually less likely to occur in passers-by, and we can often see some perfect roundhouse kicks on video.
In fact, the reason for the appearance of these slalom kicks is because the population base is relatively large, and there are more people playing in the case of a relatively large population base, and there are many times to play.
So the number of times that a perfect slalom kick can occur is also very large, in fact, we can see if we look at the professional game, and there are not many cases where a blind monk's perfect slalom kick can appear in the professional game.
We don't count the banpicks, I think we can just count the number of blind monk games, of course, some people can say that the professional team has a better defensive ability.
But there is one thing to mention, that is, these professional players also have a relatively good hand speed, and if he finds a time, he is much stronger than us ordinary people.
That's why I don't think this situation can be treated as an ordinary situation.
I'm just trying to make one thing clear, which is that this situation can't be extrapolated from a hypothetical scenario, we can just say that we can calculate this data first, and then verify some special cases with some flashing logic capabilities and stuff like that.
Besides, you really can't really dodge, and not all people have such a strong reaction.
In addition, I think Raven's ultimate move is actually quite fast, and if it is a side-by-side flash or a backward flash, it may be able to dodge.
But I think that if it's a flash, not everyone can react in such a short time, and this flash is very important and important, that is, the distance is not as long as we think.
I've always wondered if the neighborhood is as long as it says in this introduction, because it's too short and too short.
There are simply too many flashes when I hit the wall, or it's basically a norm, if I don't get very close to the wall, this flash hitting the wall is very easy to appear, and in some places, even if I get very close, it is still easy for him to hit the wall.
For example, the wall above is very thick, and I don't know how many pros have failed to escape from it.
But one thing I have to say is that if you escape here, it is still a relatively smooth thing, because it is easy to dodge here.
If you can go online, the opponent will be in a hurry, and the probability of not being able to flash will be very high.
What did I just want to say?
By the way, I said the problem of calculating the data, if Noshou wants to break the bleeding path, he will at least need about how much time.
The first sentence I just said is that two normal attacks are counted as one normal attack, because the normal attack connected to the W skill is basically an instant, which means that the time of the normal attack shown by this W skill can be ignored.
Because some people can use Q skills to cancel the backswing of this W skill's normal attack.
Suppose this NoHand can hang out an outer circle Q skill, but this current Noh Hand outer ring Q skill has an action to swing forward.
It's about 0.5 seconds to 0.75 seconds, and I don't remember how many seconds it was, but I think it should look like this based on the visual change.
The speed of a No's normal attack is not very fast, but it doesn't matter much whether to cancel the forward swing of this action or to cancel the back swing of this action.
The most important thing is the time of attack speed.
Generally speaking, the Noshou will not produce the attack speed shoes, and generally speaking, the weapon will not come out of the three-phase, and the first piece of equipment should be based on black cuts.
It has the function of armor piercing and has a certain amount of blood support, so this equipment should be considered a more suitable equipment.
If that's what it looks like, it means that he doesn't have an increase in attack speed, assuming that his attack speed is one second at level 6.
It would take him at least three seconds or more to trigger this melody, two normal attacks per second, and about 0.5 seconds or more of the forward swing time of this Q skill.
There are also two normal attacks that are two seconds, which means that if you hit Blood Fury, it will be at least three seconds or more.
I think normal people still need to move to control their distance, and I don't think all people can use this attack speed to the extreme.
In other words, there will be some waste of this attack speed.,In fact, I don't think it's too much to say 4 seconds.。
But 4 seconds I think it's enough for a Raven to get all the damage done.
The speed of light QA is about two seconds, and the ultimate is actually released along with some normal attacks.
Coupled with W skills, I don't include myself when I say this light-speed QA.
In other words, in less than 4 seconds, Raven can actually beat all the damage, and if it is combined with the ignition, it may be able to suppress the blood line of this Nojan.
And the most important point is that the Q skill of the outer circle of this no-hand hand may not be able to be caught.
In addition, Raven's movement skill also has a shield effect, so he can also reduce some damage.
So at level 6, the number of times I was able to beat the Noh Hand was quite a lot, but the overall probability of being able to beat the Noh Hand was not very much.
Because in many cases, it crushed me in the early stage.
The reason why the level 6 Raven Burst is stronger is not only because of the second stage damage of this ultimate, but also because of the increased attack power of this light-speed QA.
I didn't know much about Raven's passive before, but now I have a very clear understanding that every time a skill is released, there will be a charge, and my charge is able to increase the attack power.
That means that the speed of light QA can make perfect use of this function, and the damage that can be done more is not needed for me to say more after using the ultimate.
That's a lot.
Therefore, Raven's set of bursts at level 6 is not to be underestimated, but there is a precondition for comparison, which is to be able to use the speed of light QA.
I remember that there was a person who did an experiment that was perfect enough to reach about 1.8 seconds and did a speed of light Qa, but I don't know if it was correct or not, and I don't know very well.
But if that's the case, one thing is for sure, and that's that it doesn't take him 4 seconds to do a very high amount of damage.
It is even said that it is about three seconds to hit all your own damage.
Combined with Tiamat's damage, this damage is basically something that no one can hold up to at level 6 in the early game.
You have to rely on some other auxiliary equipment or skill to make up for this gap.
For example, if you dodge the damage of Raven's second ultimate, the damage of this second ultimate is actually quite high, especially when your HP is relatively low.
This seems to be similar to Demacia's ultimate, and I mean Galen's ultimate, but there is basically no way to dodge other people's ultimate.
In other words, this hand-raising action is mainly completed, and if it is completed, it seems that the ultimate move of Demacia's power can be released.
But if this hand-raising action can't be completed, it is possible that this ultimate will still be dodged, or either dodged this ultimate, or let this Galen not release this ultimate.
One of the funniest videos I've seen is Galen and Wayne, when this Galen wants to kill this Shadowhunter in seconds with his ultimate.
At this moment, he was suddenly pushed out by the Shadow Hunter's push skill.
The action of raising the hand was nailed to the wall before it was completed, so this action was not completed, so this ultimate was not released.
It seems to be basically such a situation.,It doesn't matter when you say it.,It's really funny when you add dubbing.。
Continuing with the original problem, it is that now I don't like to play Raven at all, and there are so many heroes who restrain this hero, it seems that there are simply too many of them.
So I don't particularly like to play this hero, plus this hero's play in team battles relies on flashes, so the timing of entering the game also has a very big consideration.
And I, as a bastard, is not very suitable for such a high-intensity hero, being a high-intensity hero does not mean that the strength of this hero is very high, it is very demanding for me.
Being able to play some high teamfight damage is basically a very big suppression when I am online, which means that I have the suppression of equipment, so that I can output freely in the teamfight.
Because at that time, there will be some blood-sucking equipment, and there will be some runes that can restore blood after a dead person.
But now I'm getting more and more conservative, I won't choose some equipment with more powerful bloodsucking ability, you are in the early stage.
The cost performance is not so high at all, and the amount of blood that can be sucked in a team battle in the end is definitely not much, and the probability of being killed by others is still very high.
So I think that when it comes to equipment, the recommended equipment is actually some better equipment.
Raven is a hero who has some people who will even upgrade Tiamat to the highest, but in the early stage, the cost performance is very, very low.
There is no support for blood at all.,It looks like your damage is relatively high.,Can rush in and hit a relatively high output.。
But the reality is a very skinny feeling, and if you don't get killed by the other party after rushing in, you'll be thankful.
I basically don't have much HP left after I charge it every time, and it's already a perfect thing for me to hit the second ultimate.
So when it comes to the later ones, when I choose equipment, I basically choose some more conservative equipment, or some more mainstream equipment.
These equipment basically confirm one thing, and there is no big problem with such equipment.
First of all, if you really come up with this equipment, you can do it, I think it's okay to come up with a small piece, and I think it's very good to be able to maintain the ability to clear soldiers online.
Speaking of this Tiamat, I also think of a funny thing.
I remember there is a saying that if the action of a normal attack must have been completed before, then there is no way to take this normal attack away, except for the golden body, of course.
In fact, the most common saying is that when facing melee, some people think that normal melee attacks can be dodged by flashing.
It turns out that there is no way around this.
So I remember a very, very weird video coming up.
A person on the road killed a person on the lower road, and there was no bug and the person did not teleport down, that is, he simply killed the person on the lower road.
At that time, someone made a special video experiment like this, and there was indeed such a situation.
This takes advantage of what I said earlier, which means that normal melee attacks cannot be dodged by flashes or other similar skills.
As long as it is out before the action, then the damage of this normal attack will basically take effect.
This is the situation, it is the battle that took place on the opposite side of the lower road, so the person began to teleport over, and after the teleportation, the crocodile found the person.
The crocodile must have wanted to interrupt the man's teleportation.
So I directly used my own displacement skill plus flash.,Normal attack connected to W skill.,I want to use my own stun skill to interrupt this teleportation.。
But the moment this ordinary attack went up, this person teleported away, but the front waist of this crocodile's normal attack action had already appeared, and I had already said this matter just now.
That is, as long as the action forward swing appears, it basically proves one thing, that is, this damage will definitely be hit.
At this time, the situation in the lower lane is like this, because there is a fierce battle in the jungler, so this shooter is consumed very low HP.
So much so that the amount of blood reached dozens of drops.
After this person teleported, this shooter came to the side of this person's legendary location, and it was the moment this person went down.
The damage of this crocodile's normal attack is also dealt out.
I believe that many people may be able to know that this crocodile may have a piece of equipment, and that equipment is the legendary Tiamat.
It is because of this equipment that this situation may have arisen.
The damage on this guy was due to Tiamat's additional surrounding damage, which happened to kill the low-health shooter.
This special situation also leads to the people who go on the road directly kill the people who go down.
Although this situation is very, very, very not easy to happen, because the timing is so important, to be precise, it is too coincidental, and various factors combine to finally contribute to such an extremely coincidental event.
Of course, there are actually things similar to the more fun, which is a more interesting thing, that is, there was a period of time in the past, and Ike was on the road.
Ike on the upper road, its main role is still meat armor equipment, but there is also a battle on the lower road, and it seems to teleport down.
But before the teleportation went down, his state was not particularly good, and he was beaten back by others at the landing point of the teleportation.
When the amount of blood is not particularly abundant, he only put a Q skill, and directly used his ultimate to escape.
But this Q skill hasn't come back yet, and Ike's Q skill is a two-stage skill damage.
But the ultimate is back on the road.
It shouldn't be difficult to understand that there are a lot of Ike who return online in this way, but because of the relatively short time, the amount of blood recovered is not particularly large.
But there is a way to go back online and continue to develop with this thing.
This time it was to escape for his life, but it was also indirectly back to the road to be able to continue to carry forward.
But the second stage of this Q skill suddenly came back, and I couldn't see the trajectory clearly.
If it is in a normal release process, then we can clearly see the trajectory of the Q skill in the second paragraph.
But this time it's not important.,The big thing is that the blood volume in the middle lane is very low.,So this 2nd Q skill just scratched a hero in the middle laner.,Just killed this hero.。
So this is a relatively coincidental thing, and to be honest, there should be similarities with this, and there are similarities in it.
Why did I go so far again, in fact, I just want to say one thing, that is, to raise the price of Matt's equipment to produce a small piece.
For the rest of me, I'm basically going to choose the black cut, and if I need to force my way in, maybe I'll have a bloody hand, or a resurrection armor or something.
If I don't need to force the field, I just need to play on the side, I might choose some other armor-piercing equipment.