One hundred and twenty-two, resource and class restrictions

Although the barbarians of Krulod are nominally under the name of the Grand Duke Yunstenberg, they are actually divided into many different lords.dt.com [on the dagger ^^qi ^^ in ^^wen ^^ net]

In the habits of the Krulrod barbarians, these lords also often engaged in internal predatory wars with each other, and they did not necessarily follow the orders of Yunston.

Therefore, some of the swamp lords of Tataria seem to have a private alliance with some lord within the Krulord barbarians, so they are relieved to send a large number of swamp heroes to attack Krulord.

And considering that after the native troops of the swamp clan leave the swamp environment, the combat effectiveness is likely to be discounted by a few points, so the hero of the swamp clan who enters Krulord is not exactly the native troops of the swamp clan.

These heroes have more or less hired some mercenaries who are suitable for fighting in the highland grassland areas like Krulrod, and some of them are even the big-eared monsters of the barbarian tribe, the wolf knight and the like.

To be honest, nomads like Rupert and them are already relatively good high-level troops among the neutral troops that can be hired.

The real hero invincible world is naturally different from the game, for example, as long as you play for a long time in the game, the high-level troops in the city can still be created after all, so take the time to accumulate seventh-level troops such as angels, and you can make dozens or hundreds.

But in reality, these high-level troops are not so easy to obtain, mainly because the resources for recruiting troops are not easy to get, unlike the crystal mines, gem mines, etc., which are everywhere in the game.

According to Zhu Linglu's current knowledge, even the most basic timber and stone quarries are not very many, and the special materials in these games are also not ordinary timber and stone mines, they are all special mines left over from ancient civilizations.

In other words, it is an altar-like facility set up in some special areas by ancient civilizations, which can absorb the surrounding elements and construct various mineral resources.

Only heroes can occupy the altars of these mines, and then directly teleport the resources absorbed by these wild mines to the cities they belong to, without any manpower transportation or the like.

This is a special technological building left by the ancient aliens, anyway, it is not something that the natives of this world can understand, in the eyes of the natives of this world, this is the remains of ancient civilization.

In this realistic world of heroic invincible games, there are really not as many wild resource mines as imagined, and these accumulated mineral resources will also be quickly consumed with the endless war in this world.

On the one hand, the troops in this real world will also be born, old, sick and die, not to say that they can exist forever in addition to being recruited in addition to dying in battle, so in the endless wars of this world, I don't know how many troops have died in the war, and of course many ancient gold coins for recruiting troops have been consumed.

In addition, some ancient cities will also destroy the original buildings due to wars, and need to spend gold and resources to build again.

It's like a lord's castle can only have one Congress, and once you conquer another city that has a Congress, the kingdom will automatically be gone.

After all, real warfare is not just a fight between classes like in the game, and many battles will affect the integrity of the buildings in the city.

An ancient city can only be protected by the mysterious power of the core of the city, and will not be destroyed by the battle for the city, as for other buildings may be destroyed because of the war.

Therefore, in this real world, most cities only have some basic class buildings, and there are few high-level class buildings above level 5 that can be built.

Only some places that are used as main cities will gather all their resources to build them, but even then those top classes may not be able to recruit.

Therefore, the vast majority of the troops brought by the mercenary heroes in this real world are also below level four, such as the barbarians of Krulord, mainly the big-eared monsters, wolf knights, half-orcs, axemen, plus ogres, and there are not many eagle cyclops, as for Beamon, there may not be a few in the entire Krulord.

The same is true for the Angels of Erathia, the Hydra of Tataria, and so on, which are very rare in number, and there may not be such class buildings in the city, and occasionally they can only be found in some field class buildings.

But if you want to occupy these field class buildings, you must first defeat the seventh-level troops guarding the buildings, so it is not easy to capture the field class buildings and become the source of your own high-level troops.

At the same time, even if you spend a lot of troops and effort to capture a high-level class building in the field, how many special mineral resources can you have to recruit these high-level troops?

The sacred griffin kingdom of Erathia has accumulated a large team of griffons by virtue of the numerous wild griffon nests in the Griffon's Cliff, giving the Elasia Terran Kingdom the strength to shock all directions.

After all, recruiting griffons in the griffon's lair only requires ancient gold coins, and no other resources are needed.

This is also why after Catherine, the queen of Erathia, returned to Erathia, received the support of angels in White Ridge City, and with some angels, she was ready to recover the strategic significance of the Griffon's Cliff in the first place.

After all, she doesn't have many angels in her hands, so only by recovering Griffon's Bluff can she re-assemble Erathia's huge griffon army, and have the strength to fight the invading Nigon, the Kree, and reclaim Erathia's capital, Standwick.

Otherwise, just relying on the small number of angels in Bailing City to take the initiative to join her team, they may also end up being killed by low-level troops.

And Erathia's main class, the Griffin, is only a third-level class, which shows that in this real game world, in fact, an important factor that dominates the outcome of the battle is the number of third-level troops.

As for the fourth-level troops, the number of high-level troops above the fifth level is really not much.

In addition, the heroes of this world can increase the strength of their subordinate troops, so if the number of high-level troops above level 5 is not large, the hero can rely on a sufficient number of low-level troops under his command to kill high-level troops.

The class led by another high-level hero, even if it is the most basic first-level class, may have basic qualities comparable to those of the fifth-level and above high-level troops.

These nomads can now be considered neutral third-level troops, and if they are hired as the main class, they can be considered to have a good number of troops.

It's a pity that nomads can't fly, while griffins have the ability to fly and can not be restricted by the walls of different castles, so nomads are still a little deficient compared to griffins.

In addition, in the real game world, there is a limit to the number of troops that a hero can lead.

In the game, heroes can only carry seven troops, which is exactly the number of seven levels in the game, but there is no limit to the maximum number of troops per class.

In reality, although there is no limit to the number of troops a hero can carry, there is a limit to the range of a hero's ability increase......