One hundred and twenty-three, the possibility of finding a large army
Alas, well, Kavin!
Unconsciously wrote so many settings, Heaven doesn't feel right, I just want to tell these speculations to everyone!
Then, as soon as I write this, I want to play the hero invincible game, Kavinka's headache!
But the collection has hardly risen, and it is not recommended, so distressed! That's it for today!
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The range that a hero can amplify his subordinate troops, usually about 1,000 steps, of course, the higher the hero's level, the greater the range of his ability amplification.
Therefore, if the hero has too many troops, the troops spread out are beyond the range of his ability to amplify, and those classes will not be able to enjoy the amplification effect.
In addition, in reality, the hero's troops still need to eat and drink, so the more troops you bring, the more supplies you need to prepare, which also limits the number of troops that the hero can bring.
In this real world of heroic invincible games, unless there is a large-scale battle, there will be a kingdom-level king leading many mercenary heroes sent by lords to form a joint army to start a war.
For example, now Queen Catherine of Erathia has gathered a group of lord heroes with their own cities, and then gathered a large number of hired heroes to start a war for the restoration of the country.
The invasion wars between ordinary lords are mostly a small number of hired heroes to lead some elite troops to engage in purposeful invasion and harassment battles, and they also belong to the type of direct land hunting.
For example, the war in which the Swamp Clan sends heroes into Krulord's war is basically an invasion war in which a hero brings hundreds of troops, mainly to seize control of the barbarian stronghold, so as to obtain weekly ancient gold coins, invade some rare mines, and increase the income of special resources for their cities.
Obviously, the beast tamers and witches of the Swamp Clan also knew that it was impossible to completely invade the stronghold cities of Krulrod, and the Swamp Clan did not have enough troops to protect these occupied stronghold towns, so the main purpose was to reap the benefits.
These stronghold towns will eventually be handed over to the barbarian lords who secretly collude with the swamp tribes, which is the ultimate benefit of the private covenant between the two sides.
Unfortunately, Rupert and the beast tamer hero Gerwulf who they followed obviously encountered an ambush not long ago, and as a result, many of the troops, including Rupert and the nomads, were scattered.
This has to be said that the battle between heroes in this real game world is also very different from the game, and the battle between the two heroes is naturally impossible to be dragged into any special battlefield, resulting in an endless situation.
In addition to the defensive battle of defending the city, it seems that the heroes of the defending side are indeed unable to escape from the battlefield because of the special constraints of the ancient city, and if they fail in the end, they are likely to face death.
After all, as a hero who leads the team, the main significance is to use your own attributes to bring an ability amplification effect to the team, and then improve the combat strength of your own troops, and win the final victory in the battle with these improved troops.
In terms of the hero's personal strength, in a large-scale battle, it will not play a role, at most he is responsible for directing his troops to choose the target and direction of the attack.
In addition, some heroes who can do magic use magic to help them win battles, but when the hero releases magic, the command ability of his troops will be weaker.
Therefore, when two heroes face off, the heroes of the two teams often stand outside the battlefield and command their troops to fight relatively safely.
In this way, if the battle situation is found to be wrong, the hero will naturally be able to retreat at the first time.
Just like Rupert and the Marsh hero Gwulf they originally followed, although they were ambushed by the barbarian heroes in Kragg's stronghold and the team was torn apart, Gwulf may still have escaped alive.
However, once a hero is defeated and retreats, as mentioned above, the original class under the hero will temporarily become a wild soldier, and it will no longer be a hero's mercenary class.
If these creeps re-encounter their heroes, they can easily re-become the hero's class, just like the creeps that will surrender voluntarily.
As soon as Gerwuff escaped from the battlefield encountered his scattered classes again, it would be easy to regroup his team.
Of course, after such a battle, even if the hero can regain the defeated soldiers, his team will definitely not be one in ten, after all, the defeated and fleeing troops are scattered and fled, and they may not be able to meet the hero again.
Just like Rupert and the three nomads, they were chased by the wolf rider for a day, and they didn't have the heart to care about the direction at all, and now it is not so easy to find the hero Gerwulf again.
These scattered defeated soldiers may encounter many situations, even if they take the initiative to find the heroes they once followed according to their special sense of the direction of the mercenary hero, but whether they can find it in the end is two words.
In addition, if these scattered defeated soldiers are encountered, other mercenary heroes who also belong to the heroes of Beckwater Fortress Lords belonging to Gerwif will also have thoughts of belonging to those heroes.
In this way, even if they see Gerwf again, they will not be counted as Gerwulf's troops.
However, the mercenary heroes who also belong to Gulf's Beckwater Fortress may not accept them when they encounter these defeated soldiers, perhaps considering the morale problems caused by these defeated soldiers, or perhaps their own troops are enough.
Well, having said all that, it means the same anyway.
Now, although Rupert and the three nomads belong to the state of wild soldiers and are separated from the heroes they originally belonged to, they can still roughly sense the possible location of the mercenary heroes of the Beckwater Fortress of the swamp tribe to which they belong.
Regardless of whether this hero is the Beast Tamer hero Gwuff they originally followed, it is a hero they can follow anyway.
As long as they follow this special sense and look for the hired heroes under Bakerwater Fortress, then they can find their own large army.
Even if they can't become the hero's troops, at least walking with this hero's team is much safer than they are now.
Otherwise, there are only three nomads, plus a wanderer in Zhu Linglu, if they encounter the team of the Krulrod Barbarian Hero, they may be attacked and become the prey of the Barbarian Hero for his troops.
And if Zhu Linglu wants to leave Cruelrod safely, he can also follow Rupert and them, and with his relationship with Rupert, he may also be able to let the heroes of Beckwater Fortress temporarily accept him and leave Cruelrod with him.
Even if it is to follow the hero team, Zhu Linglu has already agreed with Rupert and them, and Rupert and they are willing to help Zhu Linglu introduce them.
However, when Zhu Linglu packed up his temporary camp and was about to set off with Rupert and them, he found a problem, Rupert and the others were nomads on horseback, while Zhu Linglu could only walk.
If he walked with Rupert and the others like this, Zhu Linglu felt that he was almost like those big-eared monster slaves.
But if you exchange a mount out of thin air from a Horcrux, you need five soul points, which is really not worth it, and it can't help but make Zhu Linglu feel a little headache.
In the end, it was Rupert who noticed Zhu Linglu's embarrassment, and as a result, Rupert let the two of them ride together, giving Zhu Linglu a war horse.
This can be regarded as their reward for Zhu Linglu's rescue of them, and they did not ask for the trophies of those evil wolf corpses......