Chapter 339: Streamers and Pro Players

There is a good saying, the layman looks at the liveliness, and the insider looks at the doorway.

Sun Yaosheng is not a real professional player, but now he has embarked on the path of a professional, and his understanding of the game is no worse than that of those professional players.

At least Sun Yaosheng watched the game, mainly looking at the marksmanship of these players, but looking at their overall tactics.

In fact, when it comes to marksmanship, there is really nothing to see in the game, because when everyone's marksmanship is very accurate and the strength is about the same, the battle is actually a matter of an instant.

When two people with extremely accurate marksmanship meet each other, then it is a matter of whose gun is faster. The one who is one step faster has a high probability of knocking him down directly, and there will be no stalemate or stalemate at all.

And even if the two teams are deadlocked, they will not choose to continue playing, and there is a high probability that both teams will choose to evacuate.

That's why PUBG Pro players don't seem to be as good as many streamers, but they aren't.

The game is completely different from the passerby, Sun Yaosheng is very easy when he plays the passerby, and there are very few times when he can concentrate on the whole process.

But the competition is different, the competition means to win the first place, to rush the ranking, so stability is very important.

In marksmanship, players can make mistakes when they shoot and hit people in a highly tense and focused environment of the game, of course, some players make relatively few mistakes, and some are easy to make mistakes.

Of course, there are some tricky angles, such as the B-pillar, slits, chassis, etc., which can be hit, which is obviously a trace of training.

At close range, for people in the sudden field of vision, the footsteps are long or predictable, and the gap between appearance and shooting is short.

For sudden appearances, there is obviously a reaction time.

Appearing outside of vision, it is difficult to fight back unless the opponent makes a mistake. But aiming, pressure gun situation is very good most of the time, obviously the result of training.

In addition, Sun Yaosheng has always been very interested in consciousness, even if it is a professional player, for the grasp of the point, whether there is someone whose prediction accuracy is quite limited, for example, being hooked by fishing law enforcement has also appeared, and the position is relatively cautious, especially before reaching the new area to be completely emptied, even if you know that someone will fight, you will be very cautious.

And then it's very important to have a view of the field, especially in FPP, where the pros will consciously look around, regardless of whether there is anyone in that direction through the commentary perspective.

Even so, for example, in FPP, the contrast between the wide game environment and the narrow field of view is still stark, and leaks occur from time to time.

On the other hand, the performance of many anchors, the marksmanship is very good, this is the norm, the aiming speed is fast, the prediction is usually accurate, there will be people within the field of vision, and it is difficult to miss people.

In terms of the in-game environment, the pros face people who are also pros, and they are team-based.

The anchor may face people who are much lower than his level, or not too many people who are not too low, and there are few people of the same level who broadcast live.

As long as you don't use too different numbers, the uncertainty on the battlefield is quite large, and many of them are based on individuals, but many of them are very bright.

Compare it to the off-court environment, where players have breaks between sets and are fully engaged during the game, which will give extra points to reactions, insights, etc., and professional players take the results of the game as their jobs.

The anchor takes the live broadcast effect as his job, and at the same time takes into account the interaction with the barrage, the audience, and the people who brush the gifts, and there is no such a high-focus environment as the competition, and there is no gap for many hours of continuous live broadcast. Interference, prolonged tension are absolute negative scores.

Sun Yaosheng himself is an anchor, so he knows this better. If you want the effect of the show, Sun Yao goes to blow up the fish pond every day, then he can kill at least a dozen people in every game.

I still remember that Sun Yaosheng saw a post before, what is the name of a passerby with an average KDA of 2.5, and it is a bunch of melon peels in front of the professional team.

So this caused a lot of people to be unconvinced, KDA2.5 or so is considered to be the upper middle level of passers-by, and it can be regarded as a player who can play better.

Later, it seems that because of this incident, a first-line professional team was found to organize a fan water friend competition, and the result was that there were 60 people in each game, and the professional team could kill more than a dozen, and the command and coordination of others was not at the same level at all.

For example, when encountering an enemy in front, the team needs to spread out the formation, and when one person moves, there are usually other people in charge of setting up guns, not to mention other tactics such as attacking buildings, and the professionalism of the professional team is much higher than everyone thinks.

It's not what they imagined, the anchor is stronger than the professional players.

The anchor is basically a passer-by game, and the enemy's cooperation in the passerby bureau is definitely not in place, at this time, it can only test the anchor's marksmanship, body style, awareness, reaction, etc., and the professional team has to consider factors such as point selection, timing of entering the circle, etc.

After all, the strength of passers-by is uneven, some strong and some weak, which is an uncertain factor. The game is different, and everybody in the game is very, very strong.

When the PUBG profession was just beginning to rise, there were also many big anchors who participated in professional competitions and achieved good results, but at the beginning, everyone's understanding of this game was not too deep, as professional teams became more and more standardized, the gap between anchors and professional players was being widened, just pick a player out, such as the popularity of the world, or the celebrity hall, not to mention Dubu, Dragon, as far as one of their team members, loneliness, children, etc., which one can't kill the Quartet in the passerby bureau, And all of them are in the game where their rank score is relatively high.

As far as Sun Yaosheng himself knows, even many passers-by above KD6.0 can't pass the trial of the professional team, and the passerby KD6.0 can already be a technical anchor.

In many cases, under the TPP model, everyone is stuck with each other, and whoever moves first suffers.

Most of the games are based on four rows, first of all, the group row mode is different, the professional players are four rows with their own team members, and the anchors are randomly four rows.

For professional players, such a four-row has their own familiar teammates, and commands, strong attacks, transfers, retreats, information, materials, and enemy locations can be better communicated, and the overall execution is also extremely strong.

But this mostly happens in the main tournament and training matches, and all the teams do this, so everyone is on the same level, so the weight of victory is more on individual ability, gun, information gathering, etc., and safe areas.

For the anchor, teammates don't know each other, and teammates are more confused if they don't speak, so the anchor prepares time to say hello to teammates, so that the way of information exchange and instruction transmission can be opened, but in fact, these aspects are still very bad.

(End of chapter)