Chapter 945 "Jianghu" Design Rules (Four Changes)
Chen Mo smiled and looked at the people who were a little stunned: "The new project "Jianghu", you can see it as a VR multiplayer version of "The Legend of Martial Arts", while retaining the spiritual core of martial arts culture, the plot, combat system, game mechanics, art resources, etc., are all redone. ”
Qian Kun: "...... Store manager,Isn't that a new game?,You've redone it all.,Even the plot and character design are not left at all.,It has nothing to do with "The Legend of the Martial Arts Heroes" at all! ”
Chen Mo smiled: "Of course, it's a new game, and it really has nothing to do with "The Legend of Martial Arts". I say this mainly for the sake of understanding. Now, I'll briefly talk about the design of this game. ”
Everyone listened intently.
"The Legend of the Martial Arts" is indeed a good PC game, but Chen Mo has made so many games, "The Legend of the Martial Arts" can only be regarded as the middle and lower reaches of the level, although there are still a few die-hard fans playing, but I have to say that this game is already niche + outdated.
When developing "The Legend of Martial Arts", Chen Mo was only a C-level designer, and he had no money and no one, so this game had some flaws, many of which were limited by various objective conditions.
But now, Chen Mo's ability and resources are enough, so will there be any revolutionary changes in this game called "Jianghu"?
Chen Mo explained while flipping down the design concept draft of "Jianghu".
"First of all, this is a VR game that benchmarks the AAA masterpieces. In other words, its art resources, physics engine, etc., will be made with the highest specifications at the level of "Uncharted", and the picture will be fine to every pore. ”
"Of course, the problem that arises from this is that a complete set of combat systems needs to be redone, including internal strength, moves, light skills, and so on. The combat system will follow the physics engine of Monster Hunter, and injuries in different parts will have different effects. ”
"Internal strength determines the player's staying power (including fighting, light running, etc.), and determines the power of moves. Gao Ming's internal strength is the most precious resource in "Jianghu". ”
"Moves determine how the player attacks, and have special effects. For example, martial arts with the effect of 'Seeing Moves' will provide some automatic combat effects. In addition, a variety of precious weapons will also increase the player's combat power. ”
"Light Gong allows the player to climb any building, and the higher the Light Gong, the faster they run, the harder it is to find the trail it leaves behind, and the sound of footsteps can even disappear completely. This is kind of a climbing and stealing element of the game. ”
"I won't go into the details of the specific combat system, to put it simply, the combat system of "Jianghu" can be regarded as "Dark Souls" or "Monster Hunter" that adds internal strength, light skills and specific moves, which can well distinguish the player's operation level."
In addition, "Jianghu" is similar to "The Legend of Martial Arts", and will have rich life skills, such as hunting, fishing, mining, alchemy, etc., which can be used as auxiliary skills to improve their combat effectiveness. It's just that in "Jianghu", the life skill system will be greatly simplified, such as mining and forging the two skills into one, and the two of collecting medicine and alchemy into one, and the time required to upgrade will be greatly reduced...... As for why, it will be said later. ”
"The martial arts system is also greatly streamlined, whether it is internal strength or moves, only a part of it is retained, and it does not need to be as complicated as "The Legend of Martial Arts". The move system only needs to be a little more complicated than "Monster Hunter", and it must not be too much, otherwise it will force the hand to die. ”
"As for why the vast majority of the content has to be condensed...... Because, this is a multiplayer game with fragmented time. ”
"Moreover, its mode is not a traditional online game mode, strictly speaking, its game mode is somewhat similar to "Escape", that is, multiple people play in the same story, each other's actions will have an impact on the overall game progression, and at the same time, each person has a unique identity that can be perfectly integrated with the game's backstory."
Looking at the somewhat confused crowd, Chen Mo continued to explain.
"The game itself is kind of an open world, and the size of the entire map is ...... Smaller than the likes of Assassin's Creed: Origins and The Legend of Zelda, and slightly larger than PUBG, cities, sects, and special locations are spread across the map, eliminating any loading bars entirely. 24 players will play simultaneously throughout the open world, and the standard duration of each game is 2 hours. ”
"The game offers single, double, and quadruple matchmaking modes, with up to four players in a team. Within 2 hours, players will quickly experience the whole process from fledgling to world-famous, eliminate those relatively boring development parts, speed up the pace of the game, and make the whole game feel cool to players within 2 hours. ”
"The way for players to win is to become the leader of the martial arts alliance or the overlord of the martial arts. The background of the whole story is the opposition between good and evil, and the whole rivers and lakes are turbulent; Players will play the role of young disciples of various sects, search for adventures throughout the rivers and lakes, improve their strength, and become the ultimate victor through martial arts tournaments and decisive battles between good and evil. ”
Qian Kun was surprised: "That is, it's a bit like the mode of "PlayerUnknown's Battlegrounds"? Out of 24 players, only one player wins? ”
Chen Mo nodded: "You can understand it like this." The various martial arts moves and adventures are like weapons and equipment scattered all over the place in "PlayerUnknown's Battlegrounds", and the process of continuous advancement of the story line in "Jianghu" is like the shrinking circle of poison in "PlayerUnknown's Battlegrounds". We had to strictly control the flow of the entire storyline to ensure that the duration of each game was limited to 2 hours or less...... After all, today's players are more inclined to fragmented game modes. ”
"In terms of game mode, Jianghu may have some similarities with PUBG, but it will be completely different in terms of experience. Because players can employ more different strategies. ”
"In PUBG, players are absolutely antagonistic to each other, as long as they meet, either you die or I die. But in Jianghu, the relationship between players can be hostile, cooperative, deceitful, disguised, and so on. ”
Su Jinyu was a little puzzled: "Disguise? How to disguise? ”
Chen Mo explained: "There will be more than 100 martial arts characters in the game, but there are only 24 players. Each time a player enters the chosen character, it is different. In other words, players don't know whether a certain martial arts character is an NPC or a player. ”
Qian Kun was taken aback: "Can this be done?" Have an NPC be able to pretend to be a player? Our AI technology hasn't reached this point yet, has it? If it's just fighting, that's fine, but if you want to progress through the game and talk to the player, the NPCs will be revealed quickly, right? ”
Chen Mo smiled: "Yes, it's not to this extent. But why do you have to let NPCs disguise the player? It's entirely possible to use game mechanics to encourage players to impersonate NPCs. ”
"Think about it, what would happen if a player revealed who they were? It will inevitably be killed by other players, because this is a zero-sum game, and there can only be one winner in the end. So, the smartest way for players is to pretend to be NPCs and hide themselves in the shadows. ”
"As for how to pretend to be NPCs...... This is where we need to provide the corresponding game mechanics. ”