Chapter 641: The Charm of Eating Chicken (Three Watches)
It's no wonder that everyone misunderstood, after all, the name "Digging for Ascension" is so impressive, not to mention these people in the working group, the vast majority of players and streamers are also trembling when they hear this name.
Chen Mo smiled: "No, no, no, this is another game, it's not the same thing as that macho man with a sledgehammer climbing a mountain." Let's take a look at the concept draft. ”
Seeing the title of the concept draft on the projection screen, everyone suddenly realized.
Oh, it's this "PUBG"!
Looking at the basic concept of the game, it is quite in line with the name "PlayerUnknown's Battlegrounds", 100 people land on a desert island, and only one person can survive to the end, which is indeed a "Jedi".
Chen Mo began to explain some of the basic concepts and settings of the game.
The core fun of the game.
Map mechanics.
Character actions.
Firearm Systems & Accessories.
Item system and spawn mechanics.
Vehicle-related content.
……
The game mode of PUBG is not complicated, although it is complicated in some details, but the basic setting is easy to understand.
In short, throw 100 players on an island, search for supplies on their own, and kill each other until only one person remains. At the same time, in order to control the game time and drive the player to concentrate, the concept of "poison circle" was added.
As for the rest, it's all about adding details to make the game richer and more fun.
After speaking, Chen Mo looked at everyone: "How is it, you understand, right?" ”
No one asked questions, because Chen Mo spoke very clearly, and the mechanism of the game was not difficult to understand at all.
Perhaps the only doubt is...... That's it?
Obviously, this is a far cry from the kind of new masterpieces that many people think of, and it is not as shocking as when "Dark Souls" was first released.
If you only look at the design concept draft, PUBG is a game that is only innovative in terms of gameplay, and there is really nothing particularly commendable in other aspects.
Even if it's with the Pangu engine...... But this is a hot weapon battle after all, and the main lethality comes from bullets, and the display effect will not be as prominent as in "Dark Souls".
Possible...... It's the first project of the year, so let's do a simple project to practice your skills, right?
That's what a lot of people think.
Chen Mo smiled: "Okay, since it's no problem, the meeting will be dismissed." ”
……
Many people take the concept of PUBG with some disdain when they first come into contact with it, and the reason is simple, because the gameplay doesn't look cool.
Clearly, many people in the Working Group share this concern.
Maps, guns, vehicles, accessories, props, actions, etc., are actually more or less available in other large-scale FPS games, and there is no big innovation.
The only thing worth bragging about is this Gu-raising game mode, but will players really accept it? Still in doubt.
In fact, in the parallel world, there have been some survival games, such as two years ago there was a survival game called "Zombie Siege", the player played a soldier in the apocalypse, need to resist the attack of zombies in the base area, while constantly looting materials to survive.
It has indeed achieved a certain response, and the sales are not bad, but it is far from reaching the point of "fire".
And Chen Mo is obviously not the kind of character who is rich and peaceful, even if he makes mobile games, he must go to the first place on the best-selling list.
PUBG looks like an FPS game with survival elements mixed in, and with just one idea, can it beat those traditional FPS games?
Chen Mo's answer is, yes.
When analyzing the game PlayerUnknown's Battlegrounds, many people tend to look at the problem simply: "It's just an idea!" ”
But in fact, MOBAs are also an idea, a large-scale MMORPG is also an idea, and the prototype of most classic games is an idea.
The key is whether you can refine the idea into a rich game, and whether you can make the idea appeal to the preferences of the vast majority of players.
If in terms of popular taste, PUBG is better than all FPS games on the market (just referring to the fun of the game), this is not an accident, but an inevitable result guided by the game concept.
The magic of PUBG lies in five main aspects.
The first is strong randomness and a sense of freshness that is always maintained.
The second is the scalability of the operation.
The third is the relaxed pace of the game.
The fourth is teamwork with moderate intensity, with a high tolerance rate for teammates.
The fifth is the abundance of cool points and exciting points.
Take these five advantages separately and compare them with other FPS games on the market, and you can clearly see what the game is really awesome about.
If you use the PUBG rating as 100 points, you can use it to score other competing games.
Traditional FPS games (versus games): 50 100 30 70 70
FPS games (single-player): 30 100 100 - 100
Overwatch: 60 80 30 30 80
League of Legends: 100 100 100 80 100
Of course, it's not that PUBG spikes these games, other games have their own merits and are not included in the evaluation.
It's just that on these five points, PUBG has a very clear advantage.
In terms of randomness and freshness, this is the root of the longevity of the game, and in short, PUBG is similar to League of Legends in that it is a game that gives you a new experience every time you start.
Stand-alone FPS games are very good in all indicators, but only in this regard, it can't provide players with a strong random game experience, even if it's fun, it will feel boring if you get through it more times.
In traditional FPS battle games, battles often break out in a few key locations, and you will feel a sense of déjà vu when you play more.
Although Overwatch can dilute this feeling by changing the hero, the sense of déjà vu in the battle site is still an unsolvable problem.
For example, the cart map, every corner must be played, coupled with the problem of rigid lineup, it may be played more than a dozen games, giving people a very similar feeling, and the sense of expectation for the next game will also drop significantly.
And this is one of the big killer features of PUBG, because the map is large enough, the plane routes are different, the poison circles are different, the number of people flying in a certain area is different, and the things picked up are different, so players can always get a different game experience.
As for the growth of the operation, it refers to the ability of the player to continuously improve his level through repeated training.
This is the traditional advantage of FPS games, and it goes without saying. The only thing worth mentioning is that because there is a serious lineup restraint relationship in "Overwatch", sometimes practicing marksmanship does not necessarily lead to winning, so points are deducted.