Chapter 20: Memory Replay Potion

Chen Mo had a good night's rest, and early the next morning, after he washed up, after eating breakfast, and waited for the clearest stage of his brain, he used the memory playback potion to start searching for the forgotten memories in his mind.

The game Plants vs. Zombies has been a little bit old, and many memories have been blurred, and there are many details in these memories that are directly related to the quality of the game, Chen Mo dare not be ambiguous.

The effect of the memory playback potion quickly took effect, and Chen Mo's thoughts slowly returned to many years ago.

At first, I recalled the classic plant images, a pea shooter who looked like a dragon mother, a gourd like a musician with a high surname, a potato thunder with a rocker on his head, a sunflower with a mysterious smile, and a nut wall with eyes like light bulbs......

Then there are all kinds of zombies, normal zombies, barricade zombies, pole vault zombies, bucket zombies, rugby zombies, dancing king zombies......

There are also various scenes, such as classic scenes, night scenes, pool scenes, and many more.

The memory became clearer and clearer, and Chen Mo hurriedly took a hand-drawn tablet to record the appearance of these plants and zombies with sketches, mainly to restore some key features and details of these classic images.

After that, Chen Mo began to recall the entire process of the game.

From the words of the crazy Dave when he first entered the game, to planting the first plant, defeating the first zombie, and then constantly opening new levels, unlocking new plants, and defeating new bosses......

Chen Mo recorded while recalling, and recorded all the key points of each level in detail. For example, what kind of plants are unlocked in the first few levels, special modes are unlocked in the first few levels, and so on.

After that, it's a matter of jettling down some of the game's stats.

For example, how often does a pea shooter fire a bullet, how much damage does a flaming stake provide, what is the slowdown effect of a frozen watermelon, and how many times do various zombies die in the face of different attacks......

Although these data seem inconspicuous, they will directly affect the numerical structure of the entire game, and Chen Mo can only use this stupid method when his numerical ability is limited.

Four hours, in the blink of an eye, passed.

Chen Mo let out a long breath, his spirit was in a state of high concentration for the past four hours, and he felt very tired when he relaxed.

However, he couldn't relax yet, and quickly took advantage of the remaining impressions in his brain to fill in some data and details, for fear that something would be missing.

Human memories are constantly declining, and using the memory replay potion only guarantees that the memories can be freely searched for for four hours, and once four hours have passed, these memories will slowly disappear again.

After tossing for another two hours, Chen Mo let out a sigh of relief, sat down on the chair and took a glass of water to drink some water.

On the computer desktop, Chen Mo opened a new design document to record some details of the game, and memorized thousands of them, as well as a large number of sketches in the drawing file, plants, zombies, scenes, and even the UI layout style of the game.

This memory replay potion was finally thoroughly used by Chen Mo, squeezing out the last trace of value.

"Emma, I'm exhausted."

Chen Mo wiped the sweat from his head, his spirit was highly tense in the past six hours, and he was really a little unbearable.

But then again, why is it so embarrassing? It's not because there's only one memory replay potion! What if there were two copies? It's completely easy, one bottle today, another bottle tomorrow, eight hours is enough to write down the details of the entire game, don't be so nervous.

Therefore, Chen Mo knew in his heart that he still had to make money, and then kryptonite!

Chen Mo got up and walked around, ate something, nibbled on a few pieces of chocolate, made another cup of coffee, and continued to work after a short rest.

The next step is to refine the design document, finalize some of the previous design details, and record them in the document. These details seem inconspicuous, but they actually affect the game experience very much, and Chen Mo doesn't dare to ignore them.

It took Chen Mo a whole week to refine the document.

A week later, the documentation of the entire game was basically finalized, the details were all refined, and the basic rules of the entire game, the interface layout, the types of plants and zombies, and so on, were all completed.

After that, Chen Mo entered these rules into the editor, and the editor would automatically generate a game project according to the rules, and Chen Mo could directly modify the project in the future.

It takes about 1~3 days to generate a project, and the more rules, the longer this time will be.

During this period, Chen Mo planned to finalize all the numerical systems of the game.

Some of the basic stats of plants include: Attack Power, Health, Range, Attack Interval, Attack Range, Preparation Time (how long it takes to take effect after placement), Cooldown Time (how long it takes to replace after placement), COST, Damage Points (mainly for breakage effects), and so on.

For every plant and zombie, Chen Mo has to list their various attributes and constantly verify them.

The game data recorded before was of great help, and some data details between different plants and zombies could be verified by each other, which made Chen Mo's entire numerical design twice as effective with half the effort.

In two days, the entire numerical system was finalized. Since Chen Mo has a large number of numerical details as a reference, this numerical system should be very close to the original work in his previous life, and even if there is a deviation, it will not be too big.

Next, it's time to verify and fine-tune.

During this time, the Phantom Editor had already generated a game project, which Chen Mo tentatively named PVZ. The name of the project is just a codename, and the real name will need to be finalized when the game is officially released.

Opening the project, Chen Mo checked the rules and mechanisms, and there was no big problem. There were some small rule errors and logical loopholes, which Chen Mo quickly filled.

After that, Chen Mo imported various numerical settings, and matched various zombies and plants with corresponding art resources. In this way, a game demo that can be easily run is ready.

Now, there is no beginner onboarding and no levels for the entire project.

Chen Mo created a new scene, tried to plant a pea shooter, and put down an ordinary zombie on the opposite side.

"Bang, bang, bang......"

Under the constant attacks of the pea shooter, the zombie falls to the ground.

The rhythm is okay, Chen Mo tried other zombies and plants again, basically no problem, except for some fine-tuning that feels that the numerical deviation is relatively large, everything else is OK.

After that, Chen Mo began to make the interface and set up the level.

Setting up a level is also a technical task, and the whole level process must be constantly increasing in difficulty, not only to make the player feel different, but not to increase too quickly and get the player stuck.

Chen Mo had already written down a lot of level details before, roughly how many zombies were brushed in each level, and what new plants were unlocked in which level, all of which were recorded, so there was no big problem.

It took five days for Chen Mo to finish all the interfaces and main level processes, and by the way, he also did the novice guidance. In this way, the adventure mode of "Plants vs. Zombies" was basically completely restored by Chen Mo.