Chapter 17: Ten Draws
The next day, Chen Mo got up at nine o'clock, took a shower, went downstairs again, and bought breakfast to eat.
Chen Mo got up late, firstly because he was more sleepy, and always felt that his brain was awake after sleeping enough, and secondly, because of the habits of his previous life.
In his previous life, the game industry often needed to stay up late at night, and his morning work time was too late, so Chen Mo's work and rest time was not completely adjusted to the most scientific work and rest time.
After breakfast, Chen Mo returned to his studio and began to conceive his first game.
Chen Mo had countless games in his mind, but he still had to think carefully about which one to do.
In this world, the cost of developing games is very low, there is no need to rent an office building, there is no need to hire programmers, and basically the majority of the cost of developing games can be saved.
But that's not to say that there are no costs or limits to developing games in this world.
One of the bigger limitations is art assets.
Game music can be done by someone, as long as there is money, it can be solved, and as long as the quality is not too bad, players will not be so picky.
But the game art is different, if Chen Mo wants to develop some large-scale games, those character original paintings, models, as well as scene original paintings and models, these are all to start from scratch, and the free resources on the editor may not be available.
And it's quite expensive to do.
As a simple example, the original card painting of an ordinary mobile game, the cheap one sells for eight or nine hundred, and the expensive one can reach seven or eight thousand.
What's more, there are models, actions, special effects, and so on, which will not be cheaper than the original painting, and it will also be troublesome to do.
There are a lot of free resources in the game editor, but those resources are mediocre public resources and not of high quality.
"flappybird" can use public art resources because its materials are very simple, after Chen Mo hand-painted the bird, other art materials can be found to be more or less directly used.
However, if Chen Mo wants to restore a large-scale game from his previous life in an authentic way, the art resources must be consistent with the original, which is more troublesome.
As for why the art has to be the same as the original? Because the game is a relatively delicate thing, like a delicate pocket watch, any part is replaced, it can fail.
Of course, those shoddy skin-changing games don't count, and those games will never become hits.
All popular games, their gameplay, art, music, and all aspects are perfectly matched, and they are the best choices screened out by designers among dozens of schemes.
Chen Mo must be cautious if he wants to change any part of it, otherwise it is like changing the eternal verses at will, even if he changes one word, it may make the poem a third-rate.
Therefore, Chen Mo still has to restore every detail of these classic games as much as possible, including the art aspect, which must be exactly the same.
The second big limitation is Chen Mo's own ability.
In his previous life, although Chen Mo was the main planner, he specialized in the art industry, and he was not good at everything.
The numerical values and levels have always been specially planned and responsible, and Chen Mo knows some, but he can't be said to be particularly proficient.
Some games may seem simple, but they are actually very demanding. For example, "Happy Match", the rules are not complicated, and it doesn't seem to be difficult, but in fact, its level design level is very high, and the difficulty of one level at a time is increasing, and the rhythm of the game must be stuck, with Chen Mo's current level design ability, it can't be done.
There are also some domestic krypton games, which seem to have no technical content, but in fact, more than half of their technical content is in value.
For example, how to set the VIP level? How much difference is the combat power between different VIP players? How much combat power can be increased by recharging money? How many days can a player push the map to the chapter? How to control the pace of the game?
These are all numerical problems, and Chen Mo understands them, but he doesn't dare to say that he is 100% sure.
"Flappybird" is a simple little game after all, there is no need to consider the values, levels, etc., but the popularity of this kind of small game cannot be replicated, if you really want to look at the long run, Chen Mo must be all-powerful, and he must improve his various values to more than 80 points, in order to perfectly reproduce some classic masterpieces in his previous life.
So how can these problems be solved?
Kryptonite! Are there any other options? Krypton gold changes fate!
"If you have a problem that is difficult to solve, it must be because you don't have enough money." Chen Mo laughed at himself as he turned on the virtual screen on the bracelet.
Chen Mo got 300,000 R&D funds, and planned to take out 200,000 of them for the lottery. As for the remaining 100,000, it is reserved for emergencies.
What makes Chen Mo more painful is that the game "Flappybird" must be opened for free as a winning work of the game design contest for players to experience for three months, and it will not be profitable within these three months.
Chen Mo knew this at the beginning of the design competition, but at that time, Chen Mo didn't know how well the world accepted "Flappybird", and he didn't know how popular it could be; The second is that he really wants this experience store, and in the case of too limited resources, "Flappybird" has become his only choice.
Therefore, although he expected that there would be a certain loss, Chen Mo still chose to use "flappybird" to participate in the competition.
But now, Chen Mo felt a pain when he thought that in his previous life, "flappybird" could earn nearly 300,000 yuan for its author every day, and he felt that he had missed hundreds of millions.
At least in the past three months, Chen Mo doesn't expect "flappybird" to make money for him, and it is the right way to make the next game quickly.
opened the recharge interface, and Chen Mo charged all the 200,000 into the bracelet. The balance on the bracelet shows: 2097340. Chen Mo thought about it, and simply filled it up again, making up a whole number, 2.1 million points.
The 200,000 yuan is charged, so I don't care about the 300 yuan, and I should take care of my slight obsessive-compulsive disorder by the way.
2.1 million points, 100,000 points are drawn once, enough to draw 21 times.
At this time, Chen Mo noticed that there was an extra option of [Ten Consecutive Draws] on the turntable of the virtual screen.
“…… It's so sweet! I didn't come out [Ten Draws] before because my points were not enough to draw ten times, right? Chen Mo complained.
There is also a line of small print that says: "Rare items must be produced".
It's really the same as the kryptonite game in the previous life, and in order to encourage players to charge more money, they will do everything they can.
Chen Mo knows that in 99% of the games, ten consecutive draws are more cost-effective than single draws, so his best choice is to directly draw ten consecutive draws.
Chen Mo walked around the studio, washed his hands and face.
Before the ten consecutive draws, the preparation work still has to be done.
After calming down, Chen Mo decided to try his luck first.
Whew......
The turntable spun quickly, and then with a "click", it stopped in the blue area: [Rare Skill Book].
"Huh? Not bad. ”
Chen Mo suddenly came to his senses, it was the first time he had drawn the blue skill book, and it seemed that washing his hands and face just now had an effect.
Chen Mo clicked on the blue skill book and found that there was a prompt on it: "Special skill book: music sound effect skill +10." ”