Chapter 19: The New Game Finalized
In Chen Mo's planning, it is still mainly based on terminal games and mobile games, and does not consider page games.
When the web game did have a big fire in the previous life, it was also very popular, but the biggest problem is that the web game became popular in a specific environment and in a specific player group, and its success was short-lived, and it was difficult to replicate.
In Chen Mo's previous life, web games were only popular for three or five years, and then they quickly declined and were replaced by mobile games. In a very short period of time, mobile games have also changed from shoddy to high-quality, and this speed is accelerating.
The value of the page game is indeed very good, but nothing is in vain without a player base.
What kind of players are the players in this world?
I've seen a lot of large-scale VR games, and the quality of virtual games is higher than Chen Mo's 3A masterpieces in his previous life.
Come to a hand of "Dragon Slaying Treasure Knife, click to send"?
It is estimated that the pants that are lost are all gone.
In fact, for Chen Mo, mobile games are the evolution of web games, and they comprehensively suppress web games in all aspects.
To talk about convenience,When you go to work, you have to be careful to close the web page.,Mobile games can be played at any time.,When the leader comes, just put the mobile phone on the table.。
In terms of graphics, web games are limited by the way they are made, and they need to constantly load resources, and there are often incomplete screen loads, which greatly affects the game experience.
When it comes to gameplay, the classic gameplay of web games has basically been inherited by mobile games, and there are many new ways to play mobile games in the process of continuous development.
Therefore, web games are basically a game type that has been completely replaced by mobile games, and Chen Mo is now going to develop web games, which is a brain kicked by a donkey.
Chen Mo thought about it for a long time, and his first game in the real sense was a classic casual game in his previous life: "Plants vs. Zombies".
It's not the most lucrative option, but it's the safest and longest-term option.
What does Chen Mo need most now?
Money? He needed it a lot, but not the most.
He needs fame most now.
Chen Mo's first game "Plants vs. Zombies" was mainly based on three considerations.
First, the amount of resources in this game is not large, the installation package is only about 100 M, and the amount of various resources can be completely controlled within 300M. (The installation package of the game is generally compressed, and does not represent the real amount of resources.) )
Moreover, the numerical settings of this game are relatively transparent, and the level design is also very clear, which can also be controlled with Chen Mo's current numerical ability and level ability.
In terms of art and music, the main difficulty lies in the design, but Chen Mo is equivalent to copying, and it is not too difficult.
Therefore, this is a relatively controllable game for Chen Mo.
Second, Chen Mo needs fame and word of mouth. It is indeed profitable to make krypton games, but it is difficult to become popular, and there is a high probability that you will be scolded.
The first game, Chen Mo wants to make a national-level game, so that as many players as possible can see the logo of Thunder Games, and let them know Chen Mo as a designer.
It's a long-term goal for all players to know themselves, but it's a plan from the very first game.
Thirdly, Plants vs. Zombies may seem simple, but it's actually a very comprehensive game, especially since it's very well strategic, and it's an enduring and very playable game.
According to the calculation that it takes about 3 months to develop a game, each of Chen Mo's games must be played by players for at least 1 month, from this point of view, "Plants vs. Zombies" has crushed a large number of stand-alone casual games.
What's more, the game can be released on both PC and mobile at the same time, and there is no problem even with dual-ended data exchange.
In the end, Chen Mo finalized that the first game of Thunder Mutual Entertainment would be "Plants vs. Zombies"!
Chen Mo stood up and walked around the experience store, rested for a little for ten minutes, and then began the formal research and development.
Chen Mo didn't rush to use his memory to replay the potion, the potion only had an effective time of four hours, he had to work hard to recall it first, build up the framework of the entire game, and the potion had to be used to recall those parts that he really couldn't remember.
The first is to write the design document, and then fill in the basic rules of the game into the Phantom editor, which generates the basic framework of the game.
Chen Mo wrote design documents very quickly in his previous life, basically 1~2 times the speed of other designers, more than 10,000 words of system design draft, conception, drawing prototype drawings, smoothing the logic, and finally writing, basically 5~7 working days can be completed.
Moreover, this also includes the time for consideration and revision.
Of course, depending on the structure of the game, the number of design documents will be different, generally speaking, even for mobile games at the mid-range level, there must be at least 20~30 design documents, some large and some small, involving different systems.
As for the various tables and resource demand tables, there are even more, and a large part of them will not be seen in the game.
When writing a design document, the main time is spent thinking and considering between different design options. However, the settings of "Plants vs. Zombies" are very complete, and Chen Mo didn't want to make any changes, so he wrote it quickly.
Interface layout, combat system, level settings, plant types, zombie types, special gameplay...... Soon, the big framework of the design document was in place.
Then, Chen Mo began to find free resources in the editor, and then downloaded them with his own resource quota.
In terms of art resources, in order to reproduce the original work to the greatest extent in this game, Chen Mo must be hand-drawn and checked by himself.
These free resources are only substitutes and are meant to be found without affecting the development schedule. When the game is generally completed, Chen Mo will replace all these art resources.
Green space, plants, zombies, there are actually a lot of art materials with similar elements, but only a small part of them can barely be used, and the painting style is even more bizarre. But it's an alternative resource anyway, so let's make do with it.
Just writing the large framework of the design document and finding art materials took Chen Mo three days.
During this time, the company's review was passed, "Thunder Interactive Entertainment" was officially established, and Chen Mo also had one more title on Weibo and in the editor: founder of Thunder Interactive Entertainment.
Of course, at the moment this title is empty, because the company is now an empty shell, with nothing.
According to Chen Mo's plan, Thunder Interactive Entertainment may have multiple branches, such as Thunder Games, Thunder Literature, Thunder Animation, Thunder Movies, etc......
Of course, this is just some strategic planning, and if there is a chance to do it in the future, if there is no chance, Chen Mo's own idea is to deepen the field of games, as for others such as literature and animation, it does help the game a lot, but it is not Chen Mo's main direction of attack.
The company's name and logo have been decided, and Chen Mo called the staff of the competition and asked them to help make the signboard of the experience store.
The efficiency over there is also very fast, and the signboard was done in two days, and a special person came to install it and installed it at the main entrance of the experience store.
On the signboard are a few art words: "Thunder Game Experience Store", and there is also the logo of Thunder Mutual Entertainment next to it. Chen Mo looked at it, and the effect was quite satisfied.
After finishing all this, Chen Mo continued to lock himself in the studio, sorting out the framework of the design document, as well as alternative art resources.
It took another day to complete the large framework of the design document, and the art resources were also found.